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diff --git a/usr/src/boot/common/gfx_fb.c b/usr/src/boot/common/gfx_fb.c
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+/*
+ * This file and its contents are supplied under the terms of the
+ * Common Development and Distribution License ("CDDL"), version 1.0.
+ * You may only use this file in accordance with the terms of version
+ * 1.0 of the CDDL.
+ *
+ * A full copy of the text of the CDDL should have accompanied this
+ * source. A copy of the CDDL is also available via the Internet at
+ * http://www.illumos.org/license/CDDL.
+ */
+
+/*
+ * Copyright 2016 Toomas Soome <tsoome@me.com>
+ * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
+ * Copyright 2020 RackTop Systems, Inc.
+ */
+
+/*
+ * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
+ * GOP Blt, and allows us to fill the rectangle on screen, copy
+ * rectangle from video to buffer and buffer to video and video to video.
+ * Such implementation does allow us to have almost identical implementation
+ * for both BIOS VBE and UEFI.
+ *
+ * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
+ * Alpha) format, this allows us to only handle RGB data and not to worry
+ * about mixing RGB with indexed colors.
+ * Data exchange between memory buffer and video will translate BGRA
+ * and native format as following:
+ *
+ * 32-bit to/from 32-bit is trivial case.
+ * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
+ * 32-bit to/from 16-bit is more complicated, because we nee to handle
+ * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
+ * need to apply masks of 16-bit color components. This will preserve
+ * colors for terminal text. For 32-bit truecolor PMG images, we need to
+ * translate 32-bit colors to 15/16 bit colors and this means data loss.
+ * There are different algorithms how to perform such color space reduction,
+ * we are currently using bitwise right shift to reduce color space and so far
+ * this technique seems to be sufficient (see also gfx_fb_putimage(), the
+ * end of for loop).
+ * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
+ * indexed. From video, we do get color indexes, and we do translate
+ * color index values to RGB. To write to video, we again need to translate
+ * RGB to color index. Additionally, we need to translate between VGA and
+ * Sun colors.
+ *
+ * Our internal color data is represented using BGRA format. But the hardware
+ * used indexed colors for 8-bit colors (0-255) and for this mode we do
+ * need to perform translation to/from BGRA and index values.
+ *
+ * - paletteentry RGB <-> index -
+ * BGRA BUFFER <----/ \ - VIDEO
+ * \ /
+ * - RGB (16/24/32) -
+ *
+ * To perform index to RGB translation, we use palette table generated
+ * from when we set up 8-bit mode video. We cannot read palette data from
+ * the hardware, because not all hardware supports reading it.
+ *
+ * BGRA to index is implemented in rgb_to_color_index() by searching
+ * palette array for closest match of RBG values.
+ *
+ * Note: In 8-bit mode, We do store first 16 colors to palette registers
+ * in VGA color order, this serves two purposes; firstly,
+ * if palette update is not supported, we still have correct 16 colors.
+ * Secondly, the kernel does get correct 16 colors when some other boot
+ * loader is used. However, the palette map for 8-bit colors is using
+ * Sun color ordering - this does allow us to skip translation
+ * from VGA colors to Sun colors, while we are reading RGB data.
+ */
+
+#include <sys/cdefs.h>
+#include <sys/param.h>
+#include <stand.h>
+#if defined(EFI)
+#include <efi.h>
+#include <efilib.h>
+#else
+#include <btxv86.h>
+#include <vbe.h>
+#endif
+#include <sys/tem_impl.h>
+#include <sys/consplat.h>
+#include <sys/visual_io.h>
+#include <sys/multiboot2.h>
+#include <sys/font.h>
+#include <sys/rgb.h>
+#include <sys/endian.h>
+#include <gfx_fb.h>
+#include <pnglite.h>
+#include <bootstrap.h>
+#include <lz4.h>
+
+/* VGA text mode does use bold font. */
+#if !defined(VGA_8X16_FONT)
+#define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
+#endif
+#if !defined(DEFAULT_8X16_FONT)
+#define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
+#endif
+
+/*
+ * Global framebuffer struct, to be updated with mode changes.
+ */
+multiboot_tag_framebuffer_t gfx_fb;
+
+/* To support setenv, keep track of inverses and colors. */
+static int gfx_inverse = 0;
+static int gfx_inverse_screen = 0;
+static uint8_t gfx_fg = DEFAULT_ANSI_FOREGROUND;
+static uint8_t gfx_bg = DEFAULT_ANSI_BACKGROUND;
+#if defined(EFI)
+EFI_GRAPHICS_OUTPUT_BLT_PIXEL *shadow_fb;
+static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
+#else
+struct paletteentry *shadow_fb;
+static struct paletteentry *GlyphBuffer;
+#endif
+static size_t GlyphBufferSize;
+
+int gfx_fb_cons_clear(struct vis_consclear *);
+void gfx_fb_cons_copy(struct vis_conscopy *);
+void gfx_fb_cons_display(struct vis_consdisplay *);
+
+static bool insert_font(char *, FONT_FLAGS);
+
+/*
+ * Set default operations to use bitmap based implementation.
+ * In case of UEFI, if GOP is available, we will switch to GOP based
+ * implementation.
+ *
+ * Also note, for UEFI we do attempt to boost the execution by setting
+ * Task Priority Level (TPL) to TPL_NOTIFY, which is highest priority
+ * usable in application.
+ */
+
+/*
+ * Translate platform specific FB address.
+ */
+static uint8_t *
+gfx_get_fb_address(void)
+{
+ return ((uint8_t *)ptov(gfx_fb.framebuffer_common.framebuffer_addr));
+}
+
+/*
+ * Generic platform callbacks for tem.
+ */
+void
+plat_tem_get_prom_font_size(int *charheight, int *windowtop)
+{
+ *charheight = 0;
+ *windowtop = 0;
+}
+
+void
+plat_tem_get_colors(uint8_t *fg, uint8_t *bg)
+{
+ *fg = gfx_fg;
+ *bg = gfx_bg;
+}
+
+void
+plat_tem_get_inverses(int *inverse, int *inverse_screen)
+{
+ *inverse = gfx_inverse;
+ *inverse_screen = gfx_inverse_screen;
+}
+
+/*
+ * Utility function to parse gfx mode line strings.
+ */
+bool
+gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
+{
+ char *p, *end;
+
+ errno = 0;
+ p = str;
+ *x = strtoul(p, &end, 0);
+ if (*x == 0 || errno != 0)
+ return (false);
+ if (*end != 'x')
+ return (false);
+ p = end + 1;
+ *y = strtoul(p, &end, 0);
+ if (*y == 0 || errno != 0)
+ return (false);
+ if (*end != 'x') {
+ *depth = -1; /* auto select */
+ } else {
+ p = end + 1;
+ *depth = strtoul(p, &end, 0);
+ if (*depth == 0 || errno != 0 || *end != '\0')
+ return (false);
+ }
+
+ return (true);
+}
+
+uint32_t
+gfx_fb_color_map(uint8_t index)
+{
+ return (rgb_color_map(&rgb_info, index, 0xff));
+}
+
+static bool
+color_name_to_ansi(const char *name, int *val)
+{
+ if (strcasecmp(name, "black") == 0) {
+ *val = ANSI_COLOR_BLACK;
+ return (true);
+ }
+ if (strcasecmp(name, "red") == 0) {
+ *val = ANSI_COLOR_RED;
+ return (true);
+ }
+ if (strcasecmp(name, "green") == 0) {
+ *val = ANSI_COLOR_GREEN;
+ return (true);
+ }
+ if (strcasecmp(name, "yellow") == 0) {
+ *val = ANSI_COLOR_YELLOW;
+ return (true);
+ }
+ if (strcasecmp(name, "blue") == 0) {
+ *val = ANSI_COLOR_BLUE;
+ return (true);
+ }
+ if (strcasecmp(name, "magenta") == 0) {
+ *val = ANSI_COLOR_MAGENTA;
+ return (true);
+ }
+ if (strcasecmp(name, "cyan") == 0) {
+ *val = ANSI_COLOR_CYAN;
+ return (true);
+ }
+ if (strcasecmp(name, "white") == 0) {
+ *val = ANSI_COLOR_WHITE;
+ return (true);
+ }
+ return (false);
+}
+
+/* Callback to check and set colors */
+static int
+gfx_set_colors(struct env_var *ev, int flags, const void *value)
+{
+ int val = 0, limit;
+ char buf[2];
+ const void *evalue;
+
+ if (value == NULL)
+ return (CMD_OK);
+
+ limit = 255;
+
+ if (color_name_to_ansi(value, &val)) {
+ snprintf(buf, sizeof (buf), "%d", val);
+ evalue = buf;
+ } else {
+ char *end;
+
+ errno = 0;
+ val = (int)strtol(value, &end, 0);
+ if (errno != 0 || *end != '\0') {
+ printf("Allowed values are either ansi color name or "
+ "number from range [0-255].\n");
+ return (CMD_OK);
+ }
+ evalue = value;
+ }
+
+ /* invalid value? */
+ if ((val < 0 || val > limit)) {
+ printf("Allowed values are either ansi color name or "
+ "number from range [0-255].\n");
+ return (CMD_OK);
+ }
+
+ if (strcmp(ev->ev_name, "tem.fg_color") == 0) {
+ /* is it already set? */
+ if (gfx_fg == val)
+ return (CMD_OK);
+ gfx_fg = val;
+ }
+ if (strcmp(ev->ev_name, "tem.bg_color") == 0) {
+ /* is it already set? */
+ if (gfx_bg == val)
+ return (CMD_OK);
+ gfx_bg = val;
+ }
+ env_setenv(ev->ev_name, flags | EV_NOHOOK, evalue, NULL, NULL);
+ plat_cons_update_mode(-1);
+ return (CMD_OK);
+}
+
+/* Callback to check and set inverses */
+static int
+gfx_set_inverses(struct env_var *ev, int flags, const void *value)
+{
+ int t, f;
+
+ if (value == NULL)
+ return (CMD_OK);
+
+ t = strcmp(value, "true");
+ f = strcmp(value, "false");
+
+ /* invalid value? */
+ if (t != 0 && f != 0)
+ return (CMD_OK);
+
+ if (strcmp(ev->ev_name, "tem.inverse") == 0) {
+ /* is it already set? */
+ if (gfx_inverse == (t == 0))
+ return (CMD_OK);
+ gfx_inverse = (t == 0);
+ }
+ if (strcmp(ev->ev_name, "tem.inverse-screen") == 0) {
+ /* is it already set? */
+ if (gfx_inverse_screen == (t == 0))
+ return (CMD_OK);
+ gfx_inverse_screen = (t == 0);
+ }
+ env_setenv(ev->ev_name, flags | EV_NOHOOK, value, NULL, NULL);
+ plat_cons_update_mode(-1);
+ return (CMD_OK);
+}
+
+/*
+ * Initialize gfx framework.
