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<title>pkgsrc/games, branch pkgsrc-2014Q2</title>
<subtitle>[no description]</subtitle>
<id>https://git.osdyson.ru/mirror/pkgsrc/atom?h=pkgsrc-2014Q2</id>
<link rel='self' href='https://git.osdyson.ru/mirror/pkgsrc/atom?h=pkgsrc-2014Q2'/>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/'/>
<updated>2014-06-29T04:10:55Z</updated>
<entry>
<title>Fix tautological comparison and (maybe) macos build.</title>
<updated>2014-06-29T04:10:55Z</updated>
<author>
<name>dholland</name>
<email>dholland@pkgsrc.org</email>
</author>
<published>2014-06-29T04:10:55Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=58a5d97ef4e29d6b33086282262560816a4c9e4b'/>
<id>urn:sha1:58a5d97ef4e29d6b33086282262560816a4c9e4b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes 3.3.1.2:</title>
<updated>2014-06-14T10:13:46Z</updated>
<author>
<name>adam</name>
<email>adam@pkgsrc.org</email>
</author>
<published>2014-06-14T10:13:46Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=0e51afb75e98d294394e4384cbcb27cfa15375ef'/>
<id>urn:sha1:0e51afb75e98d294394e4384cbcb27cfa15375ef</id>
<content type='text'>
- fixed bug that prevents running the game on Mac OS X "Mavericks"
- improved behaviour on restart after failing on a broken level set
- improved general error handling with reference to error message file</content>
</entry>
<entry>
<title>Install fonts into default installation path. Bump PKGREVISION.</title>
<updated>2014-06-01T16:52:08Z</updated>
<author>
<name>wiz</name>
<email>wiz@pkgsrc.org</email>
</author>
<published>2014-06-01T16:52:08Z</published>
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<id>urn:sha1:583f9cd814110e8f73b7fb76a3c0eb70e1622159</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update reference to font installation path. Bump PKGREVISION.</title>
<updated>2014-06-01T16:48:50Z</updated>
<author>
<name>wiz</name>
<email>wiz@pkgsrc.org</email>
</author>
<published>2014-06-01T16:48:50Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=2015234ce625ec44afa1bc4d574ea114da82e6f6'/>
<id>urn:sha1:2015234ce625ec44afa1bc4d574ea114da82e6f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update onscripter to 20140504.</title>
<updated>2014-06-01T15:50:21Z</updated>
<author>
<name>tsutsui</name>
<email>tsutsui@pkgsrc.org</email>
</author>
<published>2014-06-01T15:50:21Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=322ed0f00d896518de9b84af02fcf6b7a613bd41'/>
<id>urn:sha1:322ed0f00d896518de9b84af02fcf6b7a613bd41</id>
<content type='text'>
Upstream changes (no English changelog):

20140504:
 - fix a bug that can't read in label information in some particular cases
 - fix warnings by gcc-4.7.2

20140422 (serious bug fix):
 - fix a bug slippled in 20140406 that prevents save from mouse
   right click menu

