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<title>pkgsrc/devel/ruby-SDL, branch pkgsrc_2008Q2</title>
<subtitle>[no description]</subtitle>
<id>https://git.osdyson.ru/mirror/pkgsrc/atom?h=pkgsrc_2008Q2</id>
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<updated>2008-04-23T17:03:49Z</updated>
<entry>
<title>Update devel/ruby-SDL to 2.0.1.  Changes from version 1.3.1 include:</title>
<updated>2008-04-23T17:03:49Z</updated>
<author>
<name>jlam</name>
<email>jlam</email>
</author>
<published>2008-04-23T17:03:49Z</published>
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<id>urn:sha1:a9c0cd3a06a1bac28addf4c1431df293f8da595a</id>
<content type='text'>
+ Change MAINTAINER to pkgsrc-users@NetBSD.org on advice from &lt;taca&gt;
  in private email.

* raise SDL::Surface::VideoMemoryLost when video memory is lost when
  calling SDL::Surface.blit

* Remove Old SDL::Event, and rename SDL::Event2 to SDL::Event

Reorganize methods by moving them into modules/namesspaces that are
more relevant:
* GL_RED_SIZE -&gt; GL::RED_SIZE
* GL_GREEN_SIZE -&gt; GL::GREEN_SIZE
* GL_BLUE_SIZE -&gt; GL::BLUE_SIZE
* GL_ALPHA_SIZE -&gt; GL::ALPHA_SIZE
* GL_BUFFER_SIZE -&gt; GL::BUFFER_SIZE
* GL_DOUBLEBUFFER -&gt; GL::DOUBLEBUFFER
* GL_DEPTH_SIZE -&gt; GL::DEPTH_SIZE
* GL_STENCIL_SIZE -&gt; GL::STENCIL_SIZE
* GL_ACCUM_RED_SIZE -&gt; GL::ACCUM_RED_SIZE
* GL_ACCUM_GREEN_SIZE -&gt; GL::ACCUM_GREEN_SIZE
* GL_ACCUM_BLUE_SIZE -&gt; GL::ACCUM_BLUE_SIZE
* GL_ACCUM_ALPHA_SIZE -&gt; GL::ACCUM_ALPHA_SIZE
* SDL.get_GL_attr -&gt; SDL::GL.get_attr
* SDL.set_GL_attr -&gt; SDL::GL.set_attr
* SDL.GL_swap_buffers -&gt; SDL::GL.swap_buffers
* SDL.auto_lock? -&gt; SDL::Surface.auto_lock?
* SDL.auto_lock_on -&gt; SDL::Surface.auto_lock_on
* SDL.auto_lock_off -&gt; SDL::Surface.auto_lock_off
* SDL.transform_blit -&gt; SDL::Surface#transform_blit
* SDL.blitSurface -&gt; SDL::Surface.blit
* SDL.get_video_surface -&gt; SDL::Screen.get
* SDL.set_video_mode -&gt; SDL::Screen.open
* SDL.check_video_mode -&gt; SDL::Screen.check_mode
* SDL.list_modes -&gt; SDL::Screen.list_modes
* SDL.set_gamma -&gt; SDL::Screen.set_gamma
* SDL.get_gamma_ramp -&gt; SDL::Screen.get_gamma_ramp
* SDL.set_gamma_ramp -&gt; SDL::Screen.set_gamma_ramp
* SDL.video_driver_name -&gt; SDL::Screen.driver_name
* SDL.video_info -&gt; SDL::Screen.info
* SDL::Surface#get_rgb -&gt; SDL::PixelFormat#get_rgb
* SDL::Surface#get_rgba -&gt; SDL::PixelFormat#get_rgba
* SDL::Surface#map_rgb -&gt; SDL::PixelFormat#map_rgb
* SDL::Surface#map_rgba -&gt; SDL::PixelFormat#map_rgba
* SDL::Surface#get_palette -&gt; SDL::PixelFormat#palette
* SDL::Surface#bpp -&gt; SDL::PixelFormat#bpp
* SDL::Surface#bytes_per_pixel -&gt; SDL::PixelFormat#bytes_per_pixel
* SDL::Surface#[RGBA]mask -&gt; SDL::PixelFormat#[RGBA]mask
* SDL::Surface#[RGBA]shift -&gt; SDL::PixelFormat#[RGBA]shift
* SDL::Surface#[RGBA]loss -&gt; SDL::PixelFormat#[RGBA]loss
* SDL::Surface#colorkey -&gt; SDL::PixelFormat#colorkey
* SDL::Surface#alpha -&gt; SDL::PixelFormat#alpha

Add following methods
* SDL::Surface#load_bmp_from_string
* SDL::Surface#load_from_string
* SDL::Mixer::Wave#load_from_string
* SDL::Mixer.playing_channels
* SDL::Surface#destroy
* SDL::Joystick#close
* SDL::Mixer#close
* SDL::Mixer::Wave#destroy
* SDL::Mixer::Music#destroy

Remove following methods
* SDL::Surface#draw_ellispe
* SDL::Surface#draw_filled_ellispe
* SDL::Surface#rotate_surface
* SDL::Surface#rotate_scaled_surface
* SDL.rotate
* SDL.rotate_blit
* SDL.rotate_scaled_blit
* SDL.rotate_xy_scaled

Change behavior of following methods
* SDL::Surface#draw_line
* SDL::Surface#draw_circle
* SDL::Surface#draw_rect
* SDL::Surface#draw_ellipse
* SDL::Surface#draw_bezier
</content>
</entry>
<entry>
<title>Install as a gem using the pkgsrc rubygem.mk framework instead of</title>
<updated>2008-04-04T15:30:00Z</updated>
<author>
<name>jlam</name>
<email>jlam</email>
</author>
<published>2008-04-04T15:30:00Z</published>
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<id>urn:sha1:bb91d465009f79ffc1ee660432fbd12aad691235</id>
<content type='text'>
directly into site_ruby.
</content>
</entry>
<entry>
<title>Importing ruby-SDL package.</title>
<updated>2007-09-21T10:14:37Z</updated>
<author>
<name>taca</name>
<email>taca</email>
</author>
<published>2007-09-21T10:14:37Z</published>
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<id>urn:sha1:a021e9ef7995494f023c5dc3deeae1a64a6a2fbb</id>
<content type='text'>
Ruby/SDL is the ruby extension library to use SDL.
SDL(Simple DirectMedia Layer) is a cross-platform multimedia library
designed to provide fast access to the graphics framebuffer and audio
device. See http://www.libsdl.org/ if you want to know SDL in detail.

Fix long standing PR pkg/30858.

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