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author | wiz <wiz@pkgsrc.org> | 2003-03-26 22:48:26 +0000 |
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committer | wiz <wiz@pkgsrc.org> | 2003-03-26 22:48:26 +0000 |
commit | 1db9caa6fe02a8f4eb58cee0ddb808e9ebbf66e4 (patch) | |
tree | 30ae1447cc11e180066e202b467203fdabf41e4f | |
parent | eb8b1b42241b9a38929aa6c06ca187bfee42af4b (diff) | |
download | pkgsrc-1db9caa6fe02a8f4eb58cee0ddb808e9ebbf66e4.tar.gz |
Initial import of SDL_sound, provided by Quentin Garnier in PR 20565.
From the DESCR:
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as .WAV and .MP3. It is meant to make the
programmer's sound playback tasks simpler. The programmer gives
SDL_sound a filename, or feeds it data directly from one of many
sources, and then reads the decoded waveform data back at her
leisure. If resource constraints are a concern, SDL_sound can
process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single
pointer to the whole waveform. SDL_sound can also handle sample
rate, audio format, and channel conversion on-the-fly and behind-the-
scenes, if the programmer desires.
-rw-r--r-- | audio/SDL_sound/DESCR | 11 | ||||
-rw-r--r-- | audio/SDL_sound/Makefile | 23 | ||||
-rw-r--r-- | audio/SDL_sound/PLIST | 9 | ||||
-rw-r--r-- | audio/SDL_sound/buildlink2.mk | 25 | ||||
-rw-r--r-- | audio/SDL_sound/distinfo | 4 |
5 files changed, 72 insertions, 0 deletions
diff --git a/audio/SDL_sound/DESCR b/audio/SDL_sound/DESCR new file mode 100644 index 00000000000..b9bd948a878 --- /dev/null +++ b/audio/SDL_sound/DESCR @@ -0,0 +1,11 @@ +SDL_sound is a library that handles the decoding of several popular +sound file formats, such as .WAV and .MP3. It is meant to make the +programmer's sound playback tasks simpler. The programmer gives +SDL_sound a filename, or feeds it data directly from one of many +sources, and then reads the decoded waveform data back at her +leisure. If resource constraints are a concern, SDL_sound can +process sound data in programmer-specified blocks. Alternately, +SDL_sound can decode a whole sound file and hand back a single +pointer to the whole waveform. SDL_sound can also handle sample +rate, audio format, and channel conversion on-the-fly and behind-the- +scenes, if the programmer desires. diff --git a/audio/SDL_sound/Makefile b/audio/SDL_sound/Makefile new file mode 100644 index 00000000000..dbb68f5b080 --- /dev/null +++ b/audio/SDL_sound/Makefile @@ -0,0 +1,23 @@ +# $NetBSD: Makefile,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $ +# + +DISTNAME= SDL_sound-1.0.0 +CATEGORIES= audio +MASTER_SITES= http://icculus.org/SDL_sound/downloads/ + +MAINTAINER= cube@cubidou.net +HOMEPAGE= http://icculus.org/SDL_sound/ +COMMENT= SDL library to handle the decoding of different file formats + +GNU_CONFIGURE= YES +USE_X11= YES +USE_LIBTOOL= YES +LIBTOOL_OVERRIDE= ${WRKSRC}/libtool + +USE_BUILDLINK2= YES + +.include "../../audio/libmikmod/buildlink2.mk" +.include "../../audio/libvorbis/buildlink2.mk" +.include "../../devel/SDL/buildlink2.mk" +.include "../../devel/smpeg/buildlink2.mk" +.include "../../mk/bsd.pkg.mk" diff --git a/audio/SDL_sound/PLIST b/audio/SDL_sound/PLIST new file mode 100644 index 00000000000..6f1a95c7315 --- /dev/null +++ b/audio/SDL_sound/PLIST @@ -0,0 +1,9 @@ +@comment $NetBSD: PLIST,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $ +bin/playsound +include/SDL/SDL_sound.h +lib/libSDL_sound-1.0.so +lib/libSDL_sound-1.0.so.0 +lib/libSDL_sound-1.0.so.0.0 +lib/libSDL_sound.a +lib/libSDL_sound.la +lib/libSDL_sound.so diff --git a/audio/SDL_sound/buildlink2.mk b/audio/SDL_sound/buildlink2.mk new file mode 100644 index 00000000000..0f4391f8268 --- /dev/null +++ b/audio/SDL_sound/buildlink2.mk @@ -0,0 +1,25 @@ +# $NetBSD: buildlink2.mk,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $ + +.if !defined(SDL_SOUND_BUILDLINK2_MK) +SDL_SOUND_BUILDLINK2_MK= # defined + +BUILDLINK_PACKAGES+= SDL_sound +BUILDLINK_DEPENDS.SDL_sound?= SDL_sound>=1.0.0 +BUILDLINK_PKGSRCDIR.SDL_sound?= ../../audio/SDL_sound + +EVAL_PREFIX+= BUILDLINK_PREFIX.SDL_sound=SDL_sound +BUILDLINK_PREFIX.SDL_sound_DEFAULT= ${LOCALBASE} +BUILDLINK_FILES.SDL_sound= include/SDL/SDL_sound.h +BUILDLINK_FILES.SDL_sound+= lib/libSDL_sound-* +BUILDLINK_FILES.SDL_sound+= lib/libSDL_sound.* + +.include "../../audio/libmikmod/buildlink2.mk" +.include "../../audio/libvorbis/buildlink2.mk" +.include "../../devel/SDL/buildlink2.mk" +.include "../../devel/smpeg/buildlink2.mk" + +BUILDLINK_TARGETS+= SDL_sound-buildlink + +SDL_sound-buildlink: _BUILDLINK_USE + +.endif # SDL_SOUND_BUILDLINK2_MK diff --git a/audio/SDL_sound/distinfo b/audio/SDL_sound/distinfo new file mode 100644 index 00000000000..1aee55cddf7 --- /dev/null +++ b/audio/SDL_sound/distinfo @@ -0,0 +1,4 @@ +$NetBSD: distinfo,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $ + +SHA1 (SDL_sound-1.0.0.tar.gz) = ec0651919b1d5337dc69a70f181e2827be24dde7 +Size (SDL_sound-1.0.0.tar.gz) = 952534 bytes |