+ */
+void
+gfx_framework_init(void)
+{
+ int rc, limit;
+ char *env, buf[2];
+
+ if (gfx_fb.framebuffer_common.framebuffer_bpp < 24)
+ limit = 7;
+ else
+ limit = 255;
+
+ /* set up tem inverse controls */
+ env = getenv("tem.inverse");
+ if (env != NULL) {
+ if (strcmp(env, "true") == 0)
+ gfx_inverse = 1;
+ unsetenv("tem.inverse");
+ }
+
+ env = getenv("tem.inverse-screen");
+ if (env != NULL) {
+ if (strcmp(env, "true") == 0)
+ gfx_inverse_screen = 1;
+ unsetenv("tem.inverse-screen");
+ }
+
+ if (gfx_inverse)
+ env = "true";
+ else
+ env = "false";
+
+ env_setenv("tem.inverse", EV_VOLATILE, env, gfx_set_inverses,
+ env_nounset);
+
+ if (gfx_inverse_screen)
+ env = "true";
+ else
+ env = "false";
+
+ env_setenv("tem.inverse-screen", EV_VOLATILE, env, gfx_set_inverses,
+ env_nounset);
+
+ /* set up tem color controls */
+ env = getenv("tem.fg_color");
+ if (env != NULL) {
+ rc = (int)strtol(env, NULL, 0);
+ if ((rc >= 0 && rc <= limit) && (rc <= 7 || rc >= 16))
+ gfx_fg = rc;
+ unsetenv("tem.fg_color");
+ }
+
+ env = getenv("tem.bg_color");
+ if (env != NULL) {
+ rc = (int)strtol(env, NULL, 0);
+ if ((rc >= 0 && rc <= limit) && (rc <= 7 || rc >= 16))
+ gfx_bg = rc;
+ unsetenv("tem.bg_color");
+ }
+
+ snprintf(buf, sizeof (buf), "%d", gfx_fg);
+ env_setenv("tem.fg_color", EV_VOLATILE, buf, gfx_set_colors,
+ env_nounset);
+ snprintf(buf, sizeof (buf), "%d", gfx_bg);
+ env_setenv("tem.bg_color", EV_VOLATILE, buf, gfx_set_colors,
+ env_nounset);
+
+ /*
+ * Setup font list to have builtin font.
+ */
+ (void) insert_font(NULL, FONT_BUILTIN);
+}
+
+/*
+ * Get indexed color from RGB. This function is used to write data to video
+ * memory when the adapter is set to use indexed colors.
+ * Since UEFI does only support 32-bit colors, we do not implement it for
+ * UEFI because there is no need for it and we do not have palette array
+ * for UEFI.
+ */
+static uint8_t
+rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
+{
+#if !defined(EFI)
+ uint32_t color, best, dist, k;
+ int diff;
+
+ color = 0;
+ best = 255 * 255 * 255;
+ for (k = 0; k < NCMAP; k++) {
+ diff = r - pe8[k].Red;
+ dist = diff * diff;
+ diff = g - pe8[k].Green;
+ dist += diff * diff;
+ diff = b - pe8[k].Blue;
+ dist += diff * diff;
+
+ /* Exact match, exit the loop */
+ if (dist == 0)
+ break;
+
+ if (dist < best) {
+ color = k;
+ best = dist;
+ }
+ }
+ if (k == NCMAP)
+ k = color;
+ return (k);
+#else
+ (void) r;
+ (void) g;
+ (void) b;
+ return (0);
+#endif
+}
+
+static void
+gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
+{
+
+ if (o >= size)
+ return;
+ *(uint8_t *)(base + o) = v;
+}
+
+static void
+gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
+{
+
+ if (o >= size)
+ return;
+ *(uint16_t *)(base + o) = v;
+}
+
+static void
+gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
+{
+
+ if (o >= size)
+ return;
+ *(uint32_t *)(base + o) = v;
+}
+
+static int
+gfxfb_blt_fill(void *BltBuffer,
+ uint32_t DestinationX, uint32_t DestinationY,
+ uint32_t Width, uint32_t Height)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
+#else
+ struct paletteentry *p;
+#endif
+ uint32_t data, bpp, pitch, y, x;
+ size_t size;
+ off_t off;
+ uint8_t *destination;
+
+ if (BltBuffer == NULL)
+ return (EINVAL);
+
+ if (DestinationY + Height >
+ gfx_fb.framebuffer_common.framebuffer_height)
+ return (EINVAL);
+
+ if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
+ return (EINVAL);
+
+ if (Width == 0 || Height == 0)
+ return (EINVAL);
+
+ p = BltBuffer;
+ if (gfx_fb.framebuffer_common.framebuffer_bpp == 8) {
+ data = rgb_to_color_index(p->Red, p->Green, p->Blue);
+ } else {
+ data = (p->Red &
+ ((1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1)) <<
+ gfx_fb.u.fb2.framebuffer_red_field_position;
+ data |= (p->Green &
+ ((1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1)) <<
+ gfx_fb.u.fb2.framebuffer_green_field_position;
+ data |= (p->Blue &
+ ((1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1)) <<
+ gfx_fb.u.fb2.framebuffer_blue_field_position;
+ }
+
+ bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
+ pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
+ destination = gfx_get_fb_address();
+ size = gfx_fb.framebuffer_common.framebuffer_height * pitch;
+
+ for (y = DestinationY; y < Height + DestinationY; y++) {
+ off = y * pitch + DestinationX * bpp;
+ for (x = 0; x < Width; x++) {
+ switch (bpp) {
+ case 1:
+ gfx_mem_wr1(destination, size, off,
+ (data < NCOLORS) ?
+ solaris_color_to_pc_color[data] : data);
+ break;
+ case 2:
+ gfx_mem_wr2(destination, size, off, data);
+ break;
+ case 3:
+ gfx_mem_wr1(destination, size, off,
+ (data >> 16) & 0xff);
+ gfx_mem_wr1(destination, size, off + 1,
+ (data >> 8) & 0xff);
+ gfx_mem_wr1(destination, size, off + 2,
+ data & 0xff);
+ break;
+ case 4:
+ gfx_mem_wr4(destination, size, off, data);
+ break;
+ default:
+ return (EINVAL);
+ }
+ off += bpp;
+ }
+ }
+
+ return (0);
+}
+
+static int
+gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
+ uint32_t DestinationX, uint32_t DestinationY,
+ uint32_t Width, uint32_t Height, uint32_t Delta)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
+#else
+ struct paletteentry *p;
+#endif
+ uint32_t x, sy, dy;
+ uint32_t bpp, pitch, copybytes;
+ off_t off;
+ uint8_t *source, *destination, *sb;
+ uint8_t rm, rp, gm, gp, bm, bp;
+ bool bgra;
+
+ if (BltBuffer == NULL)
+ return (EINVAL);
+
+ if (SourceY + Height >
+ gfx_fb.framebuffer_common.framebuffer_height)
+ return (EINVAL);
+
+ if (SourceX + Width > gfx_fb.framebuffer_common.framebuffer_width)
+ return (EINVAL);
+
+ if (Width == 0 || Height == 0)
+ return (EINVAL);
+
+ if (Delta == 0)
+ Delta = Width * sizeof (*p);
+
+ bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
+ pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
+
+ copybytes = Width * bpp;
+
+ rm = (1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1;
+ rp = gfx_fb.u.fb2.framebuffer_red_field_position;
+ gm = (1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1;
+ gp = gfx_fb.u.fb2.framebuffer_green_field_position;
+ bm = (1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1;
+ bp = gfx_fb.u.fb2.framebuffer_blue_field_position;
+ /* If FB pixel format is BGRA, we can use direct copy. */
+ bgra = bpp == 4 &&
+ gfx_fb.u.fb2.framebuffer_red_mask_size == 8 &&
+ gfx_fb.u.fb2.framebuffer_red_field_position == 16 &&
+ gfx_fb.u.fb2.framebuffer_green_mask_size == 8 &&
+ gfx_fb.u.fb2.framebuffer_green_field_position == 8 &&
+ gfx_fb.u.fb2.framebuffer_blue_mask_size == 8 &&
+ gfx_fb.u.fb2.framebuffer_blue_field_position == 0;
+
+ for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
+ sy++, dy++) {
+ off = sy * pitch + SourceX * bpp;
+ source = gfx_get_fb_address() + off;
+ destination = (uint8_t *)BltBuffer + dy * Delta +
+ DestinationX * sizeof (*p);
+
+ if (bgra) {
+ bcopy(source, destination, copybytes);
+ } else {
+ for (x = 0; x < Width; x++) {
+ uint32_t c = 0;
+
+ p = (void *)(destination + x * sizeof (*p));
+ sb = source + x * bpp;
+ switch (bpp) {
+ case 1:
+ c = *sb;
+ break;
+ case 2:
+ c = *(uint16_t *)sb;
+ break;
+ case 3:
+ c = sb[0] << 16 | sb[1] << 8 | sb[2];
+ break;
+ case 4:
+ c = *(uint32_t *)sb;
+ break;
+ default:
+ return (EINVAL);
+ }
+
+ if (bpp == 1) {
+ *(uint32_t *)p = gfx_fb_color_map(
+ (c < NCOLORS) ?
