diff options
Diffstat (limited to 'usr/src/common/acpica/utilities/utdelete.c')
-rw-r--r-- | usr/src/common/acpica/utilities/utdelete.c | 811 |
1 files changed, 811 insertions, 0 deletions
diff --git a/usr/src/common/acpica/utilities/utdelete.c b/usr/src/common/acpica/utilities/utdelete.c new file mode 100644 index 0000000000..95a98f5681 --- /dev/null +++ b/usr/src/common/acpica/utilities/utdelete.c @@ -0,0 +1,811 @@ +/******************************************************************************* + * + * Module Name: utdelete - object deletion and reference count utilities + * + ******************************************************************************/ + +/* + * Copyright (C) 2000 - 2016, Intel Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions, and the following disclaimer, + * without modification. + * 2. Redistributions in binary form must reproduce at minimum a disclaimer + * substantially similar to the "NO WARRANTY" disclaimer below + * ("Disclaimer") and any redistribution must be conditioned upon + * including a substantially similar Disclaimer requirement for further + * binary redistribution. + * 3. Neither the names of the above-listed copyright holders nor the names + * of any contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * Alternatively, this software may be distributed under the terms of the + * GNU General Public License ("GPL") version 2 as published by the Free + * Software Foundation. + * + * NO WARRANTY + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING + * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGES. + */ + +#include "acpi.h" +#include "accommon.h" +#include "acinterp.h" +#include "acnamesp.h" +#include "acevents.h" + + +#define _COMPONENT ACPI_UTILITIES + ACPI_MODULE_NAME ("utdelete") + +/* Local prototypes */ + +static void +AcpiUtDeleteInternalObj ( + ACPI_OPERAND_OBJECT *Object); + +static void +AcpiUtUpdateRefCount ( + ACPI_OPERAND_OBJECT *Object, + UINT32 Action); + + +/******************************************************************************* + * + * FUNCTION: AcpiUtDeleteInternalObj + * + * PARAMETERS: Object - Object to be deleted + * + * RETURN: None + * + * DESCRIPTION: Low level object deletion, after reference counts have been + * updated (All reference counts, including sub-objects!) + * + ******************************************************************************/ + +static void +AcpiUtDeleteInternalObj ( + ACPI_OPERAND_OBJECT *Object) +{ + void *ObjPointer = NULL; + ACPI_OPERAND_OBJECT *HandlerDesc; + ACPI_OPERAND_OBJECT *SecondDesc; + ACPI_OPERAND_OBJECT *NextDesc; + ACPI_OPERAND_OBJECT *StartDesc; + ACPI_OPERAND_OBJECT **LastObjPtr; + + + ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); + + + if (!Object) + { + return_VOID; + } + + /* + * Must delete or free any pointers within the object that are not + * actual ACPI objects (for example, a raw buffer pointer). + */ + switch (Object->Common.Type) + { + case ACPI_TYPE_STRING: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", + Object, Object->String.Pointer)); + + /* Free the actual string buffer */ + + if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) + { + /* But only if it is NOT a pointer into an ACPI table */ + + ObjPointer = Object->String.Pointer; + } + break; + + case ACPI_TYPE_BUFFER: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", + Object, Object->Buffer.Pointer)); + + /* Free the actual buffer */ + + if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) + { + /* But only if it is NOT a pointer into an ACPI table */ + + ObjPointer = Object->Buffer.Pointer; + } + break; + + case ACPI_TYPE_PACKAGE: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", + Object->Package.Count)); + + /* + * Elements of the package are not handled here, they are deleted + * separately + */ + + /* Free the (variable length) element pointer array */ + + ObjPointer = Object->Package.Elements; + break; + + /* + * These objects have a possible list of notify handlers. + * Device object also may have a GPE block. + */ + case ACPI_TYPE_DEVICE: + + if (Object->Device.GpeBlock) + { + (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); + } + + /*lint -fallthrough */ + + case ACPI_TYPE_PROCESSOR: + case ACPI_TYPE_THERMAL: + + /* Walk the address handler list for this object */ + + HandlerDesc = Object->CommonNotify.Handler; + while (HandlerDesc) + { + NextDesc = HandlerDesc->AddressSpace.Next; + AcpiUtRemoveReference (HandlerDesc); + HandlerDesc = NextDesc; + } + break; + + case ACPI_TYPE_MUTEX: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "***** Mutex %p, OS Mutex %p\n", + Object, Object->Mutex.OsMutex)); + + if (Object == AcpiGbl_GlobalLockMutex) + { + /* Global Lock has extra semaphore */ + + (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); + AcpiGbl_GlobalLockSemaphore = NULL; + + AcpiOsDeleteMutex (Object->Mutex.OsMutex); + AcpiGbl_GlobalLockMutex = NULL; + } + else + { + AcpiExUnlinkMutex (Object); + AcpiOsDeleteMutex (Object->Mutex.OsMutex); + } + break; + + case ACPI_TYPE_EVENT: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "***** Event %p, OS Semaphore %p\n", + Object, Object->Event.OsSemaphore)); + + (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); + Object->Event.OsSemaphore = NULL; + break; + + case ACPI_TYPE_METHOD: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "***** Method %p\n", Object)); + + /* Delete the method mutex if it exists */ + + if (Object->Method.Mutex) + { + AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); + AcpiUtDeleteObjectDesc (Object->Method.Mutex); + Object->Method.Mutex = NULL; + } + + if (Object->Method.Node) + { + Object->Method.Node = NULL; + } + break; + + case ACPI_TYPE_REGION: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "***** Region %p\n", Object)); + + /* + * Update AddressRange list. However, only permanent regions + * are installed in this list. (Not created within a method) + */ + if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) + { + AcpiUtRemoveAddressRange (Object->Region.SpaceId, + Object->Region.Node); + } + + SecondDesc = AcpiNsGetSecondaryObject (Object); + if (SecondDesc) + { + /* + * Free the RegionContext if and only if the handler is one of the + * default handlers -- and therefore, we created the context object + * locally, it was not created by an external caller. + */ + HandlerDesc = Object->Region.Handler; + if (HandlerDesc) + { + NextDesc = HandlerDesc->AddressSpace.RegionList; + StartDesc = NextDesc; + LastObjPtr = &HandlerDesc->AddressSpace.RegionList; + + /* Remove the region object from the handler list */ + + while (NextDesc) + { + if (NextDesc == Object) + { + *LastObjPtr = NextDesc->Region.Next; + break; + } + + /* Walk the linked list of handlers */ + + LastObjPtr = &NextDesc->Region.Next; + NextDesc = NextDesc->Region.Next; + + /* Prevent infinite loop if list is corrupted */ + + if (NextDesc == StartDesc) + { + ACPI_ERROR ((AE_INFO, + "Circular region list in address handler object %p", + HandlerDesc)); + return_VOID; + } + } + + if (HandlerDesc->AddressSpace.HandlerFlags & + ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) + { + /* Deactivate region and free region context */ + + if (HandlerDesc->AddressSpace.Setup) + { + (void) HandlerDesc->AddressSpace.Setup (Object, + ACPI_REGION_DEACTIVATE, + HandlerDesc->AddressSpace.Context, + &SecondDesc->Extra.RegionContext); + } + } + + AcpiUtRemoveReference (HandlerDesc); + } + + /* Now we can free the Extra object */ + + AcpiUtDeleteObjectDesc (SecondDesc); + } + break; + + case ACPI_TYPE_BUFFER_FIELD: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "***** Buffer Field %p\n", Object)); + + SecondDesc = AcpiNsGetSecondaryObject (Object); + if (SecondDesc) + { + AcpiUtDeleteObjectDesc (SecondDesc); + } + break; + + case ACPI_TYPE_LOCAL_BANK_FIELD: + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "***** Bank Field %p\n", Object)); + + SecondDesc = AcpiNsGetSecondaryObject (Object); + if (SecondDesc) + { + AcpiUtDeleteObjectDesc (SecondDesc); + } + break; + + default: + + break; + } + + /* Free any allocated memory (pointer within the object) found above */ + + if (ObjPointer) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", + ObjPointer)); + ACPI_FREE (ObjPointer); + } + + /* Now the object can be safely deleted */ + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n", + Object, AcpiUtGetObjectTypeName (Object))); + + AcpiUtDeleteObjectDesc (Object); + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiUtDeleteInternalObjectList + * + * PARAMETERS: ObjList - Pointer to the list to be deleted + * + * RETURN: None + * + * DESCRIPTION: This function deletes an internal object list, including both + * simple objects and package objects + * + ******************************************************************************/ + +void +AcpiUtDeleteInternalObjectList ( + ACPI_OPERAND_OBJECT **ObjList) +{ + ACPI_OPERAND_OBJECT **InternalObj; + + + ACPI_FUNCTION_ENTRY (); + + + /* Walk the null-terminated internal list */ + + for (InternalObj = ObjList; *InternalObj; InternalObj++) + { + AcpiUtRemoveReference (*InternalObj); + } + + /* Free the combined parameter pointer list and object array */ + + ACPI_FREE (ObjList); + return; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiUtUpdateRefCount + * + * PARAMETERS: Object - Object whose