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<title>pkgsrc/devel/ode/PLIST, branch pkgsrc_2008Q2</title>
<subtitle>[no description]</subtitle>
<id>https://git.osdyson.ru/mirror/pkgsrc/atom?h=pkgsrc_2008Q2</id>
<link rel='self' href='https://git.osdyson.ru/mirror/pkgsrc/atom?h=pkgsrc_2008Q2'/>
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<updated>2006-02-10T20:35:28Z</updated>
<entry>
<title>Use LIBTOOL and build a dynamic library</title>
<updated>2006-02-10T20:35:28Z</updated>
<author>
<name>adam</name>
<email>adam</email>
</author>
<published>2006-02-10T20:35:28Z</published>
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<id>urn:sha1:d189c2f53adb2d560be7a5fa72fe92223662acf9</id>
<content type='text'>
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<entry>
<title>Updated ode to 0.5.</title>
<updated>2006-01-24T22:45:33Z</updated>
<author>
<name>rillig</name>
<email>rillig</email>
</author>
<published>2006-01-24T22:45:33Z</published>
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<id>urn:sha1:ebfe67840e5dab0b8fb0517f3a825db4f9536a4a</id>
<content type='text'>
I don't know what has changed since 0.039, since the project's ChangeLog
does not contain any release information. At least, the old version didn't
work for me.
</content>
</entry>
<entry>
<title>Initial import of ode-0.039 from pkgsrc-wip.</title>
<updated>2003-12-03T19:00:56Z</updated>
<author>
<name>xtraeme</name>
<email>xtraeme</email>
</author>
<published>2003-12-03T19:00:56Z</published>
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<id>urn:sha1:e285e3afd09a553cfdbf60a1f6ca77440fba245c</id>
<content type='text'>
ODE is a free, industrial quality library for simulating articulated 
rigid body dynamics - for example ground vehicles, legged creatures, 
and moving objects in VR environments. It is fast, flexible, robust 
and platform independent, with advanced joints, contact with friction, 
and built-in collision detection.
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