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<title>pkgsrc/graphics/glitz, branch TNF</title>
<subtitle>[no description]</subtitle>
<id>https://git.osdyson.ru/mirror/pkgsrc/atom?h=TNF</id>
<link rel='self' href='https://git.osdyson.ru/mirror/pkgsrc/atom?h=TNF'/>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/'/>
<updated>2004-04-27T12:11:43Z</updated>
<entry>
<title>Glitz is a portable 2D graphics library that uses OpenGL to render hardware</title>
<updated>2004-04-27T12:11:43Z</updated>
<author>
<name>adam</name>
<email>adam@pkgsrc.org</email>
</author>
<published>2004-04-27T12:11:43Z</published>
<link rel='alternate' type='text/html' href='https://git.osdyson.ru/mirror/pkgsrc/commit/?id=b6b23718b27c04cfa392eaa08486adbfca164628'/>
<id>urn:sha1:b6b23718b27c04cfa392eaa08486adbfca164628</id>
<content type='text'>
accelerated graphics.  It supports many of the latest OpenGL features, such as
efficient off-screen rendering using pbuffers. Rendering can be carried out by
arbitrary OpenGL layers, thanks to glitz's extensible backend system.

Glitz is designed to match the X Render Extension semantics and provides
a general way for accelerating this imaging model.  Glitz can be used as
a stand-alone layer above OpenGL but is also designed to act as a backend for
cairo, providing it with OpenGL accelerated output.</content>
</entry>
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