+ pc_color_to_solaris_color[c] : c);
+ } else {
+ p->Red = (c >> rp) & rm;
+ p->Green = (c >> gp) & gm;
+ p->Blue = (c >> bp) & bm;
+ p->Reserved = 0;
+ }
+ }
+ }
+ }
+
+ return (0);
+}
+
+static int
+gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
+ uint32_t DestinationX, uint32_t DestinationY,
+ uint32_t Width, uint32_t Height, uint32_t Delta)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
+#else
+ struct paletteentry *p;
+#endif
+ uint32_t x, sy, dy;
+ uint32_t bpp, pitch, copybytes;
+ off_t off;
+ uint8_t *source, *destination;
+ uint8_t rm, rp, gm, gp, bm, bp;
+ bool bgra;
+
+ if (BltBuffer == NULL)
+ return (EINVAL);
+
+ if (DestinationY + Height >
+ gfx_fb.framebuffer_common.framebuffer_height)
+ return (EINVAL);
+
+ if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
+ return (EINVAL);
+
+ if (Width == 0 || Height == 0)
+ return (EINVAL);
+
+ if (Delta == 0)
+ Delta = Width * sizeof (*p);
+
+ bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
+ pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
+
+ copybytes = Width * bpp;
+
+ rm = (1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1;
+ rp = gfx_fb.u.fb2.framebuffer_red_field_position;
+ gm = (1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1;
+ gp = gfx_fb.u.fb2.framebuffer_green_field_position;
+ bm = (1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1;
+ bp = gfx_fb.u.fb2.framebuffer_blue_field_position;
+ /* If FB pixel format is BGRA, we can use direct copy. */
+ bgra = bpp == 4 &&
+ gfx_fb.u.fb2.framebuffer_red_mask_size == 8 &&
+ gfx_fb.u.fb2.framebuffer_red_field_position == 16 &&
+ gfx_fb.u.fb2.framebuffer_green_mask_size == 8 &&
+ gfx_fb.u.fb2.framebuffer_green_field_position == 8 &&
+ gfx_fb.u.fb2.framebuffer_blue_mask_size == 8 &&
+ gfx_fb.u.fb2.framebuffer_blue_field_position == 0;
+
+ for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
+ sy++, dy++) {
+ off = dy * pitch + DestinationX * bpp;
+ destination = gfx_get_fb_address() + off;
+
+ if (bgra) {
+ source = (uint8_t *)BltBuffer + sy * Delta +
+ SourceX * sizeof (*p);
+ bcopy(source, destination, copybytes);
+ } else {
+ for (x = 0; x < Width; x++) {
+ uint32_t c;
+
+ p = (void *)((uint8_t *)BltBuffer +
+ sy * Delta +
+ (SourceX + x) * sizeof (*p));
+ if (bpp == 1) {
+ c = rgb_to_color_index(p->Red,
+ p->Green, p->Blue);
+ } else {
+ c = (p->Red & rm) << rp |
+ (p->Green & gm) << gp |
+ (p->Blue & bm) << bp;
+ }
+ off = x * bpp;
+ switch (bpp) {
+ case 1:
+ gfx_mem_wr1(destination, copybytes,
+ off, (c < NCOLORS) ?
+ solaris_color_to_pc_color[c] : c);
+ break;
+ case 2:
+ gfx_mem_wr2(destination, copybytes,
+ off, c);
+ break;
+ case 3:
+ gfx_mem_wr1(destination, copybytes,
+ off, (c >> 16) & 0xff);
+ gfx_mem_wr1(destination, copybytes,
+ off + 1, (c >> 8) & 0xff);
+ gfx_mem_wr1(destination, copybytes,
+ off + 2, c & 0xff);
+ break;
+ case 4:
+ gfx_mem_wr4(destination, copybytes,
+ off, c);
+ break;
+ default:
+ return (EINVAL);
+ }
+ }
+ }
+ }
+
+ return (0);
+}
+
+static int
+gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
+ uint32_t DestinationX, uint32_t DestinationY,
+ uint32_t Width, uint32_t Height)
+{
+ uint32_t bpp, copybytes;
+ int pitch;
+ uint8_t *source, *destination;
+ off_t off;
+
+ if (SourceY + Height >
+ gfx_fb.framebuffer_common.framebuffer_height)
+ return (EINVAL);
+
+ if (SourceX + Width > gfx_fb.framebuffer_common.framebuffer_width)
+ return (EINVAL);
+
+ if (DestinationY + Height >
+ gfx_fb.framebuffer_common.framebuffer_height)
+ return (EINVAL);
+
+ if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
+ return (EINVAL);
+
+ if (Width == 0 || Height == 0)
+ return (EINVAL);
+
+ bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
+ pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
+
+ copybytes = Width * bpp;
+
+ off = SourceY * pitch + SourceX * bpp;
+ source = gfx_get_fb_address() + off;
+ off = DestinationY * pitch + DestinationX * bpp;
+ destination = gfx_get_fb_address() + off;
+
+ /*
+ * To handle overlapping areas, set up reverse copy here.
+ */
+ if ((uintptr_t)destination > (uintptr_t)source) {
+ source += Height * pitch;
+ destination += Height * pitch;
+ pitch = -pitch;
+ }
+
+ while (Height-- > 0) {
+ bcopy(source, destination, copybytes);
+ source += pitch;
+ destination += pitch;
+ }
+
+ return (0);
+}
+
+static void
+gfxfb_shadow_fill(uint32_t *BltBuffer,
+ uint32_t DestinationX, uint32_t DestinationY,
+ uint32_t Width, uint32_t Height)
+{
+ uint32_t fbX, fbY;
+
+ if (shadow_fb == NULL)
+ return;
+
+ fbX = gfx_fb.framebuffer_common.framebuffer_width;
+ fbY = gfx_fb.framebuffer_common.framebuffer_height;
+
+ if (BltBuffer == NULL)
+ return;
+
+ if (DestinationX + Width > fbX)
+ Width = fbX - DestinationX;
+
+ if (DestinationY + Height > fbY)
+ Height = fbY - DestinationY;
+
+ uint32_t y2 = Height + DestinationY;
+ for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
+ uint32_t off = y1 * fbX + DestinationX;
+
+ for (uint32_t x = 0; x < Width; x++) {
+ *(uint32_t *)&shadow_fb[off + x] = *BltBuffer;
+ }
+ }
+}
+
+int
+gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
+ uint32_t SourceX, uint32_t SourceY,
+ uint32_t DestinationX, uint32_t DestinationY,
+ uint32_t Width, uint32_t Height, uint32_t Delta)
+{
+ int rv;
+#if defined(EFI)
+ EFI_STATUS status;
+ EFI_TPL tpl;
+ extern EFI_GRAPHICS_OUTPUT *gop;
+
+ /*
+ * We assume Blt() does work, if not, we will need to build
+ * exception list case by case.
+ * Once boot services are off, we can not use GOP Blt().
+ */
+ if (gop != NULL && has_boot_services) {
+ tpl = BS->RaiseTPL(TPL_NOTIFY);
+ switch (BltOperation) {
+ case GfxFbBltVideoFill:
+ gfxfb_shadow_fill(BltBuffer, DestinationX,
+ DestinationY, Width, Height);
+ status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
+ SourceX, SourceY, DestinationX, DestinationY,
+ Width, Height, Delta);
+ break;
+
+ case GfxFbBltVideoToBltBuffer:
+ status = gop->Blt(gop, BltBuffer,
+ EfiBltVideoToBltBuffer,
+ SourceX, SourceY, DestinationX, DestinationY,
+ Width, Height, Delta);
+ break;
+
+ case GfxFbBltBufferToVideo:
+ status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
+ SourceX, SourceY, DestinationX, DestinationY,
+ Width, Height, Delta);
+ break;
+
+ case GfxFbBltVideoToVideo:
+ status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
+ SourceX, SourceY, DestinationX, DestinationY,
+ Width, Height, Delta);
+ break;
+
+ default:
+ status = EFI_INVALID_PARAMETER;
+ break;
+ }
+
+ switch (status) {
+ case EFI_SUCCESS:
+ rv = 0;
+ break;
+
+ case EFI_INVALID_PARAMETER:
+ rv = EINVAL;
+ break;
+
+ case EFI_DEVICE_ERROR:
+ default:
+ rv = EIO;
+ break;
+ }
+
+ BS->RestoreTPL(tpl);
+ return (rv);
+ }
+#endif
+
+ switch (BltOperation) {
+ case GfxFbBltVideoFill:
+ gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
+ Width, Height);
+ rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
+ Width, Height);
+ break;
+
+ case GfxFbBltVideoToBltBuffer:
+ rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
+ DestinationX, DestinationY, Width, Height, Delta);
+ break;
+
+ case GfxFbBltBufferToVideo:
+ rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
+ DestinationX, DestinationY, Width, Height, Delta);
+ break;
+
+ case GfxFbBltVideoToVideo:
+ rv = gfxfb_blt_video_to_video(SourceX, SourceY,
+ DestinationX, DestinationY, Width, Height);
+ break;
+
+ default:
+ rv = EINVAL;
+ break;
+ }
+ return (rv);
+}
+
+/*
+ * visual io callbacks.