ref count is to be updated + * Action - What to do (REF_INCREMENT or REF_DECREMENT) + * + * RETURN: None. Sets new reference count within the object + * + * DESCRIPTION: Modify the reference count for an internal acpi object + * + ******************************************************************************/ + +static void +AcpiUtUpdateRefCount ( + ACPI_OPERAND_OBJECT *Object, + UINT32 Action) +{ + UINT16 OriginalCount; + UINT16 NewCount = 0; + ACPI_CPU_FLAGS LockFlags; + + + ACPI_FUNCTION_NAME (UtUpdateRefCount); + + + if (!Object) + { + return; + } + + /* + * Always get the reference count lock. Note: Interpreter and/or + * Namespace is not always locked when this function is called. + */ + LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); + OriginalCount = Object->Common.ReferenceCount; + + /* Perform the reference count action (increment, decrement) */ + + switch (Action) + { + case REF_INCREMENT: + + NewCount = OriginalCount + 1; + Object->Common.ReferenceCount = NewCount; + AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); + + /* The current reference count should never be zero here */ + + if (!OriginalCount) + { + ACPI_WARNING ((AE_INFO, + "Obj %p, Reference Count was zero before increment\n", + Object)); + } + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "Obj %p Type %.2X Refs %.2X [Incremented]\n", + Object, Object->Common.Type, NewCount)); + break; + + case REF_DECREMENT: + + /* The current reference count must be non-zero */ + + if (OriginalCount) + { + NewCount = OriginalCount - 1; + Object->Common.ReferenceCount = NewCount; + } + + AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); + + if (!OriginalCount) + { + ACPI_WARNING ((AE_INFO, + "Obj %p, Reference Count is already zero, cannot decrement\n", + Object)); + } + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "Obj %p Type %.2X Refs %.2X [Decremented]\n", + Object, Object->Common.Type, NewCount)); + + /* Actually delete the object on a reference count of zero */ + + if (NewCount == 0) + { + AcpiUtDeleteInternalObj (Object); + } + break; + + default: + + AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); + ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", + Action)); + return; + } + + /* + * Sanity check the reference count, for debug purposes only. + * (A deleted object will have a huge reference count) + */ + if (NewCount > ACPI_MAX_REFERENCE_COUNT) + { + ACPI_WARNING ((AE_INFO, + "Large Reference Count (0x%X) in object %p, Type=0x%.2X", + NewCount, Object, Object->Common.Type)); + } +} + + +/******************************************************************************* + * + * FUNCTION: AcpiUtUpdateObjectReference + * + * PARAMETERS: Object - Increment ref count for this object + * and all sub-objects + * Action - Either REF_INCREMENT or REF_DECREMENT + * + * RETURN: Status + * + * DESCRIPTION: Increment the object reference count + * + * Object references are incremented when: + * 1) An object is attached to a Node (namespace object) + * 2) An object is copied (all subobjects must be incremented) + * + * Object references are decremented when: + * 1) An object is detached from an Node + * + ******************************************************************************/ + +ACPI_STATUS +AcpiUtUpdateObjectReference ( + ACPI_OPERAND_OBJECT *Object, + UINT16 Action) +{ + ACPI_STATUS Status = AE_OK; + ACPI_GENERIC_STATE *StateList = NULL; + ACPI_OPERAND_OBJECT *NextObject = NULL; + ACPI_OPERAND_OBJECT *PrevObject; + ACPI_GENERIC_STATE *State; + UINT32 i; + + + ACPI_FUNCTION_NAME (UtUpdateObjectReference); + + + while (Object) + { + /* Make sure that this isn't a namespace handle */ + + if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "Object %p is NS handle\n", Object)); + return (AE_OK); + } + + /* + * All sub-objects must have their reference count incremented + * also. Different object types have different subobjects. + */ + switch (Object->Common.Type) + { + case ACPI_TYPE_DEVICE: + case ACPI_TYPE_PROCESSOR: + case ACPI_TYPE_POWER: + case ACPI_TYPE_THERMAL: + /* + * Update the notify objects for these types (if present) + * Two lists, system and device notify handlers. + */ + for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) + { + PrevObject = Object->CommonNotify.NotifyList[i]; + while (PrevObject) + { + NextObject = PrevObject->Notify.Next[i]; + AcpiUtUpdateRefCount (PrevObject, Action); + PrevObject = NextObject; + } + } + break; + + case ACPI_TYPE_PACKAGE: + /* + * We must update all the sub-objects of the package, + * each of whom may have their own sub-objects. + */ + for (i = 0; i < Object->Package.Count; i++) + { + /* + * Null package elements are legal