20140406:
 - fix incorrect movie URLs on Android version
 - fix a bug in savegame insns that handles a 32 bit integer
   for save data differently from the original nscripter
 - improve bgm and mp3loop insns to support
   "(time from the start of bgm)filename" format for loop bgm
 - fix a bug in skip insn that causes infinite loop when 0 is passed
 - implement menu_clock_def and menu_click_page insns
 - fix a bug in textgosub insn that doesn't return to the labeled insn
   specfied by "return *label" format</content>
</entry>
<entry>
<title>Clang for some reason is not a GCC release, but trust it to work anyway.</title>
<updated>2014-05-30T11:32:56Z</updated>
<author>
<name>joerg</name>
<email>joerg@pkgsrc.org</email>
</author>
<published>2014-05-30T11:32:56Z</published>
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<id>urn:sha1:dcf72b62f4117cd069e06ae45f77c7d0fa8ada73</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bump for perl-5.20.0.</title>
<updated>2014-05-29T23:35:13Z</updated>
<author>
<name>wiz</name>
<email>wiz@pkgsrc.org</email>
</author>
<published>2014-05-29T23:35:13Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=748acb2c4ac89a5af04946df5ba5f11140726d65'/>
<id>urn:sha1:748acb2c4ac89a5af04946df5ba5f11140726d65</id>
<content type='text'>
Do it for all packages that
* mention perl, or
* have a directory name starting with p5-*, or
* depend on a package starting with p5-
like last time, for 5.18, where this didn't lead to complaints.
Let me know if you have any this time.</content>
</entry>
<entry>
<title>Updated to latest release, 1.2.0. Requires LuaJIT2 and the SDL2 verions of</title>
<updated>2014-05-18T20:22:19Z</updated>
<author>
<name>rodent</name>
<email>rodent@pkgsrc.org</email>
</author>
<published>2014-05-18T20:22:19Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=1b26f4f4e96c09a80431e60599795c4342b551e4'/>
<id>urn:sha1:1b26f4f4e96c09a80431e60599795c4342b551e4</id>
<content type='text'>
the SDL packages. From ChangeLog:

Engine changes
--------------

* Upgrade to SDL 2 (#262). Thanks Vlag.
* Accelerate video operations in GPU if available. Expect huge speedups.
* Add the hq2x, hq3 and hq4x pixel filter algorithms as new video modes.
* Make the window resizable (#338).
* Use LuaJIT if available instead of vanilla Lua for better performance.
* New map entity type: custom entities, fully scripted (#323).
* Conveyor belts are now called streams and can be non-blocking (#288).
* Collision rules of streams (conveyor belts) are now like holes.
* Rewrite the main loop with a constant timestep (#351).
* Show a dialog box in case of fatal error.
* The "wide" video modes do not exist anymore. SDL2 does the job now.
* Fix enemy:on_hurt() that was wrongly called when immobilized.
* Fix life and money exceeding the max when the max changes (#355).
* Make stairs sounds optional (#364).
* Make more checks in sprite files to avoid crashes (#357).
* Fix RandomMovement speed that was not taken into account (#361).
* Set the default speed of StraightMovement to 32 instead of 0 (#343).
* The size of all map entities must be a multiple of 8 (#358).
* Thrown entities (pots, bombs...) can now fall to a lower layer (#349).
* Running into a crystal or a solid switch now activates it (#193).
* The hero can now jump over distant crystal blocks (#42).
* The shield no longer protects while using the sword or carrying (#192).
* Fix collisions detected on disabled entities (#455).
* Fix pixel collisions coordinates when sprites move (#372).
* Fix a slowness when loading maps (#374).
* Fix crash when accessing a map not active anymore (#371).
* Fix crash when changing the movement of the hero (#392).
* Fix crash when calling hero:start_treasure() with wrong parameters (#391).
* Fix crash when calling game:has/get/set_ability() with wrong name (#408).
* Fix a crash when creating two entities with the same name (#370).
* Fix issues with unobtainable treasures.
* Fix the starting location wrongly saved with special destinations (#375).
* Fix map:set_tileset() sometimes moving the hero near the map border (#400).
* Fix enemies stuck on blocks (#360).
* Fix enemies stuck on crystal blocks (#41).
* Fix human NPCs not automatically showing "walking" when moving (#336).
* Fix the hero leaving the grabbing state even while the game is suspended.
* Fix low walls in dynamic tiles behaving like normal walls.
* Fix wrong collisions of right-up and left-down diagonal jumpers.
* Fix jumpers that could be traversed sideways (#481).
* Fix blocks no longer stopping when aligned on the grid since Solarus 0.9.3.
* Fix entities not always shown when they have no optimization distance.
* Call hero:on_removed() and stop hero timers when stopping the game (#421).
* Don't die if the map or destination saved no longer exists (#301).
* Don't die if a map has no destination. Show an error and go to 0,0 instead.
* Don't die if hero:teleport() attempts to go to a non-existing place.
* Don't die if attempting to start a game without map.
* Don't die if attempting to start a non-existing dialog.