+ */
+int
+gfx_fb_cons_clear(struct vis_consclear *ca)
+{
+ int rv;
+ uint32_t width, height;
+
+ width = gfx_fb.framebuffer_common.framebuffer_width;
+ height = gfx_fb.framebuffer_common.framebuffer_height;
+
+ rv = gfxfb_blt(&ca->bg_color, GfxFbBltVideoFill, 0, 0,
+ 0, 0, width, height, 0);
+
+ return (rv);
+}
+
+void
+gfx_fb_cons_copy(struct vis_conscopy *ma)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *source, *destination;
+#else
+ struct paletteentry *source, *destination;
+#endif
+ uint32_t width, height, bytes;
+ uint32_t sx, sy, dx, dy;
+ uint32_t pitch;
+ int step;
+
+ width = ma->e_col - ma->s_col + 1;
+ height = ma->e_row - ma->s_row + 1;
+
+ sx = ma->s_col;
+ sy = ma->s_row;
+ dx = ma->t_col;
+ dy = ma->t_row;
+
+ if (sx + width > gfx_fb.framebuffer_common.framebuffer_width)
+ width = gfx_fb.framebuffer_common.framebuffer_width - sx;
+
+ if (sy + height > gfx_fb.framebuffer_common.framebuffer_height)
+ height = gfx_fb.framebuffer_common.framebuffer_height - sy;
+
+ if (dx + width > gfx_fb.framebuffer_common.framebuffer_width)
+ width = gfx_fb.framebuffer_common.framebuffer_width - dx;
+
+ if (dy + height > gfx_fb.framebuffer_common.framebuffer_height)
+ height = gfx_fb.framebuffer_common.framebuffer_height - dy;
+
+ if (width == 0 || height == 0)
+ return;
+
+ /*
+ * With no shadow fb, use video to video copy.
+ */
+ if (shadow_fb == NULL) {
+ (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
+ sx, sy, dx, dy, width, height, 0);
+ return;
+ }
+
+ /*
+ * With shadow fb, we need to copy data on both shadow and video,
+ * to preserve the consistency. We only read data from shadow fb.
+ */
+
+ step = 1;
+ pitch = gfx_fb.framebuffer_common.framebuffer_width;
+ bytes = width * sizeof (*shadow_fb);
+
+ /*
+ * To handle overlapping areas, set up reverse copy here.
+ */
+ if (dy * pitch + dx > sy * pitch + sx) {
+ sy += height;
+ dy += height;
+ step = -step;
+ }
+
+ while (height-- > 0) {
+ source = &shadow_fb[sy * pitch + sx];
+ destination = &shadow_fb[dy * pitch + dx];
+
+ bcopy(source, destination, bytes);
+ (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
+ 0, 0, dx, dy, width, 1, 0);
+
+ sy += step;
+ dy += step;
+ }
+}
+
+/*
+ * Implements alpha blending for RGBA data, could use pixels for arguments,
+ * but byte stream seems more generic.
+ * The generic alpha blending is:
+ * blend = alpha * fg + (1.0 - alpha) * bg.
+ * Since our alpha is not from range [0..1], we scale appropriately.
+ */
+static uint8_t
+alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
+{
+ uint16_t blend, h, l;
+ uint8_t max_alpha;
+
+ /* 15/16 bit depths have alpha channel size less than 8 */
+ max_alpha = (1 << (rgb_info.red.size + rgb_info.green.size +
+ rgb_info.blue.size) / 3) - 1;
+
+ /* trivial corner cases */
+ if (alpha == 0)
+ return (bg);
+ if (alpha >= max_alpha)
+ return (fg);
+ blend = (alpha * fg + (max_alpha - alpha) * bg);
+ /* Division by max_alpha */
+ h = blend >> 8;
+ l = blend & max_alpha;
+ if (h + l >= max_alpha)
+ h++;
+ return (h);
+}
+
+/* Copy memory to framebuffer or to memory. */
+static void
+bitmap_cpy(void *dst, void *src, size_t size)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
+#else
+ struct paletteentry *ps, *pd;
+#endif
+ uint32_t i;
+ uint8_t a;
+
+ ps = src;
+ pd = dst;
+
+ for (i = 0; i < size; i++) {
+ a = ps[i].Reserved;
+ pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
+ pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
+ pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
+ pd[i].Reserved = a;
+ }
+}
+
+static void *
+allocate_glyphbuffer(uint32_t width, uint32_t height)
+{
+ size_t size;
+
+ size = sizeof (*GlyphBuffer) * width * height;
+ if (size != GlyphBufferSize) {
+ free(GlyphBuffer);
+ GlyphBuffer = malloc(size);
+ if (GlyphBuffer == NULL)
+ return (NULL);
+ GlyphBufferSize = size;
+ }
+ return (GlyphBuffer);
+}
+
+void
+gfx_fb_cons_display(struct vis_consdisplay *da)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, *data;
+#else
+ struct paletteentry *BltBuffer, *data;
+#endif
+ uint32_t size;
+
+ /* make sure we will not write past FB */
+ if ((uint32_t)da->col >= gfx_fb.framebuffer_common.framebuffer_width ||
+ (uint32_t)da->row >= gfx_fb.framebuffer_common.framebuffer_height ||
+ (uint32_t)da->col + da->width >
+ gfx_fb.framebuffer_common.framebuffer_width ||
+ (uint32_t)da->row + da->height >
+ gfx_fb.framebuffer_common.framebuffer_height)
+ return;
+
+ /*
+ * If we do have shadow fb, we will use shadow to render data,
+ * and copy shadow to video.
+ */
+ if (shadow_fb != NULL) {
+ uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width;
+ uint32_t dx, dy, width, height;
+
+ dx = da->col;
+ dy = da->row;
+ height = da->height;
+ width = da->width;
+
+ data = (void *)da->data;
+ /* Copy rectangle line by line. */
+ for (uint32_t y = 0; y < height; y++) {
+ BltBuffer = shadow_fb + dy * pitch + dx;
+ bitmap_cpy(BltBuffer, &data[y * width], width);
+ (void) gfxfb_blt(BltBuffer, GfxFbBltBufferToVideo,
+ 0, 0, dx, dy, width, 1, 0);
+ dy++;
+ }
+ return;
+ }
+
+ /*
+ * Common data to display is glyph, use preallocated
+ * glyph buffer.
+ */
+ if (tems.ts_pix_data_size != GlyphBufferSize)
+ (void) allocate_glyphbuffer(da->width, da->height);
+
+ size = sizeof (*BltBuffer) * da->width * da->height;
+ if (size == GlyphBufferSize) {
+ BltBuffer = GlyphBuffer;
+ } else {
+ BltBuffer = malloc(size);
+ }
+ if (BltBuffer == NULL)
+ return;
+
+ if (gfxfb_blt(BltBuffer, GfxFbBltVideoToBltBuffer,
+ da->col, da->row, 0, 0, da->width, da->height, 0) == 0) {
+ bitmap_cpy(BltBuffer, da->data, da->width * da->height);
+ (void) gfxfb_blt(BltBuffer, GfxFbBltBufferToVideo,
+ 0, 0, da->col, da->row, da->width, da->height, 0);
+ }
+
+ if (BltBuffer != GlyphBuffer)
+ free(BltBuffer);
+}
+
+static void
+gfx_fb_cursor_impl(void *buf, uint32_t stride, uint32_t fg, uint32_t bg,
+ struct vis_conscursor *ca)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
+#else
+ struct paletteentry *p;
+#endif
+ union pixel {
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
+#else
+ struct paletteentry p;
+#endif
+ uint32_t p32;
+ } *row;
+
+ p = buf;
+
+ /*
+ * Build inverse image of the glyph.
+ * Since xor has self-inverse property, drawing cursor
+ * second time on the same spot, will restore the original content.
+ */
+ for (screen_size_t i = 0; i < ca->height; i++) {
+ row = (union pixel *)(p + i * stride);
+ for (screen_size_t j = 0; j < ca->width; j++) {
+ row[j].p32 = (row[j].p32 ^ fg) ^ bg;
+ }
+ }
+}
+
+void
+gfx_fb_display_cursor(struct vis_conscursor *ca)
+{
+ union pixel {
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
+#else
+ struct paletteentry p;
+#endif
+ uint32_t p32;
+ } fg, bg;
+
+ bcopy(&ca->fg_color, &fg.p32, sizeof (fg.p32));
+ bcopy(&ca->bg_color, &bg.p32, sizeof (bg.p32));
+
+ if (shadow_fb == NULL &&
+ allocate_glyphbuffer(ca->width, ca->height) != NULL) {
+ if (gfxfb_blt(GlyphBuffer, GfxFbBltVideoToBltBuffer,
+ ca->col, ca->row, 0, 0, ca->width, ca->height, 0) == 0)
+ gfx_fb_cursor_impl(GlyphBuffer, ca->width,
+ fg.p32, bg.p32, ca);
+
+ (void) gfxfb_blt(GlyphBuffer, GfxFbBltBufferToVideo, 0, 0,
+ ca->col, ca->row, ca->width, ca->height, 0);
+ return;
+ }
+
+ uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width;
+ uint32_t dx, dy, width, height;
+
+ dx = ca->col;
+ dy = ca->row;
+ width = ca->width;
+ height = ca->height;
+
+ gfx_fb_cursor_impl(shadow_fb + dy * pitch + dx, pitch,
+ fg.p32, bg.p32, ca);
+ /* Copy rectangle line by line. */
+ for (uint32_t y = 0; y < height; y++) {
+ (void) gfxfb_blt(shadow_fb + dy * pitch + dx,
+ GfxFbBltBufferToVideo, 0, 0, dx, dy, width, 1, 0);
+ dy++;
+ }
+}
+
+/*
+ * Public graphics primitives.
