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Diffstat (limited to 'ipl/gpacks/xtiles/xtiles.6')
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diff --git a/ipl/gpacks/xtiles/xtiles.6 b/ipl/gpacks/xtiles/xtiles.6 new file mode 100644 index 0000000..215328d --- /dev/null +++ b/ipl/gpacks/xtiles/xtiles.6 @@ -0,0 +1,89 @@ +.TH X-TILES 6 "16 February 97" +.SH NAME +X-Tiles - X windows game, remove connected tiles +.SH SYNOPSIS +.B X-Tiles +[\fB-v\fR] [\fB-help|-h\fR] +[\fB-bw\fR] [\fB-reduced\fR] [\fB-pastel\fR] +[\fB-darker\fR] [\fB-lighter\fR] +[\fIcolors\fR] [\fIcolumns\fR] [\fIlines\fR] [\fIseed\fR] +[\fIbackground\fR] +.SH DESCRIPTION +.SS GAME PRINCIPLE +\fIX-Tiles\fR is a time-waster disguised as a puzzle. When you start +\fIX-Tiles\fR, it displays a rectangular playfield filled with sets of colored +rectangles (tiles). The aim of \fIX-Tiles\fR is to zap all tiles. +You can only zap a 4-connected set of tiles of the same color. +When you click on such a set, it vanishes, and all tiles above fall down +to fill the gap. When this creates empty columns, other columns slide +leftward to fill the hole. \fIX-Tiles\fR ends when there is no set left that +you can zap, or in other words, when no two remaining adjacent tiles are of +the same color. +.SS SCORING AND WINNING +Each set you zap may reward you with some points. Take the number of +tiles of the set, subtract two, and square the result. Notice that a set of +2 tiles doesn't get you anything ! A sets of 3 tiles scores 1 point, +a set of 4 tiles scores 4 points, a set of 5 tiles scores 9 points, and so on. + +When the game ends, the score is adjusted as follows: subtract one point +for each remaining lonesome tile. If you managed to zap all tiles, add +1,000 points. +.SS GAME CONTROLS +During the game, moving the mouse pointer will highlight the corresponding +set of tiles. Any mouse click will zap that set. +The bottom line of the window displays your score, along with the point +value of the highlighted set. + +You can undo the last move by clicking on the smiley face or by +hitting \fIu\fR. + +At any point, hitting \fIq\fR will prompt you for quitting the game. +Hitting \fIc\fR will offer you another choice of colors. + +When the game ends, you may hit \fIq\fR to quit, +\fIn\fR to play a new game, or \fIr\fR to replay the current puzzle. +.SH OPTIONS +.IP "\fB-v\fR" +Displays the version number. +.IP "\fB-help|-h\fR" +Short help message +.IP "\fB-bw\fR" +Start the game in black and white mode, even on colors display. +.IP "\fB-reduced\fR" +Start the game using less colors. May help with background pictures with +lots of colors. +.IP "\fB-pastel\fR" +Uses less aggressive colors. +.IP "\fB-darker\fR" +Uses lighter colors. +.IP "\fB-lighter\fR" +Uses darker colors. +.IP "\fIcolors\fR" +Number of distinct colors. Should not be more than 12. Interesting games +usually involve 3 to 6 colors. Defaults to 4 when no parameters are given. +.IP "\fIcolumns\fR" +Number of columns. Defaults to 10, limited to range 4..40. +.IP "\fIlines\fR" +Number of lines. Defaults to the \fIcolumns\fR value, limited to range +4..40. +.IP "\fIseed\fR" +Random seed. Will be chosen randomly if you don't specify it. +This is the value displayed by the game on startup. Write it down if you +want to replay a given game later. +.IP "\fIbackground\fR" +File name of background image. Available formats depend on the actual Icon +implementation used. gif should work alright. This image should leave enough +entries in the colormap for \fIX-Tiles\fR's own use. +.SH BUGS AND FEATURES +The game is mostly unplayable on slow machines or at large sizes. Not +all combinations of board size/number of colors provide for an interesting +game. There is no provision for a high-score table. + +Some color backgrounds may leave you with white on white game play or +such non-sense. + +.SH AUTHOR +Marc Espie (Marc.Espie@ens.fr) + +Based on the Amiga puzzle game \fITile Fall\fR, originally written by +Adam Dawes (Adam@darkside.demon.co.uk) |