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<title>pkgsrc/graphics/clutter-box2d, branch TNF</title>
<subtitle>[no description]</subtitle>
<id>https://git.osdyson.ru/mirror/pkgsrc/atom?h=TNF</id>
<link rel='self' href='https://git.osdyson.ru/mirror/pkgsrc/atom?h=TNF'/>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/'/>
<updated>2008-12-14T11:02:30Z</updated>
<entry>
<title>Import clutter-box2d-0.8.0 as graphics/clutter-box2d.</title>
<updated>2008-12-14T11:02:30Z</updated>
<author>
<name>obache</name>
<email>obache@pkgsrc.org</email>
</author>
<published>2008-12-14T11:02:30Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=5bc24ee34f158cd617603e96689894d3654c52ae'/>
<id>urn:sha1:5bc24ee34f158cd617603e96689894d3654c52ae</id>
<content type='text'>
A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.

Features:
  - Children of the ClutterBox2d group can be simulated as static or dynamic
    rigid bodies. Collision detection.
  - Specifying the gravity of the world.
  - play/pause control over the box2d physics engine
  - Setting linear and angular velocities of simulated children.
  - automatic position synchronization between clutter and box2d.
  - joints
      - prismatic.
      - revolute.
      - distance (spring)
      - mouse (for dragging objects around and manipulating them).</content>
</entry>
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