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authorwiz <wiz@pkgsrc.org>2010-03-03 22:29:34 +0000
committerwiz <wiz@pkgsrc.org>2010-03-03 22:29:34 +0000
commit25d2275bc5bfade930487f8c9830e64f3a27dd2e (patch)
treebe0d8bf20f595e986d1074c397bc259bdd10204f /audio/sfxr
parent92ad040fd9d94b79aedb678442bea0a98f6fb856 (diff)
downloadpkgsrc-25d2275bc5bfade930487f8c9830e64f3a27dd2e.tar.gz
Initial import of sfxr-1.1:
sfxr's original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done for the Ludum Dare gaming contest within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound.
Diffstat (limited to 'audio/sfxr')
-rw-r--r--audio/sfxr/DESCR9
-rw-r--r--audio/sfxr/Makefile41
-rw-r--r--audio/sfxr/PLIST8
-rw-r--r--audio/sfxr/distinfo5
4 files changed, 63 insertions, 0 deletions
diff --git a/audio/sfxr/DESCR b/audio/sfxr/DESCR
new file mode 100644
index 00000000000..e2179d4b383
--- /dev/null
+++ b/audio/sfxr/DESCR
@@ -0,0 +1,9 @@
+sfxr's original purpose was to provide a simple means of getting
+basic sound effects into a game for those people who were working
+hard to get their entries done for the Ludum Dare gaming contest
+within the 48 hours and didn't have time to spend looking for
+suitable ways of doing this.
+
+The idea was that they could just hit a few buttons in this
+application and get some largely randomized effects that were custom
+in the sense that the user could accept/reject each proposed sound.
diff --git a/audio/sfxr/Makefile b/audio/sfxr/Makefile
new file mode 100644
index 00000000000..1989002b86e
--- /dev/null
+++ b/audio/sfxr/Makefile
@@ -0,0 +1,41 @@
+# $NetBSD: Makefile,v 1.1.1.1 2010/03/03 22:29:34 wiz Exp $
+#
+
+DISTNAME= sfxr-sdl-1.1
+PKGNAME= ${DISTNAME:S/-sdl//}
+CATEGORIES= audio
+MASTER_SITES= http://www.drpetter.se/files/
+
+MAINTAINER= wiz@NetBSD.org
+HOMEPAGE= http://www.drpetter.se/project_sfxr.html
+COMMENT= Sound generator for 8-bit game sounds
+LICENSE= mit
+
+PKG_DESTDIR_SUPPORT= user-destdir
+
+USE_LANGUAGES= c++
+USE_TOOLS+= gmake pkg-config
+BUILD_TARGET= sfxr
+
+SUBST_CLASSES+= prefix
+SUBST_SED.prefix= -e "s,/usr,${PREFIX},g"
+SUBST_FILES.prefix= sdlkit.h main.cpp Makefile
+SUBST_STAGE.prefix= pre-build
+SUBST_MESSAGE.prefix= Fixing installation path.
+
+INSTALLATION_DIRS= bin share/sfxr share/applications share/doc/sfxr
+INSTALLATION_DIRS+= share/icons/hicolor/48x48/apps
+
+do-install:
+ ${INSTALL_PROGRAM} ${WRKSRC}/sfxr ${DESTDIR}${PREFIX}/bin
+ ${INSTALL_DATA} ${WRKSRC}/*.tga ${DESTDIR}${PREFIX}/share/sfxr
+ ${INSTALL_DATA} ${WRKSRC}/*.bmp ${DESTDIR}${PREFIX}/share/sfxr
+ ${INSTALL_DATA} ${WRKSRC}/sfxr.png ${DESTDIR}${PREFIX}/share/icons/hicolor/48x48/apps
+ ${INSTALL_DATA} ${WRKSRC}/sfxr.desktop ${DESTDIR}${PREFIX}/share/applications
+ ${INSTALL_DATA} ${WRKSRC}/readme.txt ${DESTDIR}${PREFIX}/share/doc/sfxr
+
+.include "../../devel/SDL/buildlink3.mk"
+.include "../../graphics/hicolor-icon-theme/buildlink3.mk"
+.include "../../sysutils/desktop-file-utils/desktopdb.mk"
+.include "../../x11/gtk2/buildlink3.mk"
+.include "../../mk/bsd.pkg.mk"
diff --git a/audio/sfxr/PLIST b/audio/sfxr/PLIST
new file mode 100644
index 00000000000..35b54400ee9
--- /dev/null
+++ b/audio/sfxr/PLIST
@@ -0,0 +1,8 @@
+@comment $NetBSD: PLIST,v 1.1.1.1 2010/03/03 22:29:34 wiz Exp $
+bin/sfxr
+share/applications/sfxr.desktop
+share/doc/sfxr/readme.txt
+share/icons/hicolor/48x48/apps/sfxr.png
+share/sfxr/font.tga
+share/sfxr/ld48.tga
+share/sfxr/sfxr.bmp
diff --git a/audio/sfxr/distinfo b/audio/sfxr/distinfo
new file mode 100644
index 00000000000..2566da88a6a
--- /dev/null
+++ b/audio/sfxr/distinfo
@@ -0,0 +1,5 @@
+$NetBSD: distinfo,v 1.1.1.1 2010/03/03 22:29:34 wiz Exp $
+
+SHA1 (sfxr-sdl-1.1.tar.gz) = 90b6df5be1bda79273b89e88be64c6ae63946638
+RMD160 (sfxr-sdl-1.1.tar.gz) = e92ad5c95d0d98d999e6bdf5fcd585d8fdd1109e
+Size (sfxr-sdl-1.1.tar.gz) = 18778 bytes