+ */
+
+static int
+isqrt(int num)
+{
+ int res = 0;
+ int bit = 1 << 30;
+
+ /* "bit" starts at the highest power of four <= the argument. */
+ while (bit > num)
+ bit >>= 2;
+
+ while (bit != 0) {
+ if (num >= res + bit) {
+ num -= res + bit;
+ res = (res >> 1) + bit;
+ } else
+ res >>= 1;
+ bit >>= 2;
+ }
+ return (res);
+}
+
+/* set pixel in framebuffer using gfx coordinates */
+void
+gfx_fb_setpixel(uint32_t x, uint32_t y)
+{
+ text_color_t fg, bg;
+
+ if (plat_stdout_is_framebuffer() == 0)
+ return;
+
+ tem_get_colors((tem_vt_state_t)tems.ts_active, &fg, &bg);
+
+ if (x >= gfx_fb.framebuffer_common.framebuffer_width ||
+ y >= gfx_fb.framebuffer_common.framebuffer_height)
+ return;
+
+ gfxfb_blt(&fg.n, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
+}
+
+/*
+ * draw rectangle in framebuffer using gfx coordinates.
+ */
+void
+gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
+ uint32_t fill)
+{
+ text_color_t fg, bg;
+
+ if (plat_stdout_is_framebuffer() == 0)
+ return;
+
+ tem_get_colors((tem_vt_state_t)tems.ts_active, &fg, &bg);
+
+ if (fill != 0) {
+ gfxfb_blt(&fg.n, GfxFbBltVideoFill,
+ 0, 0, x1, y1, x2 - x1, y2 - y1, 0);
+ } else {
+ gfxfb_blt(&fg.n, GfxFbBltVideoFill,
+ 0, 0, x1, y1, x2 - x1, 1, 0);
+ gfxfb_blt(&fg.n, GfxFbBltVideoFill,
+ 0, 0, x1, y2, x2 - x1, 1, 0);
+ gfxfb_blt(&fg.n, GfxFbBltVideoFill,
+ 0, 0, x1, y1, 1, y2 - y1, 0);
+ gfxfb_blt(&fg.n, GfxFbBltVideoFill,
+ 0, 0, x2, y1, 1, y2 - y1, 0);
+ }
+}
+
+void
+gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
+{
+ int dx, sx, dy, sy;
+ int err, e2, x2, y2, ed, width;
+
+ if (plat_stdout_is_framebuffer() == 0)
+ return;
+
+ width = wd;
+ sx = x0 < x1? 1 : -1;
+ sy = y0 < y1? 1 : -1;
+ dx = x1 > x0? x1 - x0 : x0 - x1;
+ dy = y1 > y0? y1 - y0 : y0 - y1;
+ err = dx + dy;
+ ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
+
+ for (;;) {
+ gfx_fb_setpixel(x0, y0);
+ e2 = err;
+ x2 = x0;
+ if ((e2 << 1) >= -dx) { /* x step */
+ e2 += dy;
+ y2 = y0;
+ while (e2 < ed * width &&
+ (y1 != (uint32_t)y2 || dx > dy)) {
+ y2 += sy;
+ gfx_fb_setpixel(x0, y2);
+ e2 += dx;
+ }
+ if (x0 == x1)
+ break;
+ e2 = err;
+ err -= dy;
+ x0 += sx;
+ }
+ if ((e2 << 1) <= dy) { /* y step */
+ e2 = dx-e2;
+ while (e2 < ed * width &&
+ (x1 != (uint32_t)x2 || dx < dy)) {
+ x2 += sx;
+ gfx_fb_setpixel(x2, y0);
+ e2 += dy;
+ }
+ if (y0 == y1)
+ break;
+ err += dx;
+ y0 += sy;
+ }
+ }
+}
+
+/*
+ * quadratic Bézier curve limited to gradients without sign change.
+ */
+void
+gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
+ uint32_t y2, uint32_t wd)
+{
+ int sx, sy, xx, yy, xy, width;
+ int dx, dy, err, curvature;
+ int i;
+
+ if (plat_stdout_is_framebuffer() == 0)
+ return;
+
+ width = wd;
+ sx = x2 - x1;
+ sy = y2 - y1;
+ xx = x0 - x1;
+ yy = y0 - y1;
+ curvature = xx*sy - yy*sx;
+
+ if (sx*sx + sy*sy > xx*xx+yy*yy) {
+ x2 = x0;
+ x0 = sx + x1;
+ y2 = y0;
+ y0 = sy + y1;
+ curvature = -curvature;
+ }
+ if (curvature != 0) {
+ xx += sx;
+ sx = x0 < x2? 1 : -1;
+ xx *= sx;
+ yy += sy;
+ sy = y0 < y2? 1 : -1;
+ yy *= sy;
+ xy = (xx*yy) << 1;
+ xx *= xx;
+ yy *= yy;
+ if (curvature * sx * sy < 0) {
+ xx = -xx;
+ yy = -yy;
+ xy = -xy;
+ curvature = -curvature;
+ }
+ dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
+ dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
+ xx += xx;
+ yy += yy;
+ err = dx + dy + xy;
+ do {
+ for (i = 0; i <= width; i++)
+ gfx_fb_setpixel(x0 + i, y0);
+ if (x0 == x2 && y0 == y2)
+ return; /* last pixel -> curve finished */
+ y1 = 2 * err < dx;
+ if (2 * err > dy) {
+ x0 += sx;
+ dx -= xy;
+ dy += yy;
+ err += dy;
+ }
+ if (y1 != 0) {
+ y0 += sy;
+ dy -= xy;
+ dx += xx;
+ err += dx;
+ }
+ } while (dy < dx); /* gradient negates -> algorithm fails */
+ }
+ gfx_fb_line(x0, y0, x2, y2, width);
+}
+
+/*
+ * draw rectangle using terminal coordinates and current foreground color.
+ */
+void
+gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
+{
+ int x1, y1, x2, y2;
+ int xshift, yshift;
+ int width, i;
+ uint32_t vf_width, vf_height;
+
+ if (plat_stdout_is_framebuffer() == 0)
+ return;
+
+ vf_width = tems.ts_font.vf_width;
+ vf_height = tems.ts_font.vf_height;
+ width = vf_width / 4; /* line width */
+ xshift = (vf_width - width) / 2;
+ yshift = (vf_height - width) / 2;
+
+ /* Shift coordinates */
+ if (ux1 != 0)
+ ux1--;
+ if (uy1 != 0)
+ uy1--;
+ ux2--;
+ uy2--;
+
+ /* mark area used in tem */
+ tem_image_display(tems.ts_active, uy1, ux1, uy2 + 1, ux2 + 1);
+
+ /*
+ * Draw horizontal lines width points thick, shifted from outer edge.
+ */
+ x1 = (ux1 + 1) * vf_width + tems.ts_p_offset.x;
+ y1 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
+ x2 = ux2 * vf_width + tems.ts_p_offset.x;
+ gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
+ y2 = uy2 * vf_height + tems.ts_p_offset.y;
+ y2 += vf_height - yshift - width;
+ gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
+
+ /*
+ * Draw vertical lines width points thick, shifted from outer edge.
+ */
+ x1 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
+ y1 = uy1 * vf_height + tems.ts_p_offset.y;
+ y1 += vf_height;
+ y2 = uy2 * vf_height + tems.ts_p_offset.y;
+ gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
+ x1 = ux2 * vf_width + tems.ts_p_offset.x;
+ x1 += vf_width - xshift - width;
+ gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
+
+ /* Draw upper left corner. */
+ x1 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
+ y1 = uy1 * vf_height + tems.ts_p_offset.y;
+ y1 += vf_height;
+
+ x2 = ux1 * vf_width + tems.ts_p_offset.x;
+ x2 += vf_width;
+ y2 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
+ for (i = 0; i <= width; i++)
+ gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
+
+ /* Draw lower left corner. */
+ x1 = ux1 * vf_width + tems.ts_p_offset.x;
+ x1 += vf_width;
+ y1 = uy2 * vf_height + tems.ts_p_offset.y;
+ y1 += vf_height - yshift;
+ x2 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
+ y2 = uy2 * vf_height + tems.ts_p_offset.y;
+ for (i = 0; i <= width; i++)
+ gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
+
+ /* Draw upper right corner. */
+ x1 = ux2 * vf_width + tems.ts_p_offset.x;
+ y1 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
+ x2 = ux2 * vf_width + tems.ts_p_offset.x;
+ x2 += vf_width - xshift - width;
+ y2 = uy1 * vf_height + tems.ts_p_offset.y;
+ y2 += vf_height;
+ for (i = 0; i <= width; i++)
+ gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
+
+ /* Draw lower right corner. */
+ x1 = ux2 * vf_width + tems.ts_p_offset.x;
+ y1 = uy2 * vf_height + tems.ts_p_offset.y;
+ y1 += vf_height - yshift;
+ x2 = ux2 * vf_width + tems.ts_p_offset.x;
+ x2 += vf_width - xshift - width;
+ y2 = uy2 * vf_height + tems.ts_p_offset.y;
+ for (i = 0; i <= width; i++)
+ gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
+}
+
+int
+gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
+ uint32_t uy2, uint32_t flags)
+{
+#if defined(EFI)
+ EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
+#else
+ struct paletteentry *p;
+#endif
+ struct vis_consdisplay da;
+ uint32_t i, j, x, y, fheight, fwidth;
+ uint8_t r, g, b, a;
+ bool scale = false;
+ bool trace = false;
+
+ trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
+
+ if (plat_stdout_is_framebuffer() == 0) {
+ if (trace)
+ printf("Framebuffer not active.\n");
+ return (1);
+ }
+
+ if (png->color_type != PNG_TRUECOLOR_ALPHA) {
+ if (trace)
+ printf("Not truecolor image.\n");
+ return (1);
+ }
+
+ if (ux1 > gfx_fb.framebuffer_common.framebuffer_width ||
+ uy1 > gfx_fb.framebuffer_common.framebuffer_height) {
+ if (trace)
+ printf("Top left coordinate off screen.\n");
+ return (1);
+ }
+
+ if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
+ if (trace)
+ printf("Image too large.\n");
+ return (1);
+ }
+
+ if (png->width < 1 || png->height < 1) {
+ if (trace)
+ printf("Image too small.\n");
+ return (1);
+ }
+
+ /*
+ * If 0 was passed for either ux2 or uy2, then calculate the missing
+ * part of the bottom right coordinate.