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.1_to_1.2/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Languages: New syntax of strings.dat easier to read and parse (#170).
* Maps: The world property is now optional (#128).
* Maps: Destructibles no longer have subtypes, they are customizable (#270).
* Maps: Rename entity shop_item to shop_treasure.
* Maps: Rename entity conveyor_belt to stream with new features (#288).
* Maps: Teletransporters transition property is now a string (#402).
* Maps: Walls have a new property "stops_projectiles".
* Sounds: Running into a wall now plays a sound other than "explosion" (#297).

Lua API changes
---------------

Changes that introduce incompatibilities:

* Video mode names have changed: no more wide, fullscreen ou windowed names.
* sol.video.switch_mode() no longer changes the fullscreen flag.
* surface:set_transparency_color() no longer exists. Use surface:clear().
* sol.audio.play_music("none") is replaced by sol.audio.play_music(nil).
* on_key_pressed() and on_character_pressed() are now both called (#344).
* Destructible objects no longer show hardcoded dialogs (#270).
* map:create_destructible() has no hardcoded subtypes anymore (#270).
* map:create_teletransporter(): the transition is now a string (#402).
* map:create_shop_item() is replaced by map:create_shop_treasure().
* map:create_conveyor_belt() is replaced by map:create_stream() (#288).
* The state "conveyor belt" no longer exists in hero:get_state() (#288).
* The built-in strength of the sword has changed (#426).
* Bosses are not initially disabled anymore (#448).
* Call enemy:on_hurt() before enemy:on_dying() (#325).
* enemy:on_hurt() no longer takes a life_lost parameter (#426).
* The built-in defense of the tunic has changed (#428).
* enemy:get/set_magic_damage() no longer exists (#428).
* hero:start_hurt() no longer takes a magic parameter (#428).
* hero:start_hurt() now hurts the hero even when enemies cannot.
* Enemies have now a default size of 16x16 and origin of 8,13 (#354).
* The size of enemies must be a multiple of 8 (#358).
* item:on_pickable_movement_changed replaced by pickable:on_movement_changed.
* pickable:get_treasure() now returns the item instead of the item's name.
* Timers: returning true in the callback now repeats the timer (#152).
* sol.timer.start() now always returns the timer, even if its delay is zero.

Changes that do not introduce incompatibilities:

* New Lua type and methods for custom map entities.
* New API of destructible objects, fully customizable now (#270).
* Colors now take an optional alpha value as fourth component.
* New functions sol.video.get/set/reset_window_size().
* New method surface:clear().
* Add loop and callback features to sol.audio.play_music() (#280).
* New function sol.main.get_metatable(), allows to implement shared behaviors.
* The lifetime of a menu can now be another menu.
* New method menu:is_started().
* Attempt to stop a menu already stopped is no longer an error.
* New method map:get_hero() (#362).
* map:get_world() can now return nil because the world is now optional (#128).
* map:create_wall() accepts a new property "stops_projectiles".
* Entity names are now auto-incremented to simplify their creation.
* New method entity:get_game() (#363).
* New methods entity:bring_to_front() and entity:bring_to_back() (#273).
* entity:test_obstacles() now takes an optional layer parameter.
* New methods enemy:get_attack_consequence(), get_attack_consequence_sprite().
* The event entity:on_created() is now called for all types of entities.
* New event enemy:on_hurt_by_sword() to customize the sword strength (#426).
* New event enemy:on_attacking_hero() to customize attacks (#356).
* New event enemy:on_hurting_hero() to customize hurting the hero (#428).
* New event hero:on_hurt() to customize the defense of the equipment (#428).
* hero:start_hurt() now takes an optional entity and sprite (#417).
* New methods hero:is/set_invincible() and hero:is/set_blinking() (#418).
* New methods hero:get/set_animation() to set custom animations (#155).
* New methods hero:get/set_sword_sound_id() to change the sword sound (#155).
* New methods to set custom tunic, sword and shield sprites (#155).
* New event sensor:on_left() (#339).
* New event block:on_moving() (#334).
* New functions to get/set the properties of teletransporters (#403).
* New functions to get/set the properties of blocks.
* New methods to simulate game commands, by mrunderhill (#382).
* New event sensor:on_left() (#339).
* New event block:on_moving() (#334).
* New event teletransporter:on_activated() (#312).
* New event destination:on_activated() (#312).
* movement:on_position_changed() now takes x and y parameters (#342).
* Fix movement:start() raising an error if the optional callback is nil.
* Fix random_movement:get_max_radius() that was not working.
* Check the parameter sign in game:add/remove life/money/magic (#416).
* Check the parameter sign in item:add/remove_amount.
* Fix timer:is_suspended_with_map() that was not working.
* Fix crash when calling timer:set_suspended_with_map() without game started.
* New methods timer:get/set_remaining_time.
* New function sol.main.get_elapsed_time() to get the simulated time (#424).
* New function sol.input.get_key_modifiers() to get the key modifiers state.

