The basic threading philosophy followed in aptitude can be summarized thus: "if you aren't sure it's safe, do it in the main thread". The mechanism for doing so is vscreen_post_event (vscreen.cc), which places a callback object into the global event queue and wakes the main thread (if necessary). You can also take a global lock to get the same effect...but it's really recommended that you use the event queue. The actual threading constructs used are the pthread wrappers in src/generic/threads.h (and also src/generic/event_queue.h). Background threads are spawned to do long-running operations, but they generally only access data that is "owned" by the thread. More details on the currently existing background threads below. These threads generally take some sort of "continuation" object that's invoked when the background process is finished; it's expected that this object will probably post some sort of event to the main thread. Things that you might thank are threadsafe but aren't include: * sigc++ objects. Not only do you have to watch out for manual additions and deletions to connection lists during invocation, you also have to watch out for automatic invalidation of slots at any time. Best practice here is to confine sigc++ access to the main thread. * Smart pointers. Most smart pointers that aptitude uses are NOT threadsafe. This means that *EVEN READ-ONLY ACCESS* from another thread will cause horrible ghastly problems that you don't even want to think about. At the moment it's almost never necessary to pass these between threads, so it's not a big deal; the exception is the problem resolver's solution objects (and the shared trees contained inside them), which are dealt with by doing a deep copy of the object. (see resolver_manager::do_get_solution) The reason this is the case is basically that the pthread abstraction doesn't give you a fast lock for low-contention situations -- adding locking around the reference counts of set tree nodes made the overall resolver take 50% longer to run in single-threaded mode! I'm not eager to add nonportable threading constructs, so I decided to see whether it was possible to just be very careful about handling reference-counted objects. Existing background threads: * The vscreen library creates threads to handle keyboard input, certain asynchronous signals, and timed events. You generally don't need to worry about these. * Downloads are performed by a background thread. In keeping with the overall philosophy, only the actual download is handled in this way -- the setup of the download and any actions taken once it completes are handled by the main thread. The gatekeeper for downloads is in download_thread.cc; it provides the basic thread harness, as well as a convenience class that forwards the various download messages to a foreground progress meter. (these are basically inter-thread RPC calls, and they block the download thread until the progress meter's method call returns a value) * The problem resolver runs in a background thread. This thread always exists, even when there is no resolver (in which case it will just sleep); the foreground thread can post jobs to it, and will also stop the resolver whenever its state needs to be modified (for instance, if the rejected set is changed). The interface for this is in src/generic/resolver_manager.cc.