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$include "info.icn"
$define Win_Size 1500
# set the default for DrawTree_Circle_R
procedure drawtree_circle_default(fg, bg)
local draw_record
draw_record := DrawTree_Circle_R()
draw_record.window_size := Win_Size
if /fg then draw_record.fg := FG else draw_record.fg := fg
if /bg then draw_record.bg := BG else draw_record.bg := bg
draw_record.color_list := COLOR_LIST
draw_record.color_list_u := COLOR_LIST_U
draw_record.num_color := 4 # take this out
draw_record.win := WOpen("canvas=hidden", "size=" || Win_Size || "," || Win_Size,
"bg=" || draw_record.bg, "fg=" || draw_record.fg)
draw_record.radius := 20
draw_record.space := 18
draw_record.linewidth := 2
draw_record.gap := 2
draw_record.generation := 0
draw_record.num_children_code := &null
draw_record.tree := &null
draw_record.color_children := &null
draw_record.menu := ["background", format_circle_cb, "color list",
format_circle_cb, "radius", format_circle_cb,
"space", format_circle_cb, "tree", format_circle_cb,
"gap", format_circle_cb, "generation", format_circle_cb,
"color format", format_circle_cb, "# of children", format_circle_cb,
"snapshot", format_circle_cb]
return draw_record
end
# draw the tree in a circle gapd with line between each node
procedure drawtree_circle(draw_record, children)
local win, id, radius, angle, num
win := Clone(draw_record.win)
EraseArea(win)
\draw_record.num_children_code & num := children.num_children / *draw_record.color_list
# draw all the children
every id := 0 to children.num_children do
{
/num & Fg(win, draw_record.color_list_u[(draw_record.color_list[(children.all[id].generation) %
draw_record.num_color + 1])])
\num & Fg(win, draw_record.color_list_u[draw_record.color_list[
integer((children.all[id].children_num / num) + 1)]]) |
Fg(win, draw_record.color_list_u[draw_record.color_list[
integer((children.all[id].children_num / num))]])
\draw_record.color_children & draw_record.color_children == *children.all[id].children_id &
Fg(win, "gray")
radius := children.all[id].generation * draw_record.radius
angle := children.all[id].bound - children.all[id].base
every DrawCircle(win, draw_record.window_size/2,
draw_record.window_size/2,
radius to radius + draw_record.space,
children.all[id].base, angle)
}
if draw_record.gap ~== 0 then {
WAttrib(win, "dx=" || (draw_record.window_size/2),
"dy=" || (draw_record.window_size/2))
WAttrib(win, "linewidth=" || draw_record.gap)
Fg(win, draw_record.bg)
# gap the children
every id := 1 to children.num_children do
{
radius := children.all[id].generation * draw_record.radius
DrawLine(win, (cos(children.all[id].base)*radius),
(sin(children.all[id].base)*radius),
(cos(children.all[id].base)*(radius+draw_record.space)),
(sin(children.all[id].base)*(radius+draw_record.space)))
}
}
if draw_record.generation > 0 then drawtree_circle_radius_find(draw_record, children)
\draw_record.tree & drawtree_circle_line(draw_record, children, 0)
return
end
# map the tree with lines
procedure drawtree_circle_line(draw_record, children, id)
local win, new_id, radius, new_radius, new_x, new_y, x, y
win := Clone(draw_record.win)
WAttrib(win, "dx=" || (draw_record.window_size/2),
"dy=" || (draw_record.window_size/2))
WAttrib(win, "linewidth=1")
Fg("black")
every new_id := !children.all[id].children_id do {
radius := children.all[id].generation * draw_record.radius
new_radius := children.all[new_id].generation * draw_record.radius
x := cos((children.all[id].base + children.all[id].bound)/2)*radius
y := sin((children.all[id].base + children.all[id].bound)/2)*radius
new_x := cos((children.all[new_id].base + children.all[new_id].bound)/2)*new_radius
new_y := sin((children.all[new_id].base + children.all[new_id].bound)/2)*new_radius
DrawLine(win, x, y, new_x, new_y)
FillCircle(win, x, y, 2)
FillCircle(win, new_x, new_y, 2)
drawtree_circle_line(draw_record, children, new_id)
}
return
end
# color code the node by the number of children
procedure drawtree_circle_radius_find(draw_record, children)
local num, id, color_n, first, second, third, gen
gen := draw_record.generation
num := 0
every id := 0 to children.num_children do
{
if children.all[id].generation == gen then
num +:= 1
}
num := MAX_COL / num
color_n := BLUE
every id := 0 to children.num_children do
{
if children.all[id].generation == gen then {
drawtree_circle_radius(draw_record, children, id, color_n)
color_n ? {
first := tab(upto(",")); move(1)
second := tab(upto(",")); move(1)
third := tab(0)
}
second := integer(second) + num
third := integer(third) - num
color_n := string(first) || "," || string(second) || "," || string(third)
}
}
return
end
# draw the tree
procedure drawtree_circle_radius(draw_record, children, id, color_n)
local win, radius, angle, new_id
win := Clone(draw_record.win)
# draw all the children
every new_id := !children.all[id].children_id do
{
Fg(win, color_n)
radius := children.all[new_id].generation * draw_record.radius
angle := children.all[new_id].bound - children.all[new_id].base
every DrawCircle(win, draw_record.window_size/2,
draw_record.window_size/2,
radius to radius + draw_record.space,
children.all[new_id].base, angle)
drawtree_circle_radius(draw_record, children, new_id, color_n)
}
if draw_record.gap ~== 0 then {
WAttrib(win, "dx=" || (draw_record.window_size/2),
"dy=" || (draw_record.window_size/2))
WAttrib(win, "linewidth=" || draw_record.gap)
Fg(win, draw_record.bg)
# gap the children
every new_id := !children.all[id].children_id do
{
radius := children.all[new_id].generation * draw_record.radius
DrawLine(win, (cos(children.all[new_id].base)*radius),
(sin(children.all[new_id].base)*radius),
(cos(children.all[new_id].base)*(radius+draw_record.space)),
(sin(children.all[new_id].base)*(radius+draw_record.space)))
}
}
end
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