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author | reed <reed> | 2004-01-02 20:51:50 +0000 |
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committer | reed <reed> | 2004-01-02 20:51:50 +0000 |
commit | d4dde6dd6cdf233277ccda21adfc2607c7613aae (patch) | |
tree | e1da4095368bfa234564efd94465f3e5f849142c | |
parent | d01fd2a880911ee302bd68e1d1f0700a6b3c9a7e (diff) | |
download | pkgsrc-d4dde6dd6cdf233277ccda21adfc2607c7613aae.tar.gz |
Fix spelling typo (mulitple).
-rw-r--r-- | games/finalbattle/DESCR | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/finalbattle/DESCR b/games/finalbattle/DESCR index 4e05349b528..e69bd462674 100644 --- a/games/finalbattle/DESCR +++ b/games/finalbattle/DESCR @@ -7,7 +7,7 @@ selection window, a ship's-computer and player-to-player communications window, and a ship upgrade status window. The game uses the X network protocol to display graphics and receive -player input from mulitple servers. Only one client is running and is in +player input from multiple servers. Only one client is running and is in control of the entire game. Temporary clients can also be ran which simply send a message to the main client telling it to add a server to the game. If there is space in the game, and the main client can access your |