and can be simply + * ignored. + */ + NextObject = Object->Package.Elements[i]; + if (!NextObject) + { + continue; + } + + switch (NextObject->Common.Type) + { + case ACPI_TYPE_INTEGER: + case ACPI_TYPE_STRING: + case ACPI_TYPE_BUFFER: + /* + * For these very simple sub-objects, we can just + * update the reference count here and continue. + * Greatly increases performance of this operation. + */ + AcpiUtUpdateRefCount (NextObject, Action); + break; + + default: + /* + * For complex sub-objects, push them onto the stack + * for later processing (this eliminates recursion.) + */ + Status = AcpiUtCreateUpdateStateAndPush ( + NextObject, Action, &StateList); + if (ACPI_FAILURE (Status)) + { + goto ErrorExit; + } + break; + } + } + NextObject = NULL; + break; + + case ACPI_TYPE_BUFFER_FIELD: + + NextObject = Object->BufferField.BufferObj; + break; + + case ACPI_TYPE_LOCAL_REGION_FIELD: + + NextObject = Object->Field.RegionObj; + break; + + case ACPI_TYPE_LOCAL_BANK_FIELD: + + NextObject = Object->BankField.BankObj; + Status = AcpiUtCreateUpdateStateAndPush ( + Object->BankField.RegionObj, Action, &StateList); + if (ACPI_FAILURE (Status)) + { + goto ErrorExit; + } + break; + + case ACPI_TYPE_LOCAL_INDEX_FIELD: + + NextObject = Object->IndexField.IndexObj; + Status = AcpiUtCreateUpdateStateAndPush ( + Object->IndexField.DataObj, Action, &StateList); + if (ACPI_FAILURE (Status)) + { + goto ErrorExit; + } + break; + + case ACPI_TYPE_LOCAL_REFERENCE: + /* + * The target of an Index (a package, string, or buffer) or a named + * reference must track changes to the ref count of the index or + * target object. + */ + if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || + (Object->Reference.Class== ACPI_REFCLASS_NAME)) + { + NextObject = Object->Reference.Object; + } + break; + + case ACPI_TYPE_REGION: + default: + + break; /* No subobjects for all other types */ + } + + /* + * Now we can update the count in the main object. This can only + * happen after we update the sub-objects in case this causes the + * main object to be deleted. + */ + AcpiUtUpdateRefCount (Object, Action); + Object = NULL; + + /* Move on to the next object to be updated */ + + if (NextObject) + { + Object = NextObject; + NextObject = NULL; + } + else if (StateList) + { + State = AcpiUtPopGenericState (&StateList); + Object = State->Update.Object; + AcpiUtDeleteGenericState (State); + } + } + + return (AE_OK); + + +ErrorExit: + + ACPI_EXCEPTION ((AE_INFO, Status, + "Could not update object reference count")); + + /* Free any stacked Update State objects */ + + while (StateList) + { + State = AcpiUtPopGenericState (&StateList); + AcpiUtDeleteGenericState (State); + } + + return (Status); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiUtAddReference + * + * PARAMETERS: Object - Object whose reference count is to be + * incremented + * + * RETURN: None + * + * DESCRIPTION: Add one reference to an ACPI object + * + ******************************************************************************/ + +void +AcpiUtAddReference ( + ACPI_OPERAND_OBJECT *Object) +{ + + ACPI_FUNCTION_NAME (UtAddReference); + + + /* Ensure that we have a valid object */ + + if (!AcpiUtValidInternalObject (Object)) + { + return; + } + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "Obj %p Current Refs=%X [To Be Incremented]\n", + Object, Object->Common.ReferenceCount)); + + /* Increment the reference count */ + + (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); + return; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiUtRemoveReference + * + * PARAMETERS: Object - Object whose ref count will be decremented + * + * RETURN: None + * + * DESCRIPTION: Decrement the reference count of an ACPI internal object + * + ******************************************************************************/ + +void +AcpiUtRemoveReference ( + ACPI_OPERAND_OBJECT *Object) +{ + + ACPI_FUNCTION_NAME (UtRemoveReference); + + + /* + * Allow a NULL pointer to be passed in, just ignore it. This saves + * each caller from having to check. Also, ignore NS nodes. + */ + if (!Object || + (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) + + { + return; + } + + /* Ensure that we have a valid object */ + + if (!AcpiUtValidInternalObject (Object)) + { + return; + } + + ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, + "Obj %p Current Refs=%X [To Be Decremented]\n", + Object, Object->Common.ReferenceCount)); + + /* + * Decrement the reference count, and only actually delete the object + * if the reference count becomes 0. (Must also decrement the ref count + * of all subobjects!) + */ + (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); + return; +} |