+ */
+ scale = true;
+ if (ux2 == 0 && uy2 == 0) {
+ /* Both 0, use the native resolution of the image */
+ ux2 = ux1 + png->width;
+ uy2 = uy1 + png->height;
+ scale = false;
+ } else if (ux2 == 0) {
+ /* Set ux2 from uy2/uy1 to maintain aspect ratio */
+ ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
+ } else if (uy2 == 0) {
+ /* Set uy2 from ux2/ux1 to maintain aspect ratio */
+ uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
+ }
+
+ if (ux2 > gfx_fb.framebuffer_common.framebuffer_width ||
+ uy2 > gfx_fb.framebuffer_common.framebuffer_height) {
+ if (trace)
+ printf("Bottom right coordinate off screen.\n");
+ return (1);
+ }
+
+ fwidth = ux2 - ux1;
+ fheight = uy2 - uy1;
+
+ /*
+ * If the original image dimensions have been passed explicitly,
+ * disable scaling.
+ */
+ if (fwidth == png->width && fheight == png->height)
+ scale = false;
+
+ if (ux1 == 0) {
+ /*
+ * No top left X co-ordinate (real coordinates start at 1),
+ * place as far right as it will fit.
+ */
+ ux2 = gfx_fb.framebuffer_common.framebuffer_width -
+ tems.ts_p_offset.x;
+ ux1 = ux2 - fwidth;
+ }
+
+ if (uy1 == 0) {
+ /*
+ * No top left Y co-ordinate (real coordinates start at 1),
+ * place as far down as it will fit.
+ */
+ uy2 = gfx_fb.framebuffer_common.framebuffer_height -
+ tems.ts_p_offset.y;
+ uy1 = uy2 - fheight;
+ }
+
+ if (ux1 >= ux2 || uy1 >= uy2) {
+ if (trace)
+ printf("Image dimensions reversed.\n");
+ return (1);
+ }
+
+ if (fwidth < 2 || fheight < 2) {
+ if (trace)
+ printf("Target area too small\n");
+ return (1);
+ }
+
+ if (trace)
+ printf("Image %ux%u -> %ux%u @%ux%u\n",
+ png->width, png->height, fwidth, fheight, ux1, uy1);
+
+ da.col = ux1;
+ da.row = uy1;
+ da.width = fwidth;
+ da.height = fheight;
+
+ /*
+ * mark area used in tem
+ */
+ if (!(flags & FL_PUTIMAGE_NOSCROLL)) {
+ tem_image_display(tems.ts_active,
+ da.row / tems.ts_font.vf_height,
+ da.col / tems.ts_font.vf_width,
+ (da.row + da.height) / tems.ts_font.vf_height,
+ (da.col + da.width) / tems.ts_font.vf_width);
+ }
+
+ if ((flags & FL_PUTIMAGE_BORDER))
+ gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
+
+ da.data = malloc(fwidth * fheight * sizeof (*p));
+ p = (void *)da.data;
+ if (da.data == NULL) {
+ if (trace)
+ printf("Out of memory.\n");
+ return (1);
+ }
+
+ /*
+ * Build image for our framebuffer.
+ */
+
+ /* Helper to calculate the pixel index from the source png */
+#define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
+
+ /*
+ * For each of the x and y directions, calculate the number of pixels
+ * in the source image that correspond to a single pixel in the target.
+ * Use fixed-point arithmetic with 16-bits for each of the integer and
+ * fractional parts.
+ */
+ const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
+ const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
+
+ uint32_t hc = 0;
+ for (y = 0; y < fheight; y++) {
+ uint32_t hc2 = (hc >> 9) & 0x7f;
+ uint32_t hc1 = 0x80 - hc2;
+
+ uint32_t offset_y = hc >> 16;
+ uint32_t offset_y1 = offset_y + 1;
+
+ uint32_t wc = 0;
+ for (x = 0; x < fwidth; x++) {
+ uint32_t wc2 = (wc >> 9) & 0x7f;
+ uint32_t wc1 = 0x80 - wc2;
+
+ uint32_t offset_x = wc >> 16;
+ uint32_t offset_x1 = offset_x + 1;
+
+ /* Target pixel index */
+ j = y * fwidth + x;
+
+ if (!scale) {
+ i = GETPIXEL(x, y);
+ r = png->image[i];
+ g = png->image[i + 1];
+ b = png->image[i + 2];
+ a = png->image[i + 3];
+ } else {
+ uint8_t pixel[4];
+
+ uint32_t p00 = GETPIXEL(offset_x, offset_y);
+ uint32_t p01 = GETPIXEL(offset_x, offset_y1);
+ uint32_t p10 = GETPIXEL(offset_x1, offset_y);
+ uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
+
+ /*
+ * Given a 2x2 array of pixels in the source
+ * image, combine them to produce a single
+ * value for the pixel in the target image.
+ * Each column of pixels is combined using
+ * a weighted average where the top and bottom
+ * pixels contribute hc1 and hc2 respectively.
+ * The calculation for bottom pixel pB and
+ * top pixel pT is:
+ * (pT * hc1 + pB * hc2) / (hc1 + hc2)
+ * Once the values are determined for the two
+ * columns of pixels, then the columns are
+ * averaged together in the same way but using
+ * wc1 and wc2 for the weightings.
+ *
+ * Since hc1 and hc2 are chosen so that
+ * hc1 + hc2 == 128 (and same for wc1 + wc2),
+ * the >> 14 below is a quick way to divide by
+ * (hc1 + hc2) * (wc1 + wc2)
+ */
+ for (i = 0; i < 4; i++)
+ pixel[i] = (
+ (png->image[p00 + i] * hc1 +
+ png->image[p01 + i] * hc2) * wc1 +
+ (png->image[p10 + i] * hc1 +
+ png->image[p11 + i] * hc2) * wc2)
+ >> 14;
+
+ r = pixel[0];
+ g = pixel[1];
+ b = pixel[2];
+ a = pixel[3];
+ }
+
+ if (trace)
+ printf("r/g/b: %x/%x/%x\n", r, g, b);
+ /*
+ * Rough colorspace reduction for 15/16 bit colors.
+ */
+ p[j].Red = r >>
+ (8 - gfx_fb.u.fb2.framebuffer_red_mask_size);
+ p[j].Green = g >>
+ (8 - gfx_fb.u.fb2.framebuffer_green_mask_size);
+ p[j].Blue = b >>
+ (8 - gfx_fb.u.fb2.framebuffer_blue_mask_size);
+ p[j].Reserved = a;
+
+ wc += wcstep;
+ }
+ hc += hcstep;
+ }
+
+ gfx_fb_cons_display(&da);
+ free(da.data);
+ return (0);
+}
+
+/* Return w^2 + h^2 or 0, if the dimensions are unknown */
+static unsigned
+edid_diagonal_squared(void)
+{
+ unsigned w, h;
+
+ if (edid_info == NULL)
+ return (0);
+
+ w = edid_info->display.max_horizontal_image_size;
+ h = edid_info->display.max_vertical_image_size;
+
+ /* If either one is 0, we have aspect ratio, not size */
+ if (w == 0 || h == 0)
+ return (0);
+
+ /*
+ * some monitors encode the aspect ratio instead of the physical size.
+ */
+ if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
+ (w == 4 && h == 3) || (w == 5 && h == 4))
+ return (0);
+
+ /*
+ * translate cm to inch, note we scale by 100 here.
+ */
+ w = w * 100 / 254;
+ h = h * 100 / 254;
+
+ /* Return w^2 + h^2 */
+ return (w * w + h * h);
+}
+
+/*
+ * calculate pixels per inch.
+ */
+static unsigned
+gfx_get_ppi(void)
+{
+ unsigned dp, di;
+
+ di = edid_diagonal_squared();
+ if (di == 0)
+ return (0);
+
+ dp = gfx_fb.framebuffer_common.framebuffer_width *
+ gfx_fb.framebuffer_common.framebuffer_width +
+ gfx_fb.framebuffer_common.framebuffer_height *
+ gfx_fb.framebuffer_common.framebuffer_height;
+
+ return (isqrt(dp / di));
+}
+
+/*
+ * Calculate font size from density independent pixels (dp):
+ * ((16dp * ppi) / 160) * display_factor.
+ * Here we are using fixed constants: 1dp == 160 ppi and
+ * display_factor 2.