Solarus Quest Editor changes
----------------------------

* The editor is now built with Maven (#365).
* Multiple entities can now be resized at the same time (#405).
* Copy-pasting entities now pastes them at the cursor (#404).
* The map view can now be dragged using the middle mouse button (#413).
* Zoom in/out in the map view using the middle mouse wheel (rekcah1986).
* Add buttons to edit or refresh the tileset from the map view (#425).
* The tileset view can now be dragged using the middle mouse button (#427).
* Selecting a tile now highlights its pattern in the tileset view (#290).
* Ctrl/Shift+click even on an entity now starts a selection rectangle (#410).
* Tile patterns can now be moved in the tileset editor (#422).
* The id and name of a new resource and now asked in a single dialog (#321).
* Show the old value in the dialog to change an id/name (#468) (rekcah1986).
* The order of resources in the quest tree can now be changed (#319).
* Increase the stepsize when scrolling the map view.
* Center the dialog of editing an entity (#443).
* Add a scroller to dialogs that are too high (#437) (rekcah1986).
* Show the map or tileset name in the "do you want to save" dialog.
* Show quest name and resource ids in the tree view (thanks rekcah1986).
* Don't place new tiles below other entities if there are some (#461).
* Fix hidden entities getting selected when clicked (#460).
* Fix selecting entities losing their order when changing the layer.
* Fix NullPointerException when canceling the Open Project dialog.
* Fix freeze if tiles don't exist when changing the tileset of a map.
* Fix the tree not refreshing when deleting a resource (#335).
* Fix the tileset editor not always showing the save dialog on closing.
* Fix the num_columns property of sprites wrongly parsed.
* Fix wrong displaying of right-up and left-down diagonal jumpers.
* Switches, crystals and crystal blocks now show their actual sprite (#376).</content>
</entry>
<entry>
<title>Bump applications PKGREVISIONs for python users that might be using</title>
<updated>2014-05-17T16:10:41Z</updated>
<author>
<name>wiz</name>
<email>wiz@pkgsrc.org</email>
</author>
<published>2014-05-17T16:10:41Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=4febfda7ebbac97cc3ec2a609241dcffc1acdf26'/>
<id>urn:sha1:4febfda7ebbac97cc3ec2a609241dcffc1acdf26</id>
<content type='text'>
python3, since the default changed from python33 to python34.

I probably bumped too many. I hope I got them all.</content>
</entry>
<entry>
<title>Revbump after updating graphics/giflib</title>
<updated>2014-05-15T14:41:45Z</updated>
<author>
<name>adam</name>
<email>adam@pkgsrc.org</email>
</author>
<published>2014-05-15T14:41:45Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=32da13e2a68415b08c352701e3dbab451045e8dd'/>
<id>urn:sha1:32da13e2a68415b08c352701e3dbab451045e8dd</id>
<content type='text'>
</content>
</entry>
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