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############################################################################
#
# File: hsvpick.icn
#
# Subject: Program to pick RGB or HSV colors
#
# Author: Gregg M. Townsend
#
# Date: November 14, 1994
#
############################################################################
#
# This file is in the public domain.
#
############################################################################
#
# hsvpick is a simple HSV color picker. The three sliders on the
# left control red, green, blue; the sliders on the right control
# hue, saturation, value. The equivalent hexadecimal specification
# is displayed in the center.
#
############################################################################
#
# Requires: Version 9 graphics
#
############################################################################
#
# Links: button, slider, evmux, graphics
#
############################################################################
link button
link slider
link evmux
link graphics
$define BevelWidth 2
$define WindowMargin 10
record valrec(r, g, b, h, s, v)
global sl # the six sliders
global val # the six values [0.0 - 1.0]
global w, h, m, l # geometry options
global sw # slider width
global colr # selected color
procedure main(args)
local cwin, x, y, ww, hh
# create window
Window("size=420,300", args)
m := WindowMargin # size of outside margins
w := w := WAttrib("width") - 2 * m # usable width
h := WAttrib("height") - 2 * m # usable height
l := WAttrib("leading") # leading
sw := 20 # set slider width
# get mutable color to display the selected color
# use a new binding to avoid disturbing fg/bg of &window.
colr := NewColor(&window) | stop("can't allocate mutable color")
cwin := Clone(&window)
Bg(cwin, colr)
# draw the area showing the color itself
x := 4 * m + 3 * sw
y := m
ww := w - 6 * sw - 6 * m
hh := h - m - 3 * l
BevelRectangle(x, y, ww, hh, -BevelWidth)
EraseArea(cwin, x+BevelWidth, y+BevelWidth, ww-2*BevelWidth, hh-2*BevelWidth)
# set up sliders to control the colors
val := valrec(0.75, 0.625, 0.50, 0.0, 0.0, 0.0) # initial values
sl := valrec(
slider(&window, setval, 1, m, m, sw, h, 0.0, val.r, 1.0),
slider(&window, setval, 2, sw + 2 * m, m, sw, h, 0.0, val.g, 1.0),
slider(&window, setval, 3, 2 * sw + 3 * m, m, sw, h, 0.0, val.b, 1.0),
slider(&window, setval, 4, w - m - 3 * sw, m, sw, h, 0.0, val.h, 1.0),
slider(&window, setval, 5, w - 2 * sw, m, sw, h, 0.0, val.s, 1.0),
slider(&window, setval, 6, w + m - sw, m, sw, h, 0.0, val.v, 1.0))
sethsv() # set hsv from rgb
setcolor() # download the colors
# set up sensors for quitting
quitsensor(&window) # q or Q
button(&window, "QUIT", argless, exit, m + w / 2 - 30, m + h - 20, 60, 20)
# enter event loop
evmux(&window)
end
procedure setval(win, i, v) # set color component i to value v
val[i] := v
if i < 4 then
sethsv() # rgb slider moved; set hsv values
else
setrgb() # hsv slider moved; set rgv values
setcolor() # set color, update display
return
end
procedure sethsv() # set hsv from rgb values
# based on Foley et al, 2/e, p.592
local min, max, d
min := val.r; min >:= val.g; min >:= val.b # minimum
max := val.r; max <:= val.g; max <:= val.b # maximum
d := max - min # difference
val.v := max # v is max of all values
if max > 0 then
val.s := d / max
else
val.s := 0 # sat is (max-min)/max
if val.s > 0 then {
if val.g = max then
val.h := 2 + (val.b - val.r) / d # yellow through cyan
else if val.b = max then
val.h := 4 + (val.r - val.g) / d # cyan through magenta
else if val.g < val.b then
val.h := 6 + (val.g - val.b) / d # magenta through red
else
val.h := (val.g - val.b) / d # red through yellow
}
val.h /:= 6 # scale to 0.0 - 1.0
# set sliders to reflect calculated values
slidervalue(sl.h, val.h)
slidervalue(sl.s, val.s)
slidervalue(sl.v, val.v)
return
end
procedure setrgb() # set rgb from hsv values
# based on Foley et al, 2/e, p.593
local h, f, i, p, q, t, v
if val.s = 0.0 then
val.r := val.g := val.b := val.v # achromatic
else {
h := val.h * 6.0 # hue [0.0 - 6.0)
if h >= 6.0 then
h := 0.0
i := integer(h)
f := h - i
v := val.v
p := val.v * (1.0 - val.s)
q := val.v * (1.0 - f * val.s)
t := val.v * (1.0 - (1.0 - f) * val.s)
case i of {
0: { val.r := v; val.g := t; val.b := p } # red - yellow
1: { val.r := q; val.g := v; val.b := p } # yellow - green
2: { val.r := p; val.g := v; val.b := t } # green - cyan
3: { val.r := p; val.g := q; val.b := v } # cyan - blue
4: { val.r := t; val.g := p; val.b := v } # blue - magenta
5: { val.r := v; val.g := p; val.b := q } # magenta - red
}
}
# set sliders to reflect calculated values
slidervalue(sl.r, val.r)
slidervalue(sl.g, val.g)
slidervalue(sl.b, val.b)
return
end
procedure setcolor() # set the color in the color map
local s, x
# build and display hex color spec, and set color
s := "#" || hexv(val.r) || hexv(val.g) || hexv(val.b)
Color(colr, s)
GotoXY(m + w / 2 - TextWidth(s) / 2, m + h - 2 * l)
WWrites(s)
# display r, g, b values
x := 4 * m + 3 * sw
GotoXY(x, m + h - 2 * l)
WWrites("r: ", right(integer(65535 * val.r), 5))
GotoXY(x, m + h - l)
WWrites("g: ", right(integer(65535 * val.g), 5))
GotoXY(x, m + h)
WWrites("b: ", right(integer(65535 * val.b), 5))
# display h, s, v values
x := w - 2 * m - 3 * sw - TextWidth("h: 000")
GotoXY(x, m + h - 2 * l)
WWrites("h: ", right(integer(360 * val.h), 3))
GotoXY(x, m + h - l)
WWrites("s: ", right(integer(100 * val.s), 3))
GotoXY(x, m + h)
WWrites("v: ", right(integer(100 * val.v), 3))
return
end
procedure hexv(v) # two-hex-digit specification of v
static hextab
initial {
every put((hextab := []), !"0123456789ABCDEF" || !"0123456789ABCDEF")
}
return hextab [integer(255 * v + 1.5)]
end
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