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authorcube <cube@pkgsrc.org>2004-01-18 13:51:15 +0000
committercube <cube@pkgsrc.org>2004-01-18 13:51:15 +0000
commit576534810a11fcdb358e474743524aa55d7cff43 (patch)
tree6fde7cbafe42b2be12fc33da0db7b7cb44675041 /audio/SDL_sound/buildlink2.mk
parentd1c8423741c6efda257a5d21468cb92220de45e4 (diff)
downloadpkgsrc-576534810a11fcdb358e474743524aa55d7cff43.tar.gz
Update to version 1.0.1, and fix gcc-3 bug in configure script.
Changes: 10102003 - Changed some SDL_Error()s to __Sound_SetError() in new DLS code to fix linking issues. 10052003 - Fixed memory corruption when freeing DLS instruments, and bug when timidity is initialized multiple times (Thanks, Sam!). 09252003 - Sam Lantinga added support for DLS instruments to the MIDI decoder. 09132003 - Happy September. Added Speex (.spx) decoder. 08052003 - Fixed MIDI decoder on bigendian systems. 03102003 - Never actually created samplelist_mutex (Thanks, Glenn Maynard!). 01122003 - Fix to smpeg.c's rewinding code (Thanks, Eric). 12212002 - Fixed ogg.c to decode a full buffer at a time instead of one ogg packet per call, and mikmod has a check during initialization to prevent a clash with SDL_mixer (Thanks, Eric). 12092002 - Changed Sound_Init()'s call to SDL_Init() to SDL_InitSubSystem(), to prevent unwanted use of the SDL parachute (thanks, Glenn).
Diffstat (limited to 'audio/SDL_sound/buildlink2.mk')
-rw-r--r--audio/SDL_sound/buildlink2.mk4
1 files changed, 2 insertions, 2 deletions
diff --git a/audio/SDL_sound/buildlink2.mk b/audio/SDL_sound/buildlink2.mk
index 18d80198b21..1a4773af43b 100644
--- a/audio/SDL_sound/buildlink2.mk
+++ b/audio/SDL_sound/buildlink2.mk
@@ -1,10 +1,10 @@
-# $NetBSD: buildlink2.mk,v 1.5 2003/12/08 14:41:38 wiz Exp $
+# $NetBSD: buildlink2.mk,v 1.6 2004/01/18 13:51:15 cube Exp $
.if !defined(SDL_SOUND_BUILDLINK2_MK)
SDL_SOUND_BUILDLINK2_MK= # defined
BUILDLINK_PACKAGES+= SDL_sound
-BUILDLINK_DEPENDS.SDL_sound?= SDL_sound>=1.0.0nb4
+BUILDLINK_DEPENDS.SDL_sound?= SDL_sound>=1.0.1
BUILDLINK_PKGSRCDIR.SDL_sound?= ../../audio/SDL_sound
EVAL_PREFIX+= BUILDLINK_PREFIX.SDL_sound=SDL_sound