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author | adrianp <adrianp@pkgsrc.org> | 2007-01-03 12:46:01 +0000 |
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committer | adrianp <adrianp@pkgsrc.org> | 2007-01-03 12:46:01 +0000 |
commit | 6c79a801f1d4a1e2fd5dd06a6285b1c51473877d (patch) | |
tree | 6bc71a59ee132263c86e6bc62bcf21af9c3e0cf4 /chat/dccserver | |
parent | 80aa56b0e302f7f004f6f91394f5d7ac2afd161e (diff) | |
download | pkgsrc-6c79a801f1d4a1e2fd5dd06a6285b1c51473877d.tar.gz |
Update to 3.2.6
In brief:
Unreal3.2.6 Release Notes
==========================
==[ GENERAL INFORMATION ]==
- The purpose of the sections below (NEW, CHANGED, MINOR, etc) is to be a
SUMMARY of the changes in this release. There have been 80+ changes, and
trying to mention them all would be useless, see the Changelog for the full
list of changes.
==[ CHANGED ]==
- SSL: The server certificate and keys can now be reloaded via '/REHASH -ssl',
no restart needed anymore.
- loadmodule errors are improved
- Snomask 'N' will no longer show nick changes of U-lined servers
- Various doc updates ('/HELPOP ?EXTBANS', and some unreal32docs improvements)
==[ MAJOR BUGS FIXED ]==
- Crash if link::options::quarantine was used
- Another crash which could happen in some rare cases
- Throttling was not always being applied correctly
- Windows 2003: Fixed crash on-boot if no nameserver was set
- Windows: Fixed /RESTART not always working properly (leaving the ircd dead)
Diffstat (limited to 'chat/dccserver')
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