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+############################################################################
+#
+# File: ebcdic.icn
+#
+# Subject: Procedures to convert between ASCII and EBCDIC
+#
+# Author: Alan Beale
+#
+# Date: March 31, 1990
+#
+############################################################################
+#
+# These procedures assist in use of the ASCII and EBCDIC character sets,
+# regardless of the native character set of the host:
+#
+# Ascii128() Returns a 128-byte string of ASCII characters in
+# numerical order. Ascii128() should be used in
+# preference to &ascii for applications which might
+# run on an EBCDIC host.
+#
+# Ascii256() Returns a 256-byte string representing the 256-
+# character ASCII character set. On an EBCDIC host,
+# the order of the second 128 characters is essentially
+# arbitrary.
+#
+# Ebcdic() Returns a 256-byte string of EBCDIC characters in
+# numerical order.
+#
+# AsciiChar(i) Returns the character whose ASCII representation is i.
+#
+# AsciiOrd(c) Returns the position of the character c in the ASCII
+# collating sequence.
+#
+# EbcdicChar(i) Returns the character whose EBCDIC representation is i.
+#
+# EbcdicOrd(c) Returns the position of the character c in the EBCDIC
+# collating sequence.
+#
+# MapEtoA(s) Maps a string of EBCDIC characters to the equivalent
+# ASCII string, according to a plausible mapping.
+#
+# MapAtoE(s) Maps a string of ASCII characters to the equivalent
+# EBCDIC string, according to a plausible mapping.
+#
+# Control(c) Returns the "control character" associated with the
+# character c. On an EBCDIC host, with $ representing
+# an EBCDIC character with no 7-bit ASCII equivalent,
+# Control("$") may not be identical to "\^$", as
+# translated by ICONT (and neither result is particularly
+# meaningful).
+#
+############################################################################
+#
+# Notes:
+#
+# There is no universally accepted mapping between ASCII and EBCDIC.
+# See the SHARE Inc. publication "ASCII and EBCDIC Character Set and
+# Code Issues in Systems Application Architecture" for more information
+# than you would ever want to have on this subject.
+#
+# The mapping of the first 128 characters defined below by Ascii128()
+# is the most commonly accepted mapping, even though it probably
+# is not exactly like the mapping used by your favorite PC to mainframe
+# file transfer utility. The mapping of the second 128 characters
+# is quite arbitrary, except that where an alternate translation of
+# ASCII char(n) is popular, this translation is assigned to
+# Ascii256()[n+129].
+#
+# The behavior of all functions in this package is controlled solely
+# by the string literals in the _Eascii() procedure. Therefore you
+# may modify these strings to taste, and still obtain consistent
+# results, provided that each character appears exactly once in the
+# result of _Eascii().
+#
+# Yes, it's really true that the EBCDIC "\n" (NL, char(16r15)) is not
+# the same as "\l" (LF, char(16r25)). How can that be? "Don't blame
+# me, man, I didn't do it."
+#
+############################################################################
+
+procedure _Eascii()
+ static EinAorder
+ initial
+ EinAorder :=
+# NUL SOH STX ETX EOT ENQ ACK BEL BS HT NL VT FF CR SO SI
+ "\x00\x01\x02\x03\x37\x2d\x2e\x2f\x16\x05\x15\x0b\x0c\x0d\x0e\x0f"||
+# DLE DC1 DC2 DC3 DC4 NAK SYN ETB CAN EM SUB ESC FS GS RS US
+ "\x10\x11\x12\x13\x3c\x3d\x32\x26\x18\x19\x3f\x27\x1c\x1d\x1e\x1f"||
+# sp ! " # $ % & ' ( ) * + , - . /
+ "\x40\x5a\x7f\x7b\x5b\x6c\x50\x7d\x4d\x5d\x5c\x4e\x6b\x60\x4b\x61"||
+# 0 1 2 3 4 5 6 7 8 9 : ; < = > ?
+ "\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\x7a\x5e\x4c\x7e\x6e\x6f"||
+# @ A B C D E F G H I J K L M N O
+ "\x7c\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xd1\xd2\xd3\xd4\xd5\xd6"||
+# P Q R S T U V W X Y Z $< \ $> ^ _
+ "\xd7\xd8\xd9\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xad\xe0\xbd\x5f\x6d"||
+# ` a b c d e f g h i j k l m n o
+ "\x79\x81\x82\x83\x84\x85\x86\x87\x88\x89\x91\x92\x93\x94\x95\x96"||
+# p q r s t u v w x y z $( | $) ~ DEL
+ "\x97\x98\x99\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xc0\x4f\xd0\xa1\x07"||
+ "\x04\x06\x08\x09\x0a\x14\x17\x1a\x1b\x20\x25\x21\x22\x23\x24\x28_
+ \x29\x2a\x2b\x2c\x30\x31\x33\x34\x35\x36\x38\x39\x3a\x3b\x3e\xff_
+ \x41\x42\x43\x44\x4a\x45\x46\x47\x48\x49\x51\x52\x53\x54\x55\x56_
+ \x57\x58\x59\x62\x63\x64\x65\x66\x67\x68\x69\x70\x71\x72\x73\x74_
+ \x75\x76\x77\x78\x80\x8a\x8c\x8d\x8e\x8f\x90\x9a\x9c\x9d\x9e\x9f_
+ \xa0\xaa\xab\xac\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9_
+ \xba\xbb\xbc\xbe\xbf\xca\xcb\xcc\xcd\xce\xcf\xda\xdb\xdc\xdd\xde_
+ \xdf\xe1\xea\xeb\xec\xed\xee\xef\xfa\xfb\xfc\x8b\x6a\x9b\xfd\xfe"
+ return EinAorder
+end
+
+procedure Ascii128()
+ if "\l" == "\n" then return string(&ascii)
+ return _Eascii()[1+:128]
+end
+
+procedure Ascii256()
+ if "\l" == "\n" then return string(&cset)
+ return _Eascii()
+end
+
+procedure Ebcdic()
+ if "\l" ~== "\n" then return &cset
+ return map(&cset, _Eascii(), &cset)
+end
+
+procedure AsciiChar(i)
+ if "\l" == "\n" then return char(i)
+ return _Eascii()[0 < i+1] | runerr(205,i)
+end
+
+procedure AsciiOrd(c)
+ if "\l" == "\n" then return ord(c)
+ return ord(MapEtoA(c))
+end
+
+procedure EbcdicChar(i)
+ if "\l" ~== "\n" then return char(i)
+ return map(char(i), _Eascii(), &cset)
+end
+
+procedure EbcdicOrd(c)
+ if "\l" ~== "\n" then return ord(c)
+ return ord(MapAtoE(c))
+end
+
+procedure MapEtoA(s)
+ return map(s, _Eascii(), &cset)
+end
+
+procedure MapAtoE(s)
+ return map(s, &cset, _Eascii())
+end
+
+procedure Control(c)
+ return AsciiChar(iand(AsciiOrd(c),16r1f))
+end