+ *
+ * We are rounding font size up and are searching for font which is
+ * not smaller than calculated size value.
+ */
+bitmap_data_t *
+gfx_get_font(void)
+{
+ unsigned ppi, size;
+ bitmap_data_t *font = NULL;
+ struct fontlist *fl, *next;
+
+ /* Text mode is not supported here. */
+ if (gfx_fb.framebuffer_common.framebuffer_type ==
+ MULTIBOOT_FRAMEBUFFER_TYPE_EGA_TEXT)
+ return (NULL);
+
+ ppi = gfx_get_ppi();
+ if (ppi == 0)
+ return (NULL);
+
+ /*
+ * We will search for 16dp font.
+ * We are using scale up by 10 for roundup.
+ */
+ size = (16 * ppi * 10) / 160;
+ /* Apply display factor 2. */
+ size = roundup(size * 2, 10) / 10;
+
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ next = STAILQ_NEXT(fl, font_next);
+ /*
+ * If this is last font or, if next font is smaller,
+ * we have our font. Make sure, it actually is loaded.
+ */
+ if (next == NULL || next->font_data->height < size) {
+ font = fl->font_data;
+ if (font->font == NULL ||
+ fl->font_flags == FONT_RELOAD) {
+ if (fl->font_load != NULL &&
+ fl->font_name != NULL)
+ font = fl->font_load(fl->font_name);
+ }
+ break;
+ }
+ }
+
+ return (font);
+}
+
+static int
+load_mapping(int fd, struct font *fp, int n)
+{
+ size_t i, size;
+ ssize_t rv;
+ struct font_map *mp;
+
+ if (fp->vf_map_count[n] == 0)
+ return (0);
+
+ size = fp->vf_map_count[n] * sizeof (*mp);
+ mp = malloc(size);
+ if (mp == NULL)
+ return (ENOMEM);
+ fp->vf_map[n] = mp;
+
+ rv = read(fd, mp, size);
+ if (rv < 0 || (size_t)rv != size) {
+ free(fp->vf_map[n]);
+ fp->vf_map[n] = NULL;
+ return (EIO);
+ }
+
+ for (i = 0; i < fp->vf_map_count[n]; i++) {
+ mp[i].font_src = be32toh(mp[i].font_src);
+ mp[i].font_dst = be16toh(mp[i].font_dst);
+ mp[i].font_len = be16toh(mp[i].font_len);
+ }
+ return (0);
+}
+
+static int
+builtin_mapping(struct font *fp, int n)
+{
+ size_t size;
+ struct font_map *mp;
+
+ if (n >= VFNT_MAPS)
+ return (EINVAL);
+
+ if (fp->vf_map_count[n] == 0)
+ return (0);
+
+ size = fp->vf_map_count[n] * sizeof (*mp);
+ mp = malloc(size);
+ if (mp == NULL)
+ return (ENOMEM);
+ fp->vf_map[n] = mp;
+
+ memcpy(mp, DEFAULT_FONT_DATA.font->vf_map[n], size);
+ return (0);
+}
+
+/*
+ * Load font from builtin or from file.
+ * We do need special case for builtin because the builtin font glyphs
+ * are compressed and we do need to uncompress them.
+ * Having single load_font() for both cases will help us to simplify
+ * font switch handling.
+ */
+static bitmap_data_t *
+load_font(char *path)
+{
+ int fd, i;
+ uint32_t glyphs;
+ struct font_header fh;
+ struct fontlist *fl;
+ bitmap_data_t *bp;
+ struct font *fp;
+ size_t size;
+ ssize_t rv;
+
+ /* Get our entry from the font list. */
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ if (strcmp(fl->font_name, path) == 0)
+ break;
+ }
+ if (fl == NULL)
+ return (NULL); /* Should not happen. */
+
+ bp = fl->font_data;
+ if (bp->font != NULL && fl->font_flags != FONT_RELOAD)
+ return (bp);
+
+ fd = -1;
+ /*
+ * Special case for builtin font.
+ * Builtin font is the very first font we load, we do not have
+ * previous loads to be released.
+ */
+ if (fl->font_flags == FONT_BUILTIN) {
+ if ((fp = calloc(1, sizeof (struct font))) == NULL)
+ return (NULL);
+
+ fp->vf_width = DEFAULT_FONT_DATA.width;
+ fp->vf_height = DEFAULT_FONT_DATA.height;
+
+ fp->vf_bytes = malloc(DEFAULT_FONT_DATA.uncompressed_size);
+ if (fp->vf_bytes == NULL) {
+ free(fp);
+ return (NULL);
+ }
+
+ bp->uncompressed_size = DEFAULT_FONT_DATA.uncompressed_size;
+ bp->compressed_size = DEFAULT_FONT_DATA.compressed_size;
+
+ if (lz4_decompress(DEFAULT_FONT_DATA.compressed_data,
+ fp->vf_bytes,
+ DEFAULT_FONT_DATA.compressed_size,
+ DEFAULT_FONT_DATA.uncompressed_size, 0) != 0) {
+ free(fp->vf_bytes);
+ free(fp);
+ return (NULL);
+ }
+
+ for (i = 0; i < VFNT_MAPS; i++) {
+ fp->vf_map_count[i] =
+ DEFAULT_FONT_DATA.font->vf_map_count[i];
+ if (builtin_mapping(fp, i) != 0)
+ goto free_done;
+ }
+
+ bp->font = fp;
+ return (bp);
+ }
+
+ fd = open(path, O_RDONLY);
+ if (fd < 0) {
+ return (NULL);
+ }
+
+ size = sizeof (fh);
+ rv = read(fd, &fh, size);
+ if (rv < 0 || (size_t)rv != size) {
+ bp = NULL;
+ goto done;
+ }
+ if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof (fh.fh_magic)) != 0) {
+ bp = NULL;
+ goto done;
+ }
+ if ((fp = calloc(1, sizeof (struct font))) == NULL) {
+ bp = NULL;
+ goto done;
+ }
+ for (i = 0; i < VFNT_MAPS; i++)
+ fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
+
+ glyphs = be32toh(fh.fh_glyph_count);
+ fp->vf_width = fh.fh_width;
+ fp->vf_height = fh.fh_height;
+
+ size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
+ bp->uncompressed_size = size;
+ if ((fp->vf_bytes = malloc(size)) == NULL)
+ goto free_done;
+
+ rv = read(fd, fp->vf_bytes, size);
+ if (rv < 0 || (size_t)rv != size)
+ goto free_done;
+ for (i = 0; i < VFNT_MAPS; i++) {
+ if (load_mapping(fd, fp, i) != 0)
+ goto free_done;
+ }
+
+ /*
+ * Reset builtin flag now as we have full font loaded.
+ */
+ if (fl->font_flags == FONT_BUILTIN)
+ fl->font_flags = FONT_AUTO;
+
+ /*
+ * Release previously loaded entries. We can do this now, as
+ * the new font is loaded. Note, there can be no console
+ * output till the new font is in place and tem is notified.
+ * We do need to keep fl->font_data for glyph dimensions.
+ */
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ if (fl->font_data->font == NULL)
+ continue;
+
+ for (i = 0; i < VFNT_MAPS; i++)
+ free(fl->font_data->font->vf_map[i]);
+ free(fl->font_data->font->vf_bytes);
+ free(fl->font_data->font);
+ fl->font_data->font = NULL;
+ }
+
+ bp->font = fp;
+ bp->compressed_size = 0;
+
+done:
+ if (fd != -1)
+ close(fd);
+ return (bp);
+
+free_done:
+ for (i = 0; i < VFNT_MAPS; i++)
+ free(fp->vf_map[i]);
+ free(fp->vf_bytes);
+ free(fp);
+ bp = NULL;
+ goto done;
+}
+
+
+struct name_entry {
+ char *n_name;
+ SLIST_ENTRY(name_entry) n_entry;
+};
+
+SLIST_HEAD(name_list, name_entry);
+
+/* Read font names from index file. */
+static struct name_list *
+read_list(char *fonts)
+{
+ struct name_list *nl;
+ struct name_entry *np;
+ char buf[PATH_MAX];
+ int fd, len;
+
+ fd = open(fonts, O_RDONLY);
+ if (fd < 0)
+ return (NULL);
+
+ nl = malloc(sizeof (*nl));
+ if (nl == NULL) {
+ close(fd);
+ return (nl);
+ }
+
+ SLIST_INIT(nl);
+ while ((len = fgetstr(buf, sizeof (buf), fd)) > 0) {
+ np = malloc(sizeof (*np));
+ if (np == NULL) {
+ close(fd);
+ return (nl); /* return what we have */
+ }
+ np->n_name = strdup(buf);
+ if (np->n_name == NULL) {
+ free(np);
+ close(fd);
+ return (nl); /* return what we have */
+ }
+ SLIST_INSERT_HEAD(nl, np, n_entry);
+ }
+ close(fd);
+ return (nl);
+}
+
+/*
+ * Read the font properties and insert new entry into the list.
+ * The font list is built in descending order.
+ */
+static bool
+insert_font(char *name, FONT_FLAGS flags)
+{
+ struct font_header fh;
+ struct fontlist *fp, *previous, *entry, *next;
+ size_t size;
+ ssize_t rv;
+ int fd;
+ char *font_name;
+
+ font_name = NULL;
+ if (flags == FONT_BUILTIN) {
+ /*
+ * We only install builtin font once, while setting up
+ * initial console. Since this will happen very early,
+ * we assume asprintf will not fail. Once we have access to
+ * files, the builtin font will be replaced by font loaded
+ * from file.
+ */
+ if (!STAILQ_EMPTY(&fonts))
+ return (false);
+
+ fh.fh_width = DEFAULT_FONT_DATA.width;
+ fh.fh_height = DEFAULT_FONT_DATA.height;
+
+ (void) asprintf(&font_name, "%dx%d",
+ DEFAULT_FONT_DATA.width, DEFAULT_FONT_DATA.height);
+ } else {
+ fd = open(name, O_RDONLY);
+ if (fd < 0)
+ return (false);
+ rv = read(fd, &fh, sizeof (fh));
+ close(fd);
+ if (rv < 0 || (size_t)rv != sizeof (fh))
+ return (false);
+
+ if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
+ sizeof (fh.fh_magic)) != 0)
+ return (false);
+ font_name = strdup(name);
+ }
+
+ if (font_name == NULL)
+ return (false);
+
+ /*
+ * If we have an entry with the same glyph dimensions, replace
+ * the file name and mark us. We only support unique dimensions.
+ */
+ STAILQ_FOREACH(entry, &fonts, font_next) {
+ if (fh.fh_width == entry->font_data->width &&
+ fh.fh_height == entry->font_data->height) {
+ free(entry->font_name);
+ entry->font_name = font_name;
+ entry->font_flags = FONT_RELOAD;
+ return (true);
+ }
+ }
+
+ fp = calloc(sizeof (*fp), 1);
+ if (fp == NULL) {
+ free(font_name);
+ return (false);
+ }
+ fp->font_data = calloc(sizeof (*fp->font_data), 1);
+ if (fp->font_data == NULL) {
+ free(font_name);
+ free(fp);
+ return (false);
+ }
+ fp->font_name = font_name;
+ fp->font_flags = flags;
+ fp->font_load = load_font;
+ fp->font_data->width = fh.fh_width;
+ fp->font_data->height = fh.fh_height;
+
+ if (STAILQ_EMPTY(&fonts)) {
+ STAILQ_INSERT_HEAD(&fonts, fp, font_next);
+ return (true);
+ }
+
+ previous = NULL;
+ size = fp->font_data->width * fp->font_data->height;
+
+ STAILQ_FOREACH(entry, &fonts, font_next) {
+ /* Should fp be inserted before the entry? */
+ if (size > entry->font_data->width * entry->font_data->height) {
+ if (previous == NULL) {
+ STAILQ_INSERT_HEAD(&fonts, fp, font_next);
+ } else {
+ STAILQ_INSERT_AFTER(&fonts, previous, fp,
+ font_next);
+ }
+ return (true);
+ }
+ next = STAILQ_NEXT(entry, font_next);
+ if (next == NULL ||
+ size > next->font_data->width * next->font_data->height) {
+ STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
+ return (true);
+ }
+ previous = entry;
+ }
+ return (true);
+}
+
+static int
+font_set(struct env_var *ev __unused, int flags __unused, const void *value)
+{
+ struct fontlist *fl;
+ char *eptr;
+ unsigned long x = 0, y = 0;
+
+ /*
+ * Attempt to extract values from "XxY" string. In case of error,
+ * we have unmaching glyph dimensions and will just output the
+ * available values.
+ */
+ if (value != NULL) {
+ x = strtoul(value, &eptr, 10);
+ if (*eptr == 'x')
+ y = strtoul(eptr + 1, &eptr, 10);
+ }
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ if (fl->font_data->width == x && fl->font_data->height == y)
+ break;
+ }
+ if (fl != NULL) {
+ /* Reset any FONT_MANUAL flag. */
+ reset_font_flags();
+
+ /* Mark this font manually loaded */
+ fl->font_flags = FONT_MANUAL;
+ /* Trigger tem update. */
+ tems.update_font = true;
+ plat_cons_update_mode(-1);
+ return (CMD_OK);
+ }
+
+ printf("Available fonts:\n");
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ printf(" %dx%d\n", fl->font_data->width,
+ fl->font_data->height);
+ }
+ return (CMD_OK);
+}
+
+void
+bios_text_font(bool use_vga_font)
+{
+ if (use_vga_font)
+ (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
+ else
+ (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
+ tems.update_font = true;
+}
+
+void
+autoload_font(bool bios)
+{
+ struct name_list *nl;
+ struct name_entry *np;
+
+ nl = read_list("/boot/fonts/fonts.dir");
+ if (nl == NULL)
+ return;
+
+ while (!SLIST_EMPTY(nl)) {
+ np = SLIST_FIRST(nl);
+ SLIST_REMOVE_HEAD(nl, n_entry);
+ if (insert_font(np->n_name, FONT_AUTO) == false)
+ printf("failed to add font: %s\n", np->n_name);
+ free(np->n_name);
+ free(np);
+ }
+
+ unsetenv("screen-font");
+ env_setenv("screen-font", EV_VOLATILE, NULL, font_set, env_nounset);
+
+ /*
+ * If vga text mode was requested, load vga.font (8x16 bold) font.
+ */
+ if (bios) {
+ bios_text_font(true);
+ }
+
+ /* Trigger tem update. */
+ tems.update_font = true;
+ plat_cons_update_mode(-1);
+}
+
+COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
+
+static int
+command_font(int argc, char *argv[])
+{
+ int i, c, rc = CMD_OK;
+ struct fontlist *fl;
+ bool list;
+
+ list = false;
+ optind = 1;
+ optreset = 1;
+ rc = CMD_OK;
+
+ while ((c = getopt(argc, argv, "l")) != -1) {
+ switch (c) {
+ case 'l':
+ list = true;
+ break;
+ case '?':
+ default:
+ return (CMD_ERROR);
+ }
+ }
+
+ argc -= optind;
+ argv += optind;
+
+ if (argc > 1 || (list && argc != 0)) {
+ printf("Usage: loadfont [-l] | [file.fnt]\n");
+ return (CMD_ERROR);
+ }
+
+ if (list) {
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ printf("font %s: %dx%d%s\n", fl->font_name,
+ fl->font_data->width,
+ fl->font_data->height,
+ fl->font_data->font == NULL? "" : " loaded");
+ }
+ return (CMD_OK);
+ }
+
+ if (argc == 1) {
+ char *name = argv[0];
+
+ if (insert_font(name, FONT_MANUAL) == false) {
+ printf("loadfont error: failed to load: %s\n", name);
+ return (CMD_ERROR);
+ }
+
+ tems.update_font = true;
+ plat_cons_update_mode(-1);
+ return (CMD_OK);
+ }
+
+ if (argc == 0) {
+ /*
+ * Walk entire font list, release any loaded font, and set
+ * autoload flag. The font list does have at least the builtin
+ * default font.
+ */
+ STAILQ_FOREACH(fl, &fonts, font_next) {
+ if (fl->font_data->font != NULL) {
+ /* Note the tem is releasing font bytes */
+ for (i = 0; i < VFNT_MAPS; i++)
+ free(fl->font_data->font->vf_map[i]);
+ free(fl->font_data->font);
+ fl->font_data->font = NULL;
+ fl->font_data->uncompressed_size = 0;
+ fl->font_flags = FONT_AUTO;
+ }
+ }
+ tems.update_font = true;
+ plat_cons_update_mode(-1);
+ }
+ return (rc);
+}
+
+bool
+gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
+{
+ struct resolution *rp, *p;
+
+ /*
+ * Walk detailed timings tables (4).
+ */
+ if ((edid->display.supported_features
+ & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
+ /* Walk detailed timing descriptors (4) */
+ for (int i = 0; i < DET_TIMINGS; i++) {
+ /*
+ * Reserved value 0 is not used for display decriptor.
+ */
+ if (edid->detailed_timings[i].pixel_clock == 0)
+ continue;
+ if ((rp = malloc(sizeof (*rp))) == NULL)
+ continue;
+ rp->width = GET_EDID_INFO_WIDTH(edid, i);
+ rp->height = GET_EDID_INFO_HEIGHT(edid, i);
+ if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
+ rp->height > 0 && rp->height <= EDID_MAX_LINES)
+ TAILQ_INSERT_TAIL(res, rp, next);
+ else
+ free(rp);
+ }
+ }
+
+ /*
+ * Walk standard timings list (8).
+ */
+ for (int i = 0; i < STD_TIMINGS; i++) {
+ /* Is this field unused? */
+ if (edid->standard_timings[i] == 0x0101)
+ continue;
+
+ if ((rp = malloc(sizeof (*rp))) == NULL)
+ continue;
+
+ rp->width = HSIZE(edid->standard_timings[i]);
+ switch (RATIO(edid->standard_timings[i])) {
+ case RATIO1_1:
+ rp->height = HSIZE(edid->standard_timings[i]);
+ if (edid->header.version > 1 ||
+ edid->header.revision > 2) {
+ rp->height = rp->height * 10 / 16;
+ }
+ break;
+ case RATIO4_3:
+ rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
+ break;
+ case RATIO5_4:
+ rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
+ break;
+ case RATIO16_9:
+ rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
+ break;
+ }
+
+ /*
+ * Create resolution list in decreasing order, except keep
+ * first entry (preferred timing mode).
+ */
+ TAILQ_FOREACH(p, res, next) {
+ if (p->width * p->height < rp->width * rp->height) {
+ /* Keep preferred mode first */
+ if (TAILQ_FIRST(res) == p)
+ TAILQ_INSERT_AFTER(res, p, rp, next);
+ else
+ TAILQ_INSERT_BEFORE(p, rp, next);
+ break;
+ }
+ if (TAILQ_NEXT(p, next) == NULL) {
+ TAILQ_INSERT_TAIL(res, rp, next);
+ break;
+ }
+ }
+ }
+ return (!TAILQ_EMPTY(res));
+}