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authormycroft <mycroft@pkgsrc.org>2003-01-09 15:57:35 +0000
committermycroft <mycroft@pkgsrc.org>2003-01-09 15:57:35 +0000
commit0128895b973d7dc5e60f4321c3ece5b993562410 (patch)
tree459a76d8129fe39606de3a27ee58c2b200d06a65 /chat
parent1f91e92ecd0aba6ba5d5494fb5301fbe18acc41b (diff)
downloadpkgsrc-0128895b973d7dc5e60f4321c3ece5b993562410.tar.gz
Update from 4.5.3 to 4.5.4.
Team cannons could kill teammates with laser pulses. Fixed. On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet. The default score font was reduced from 15 to 13. When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets. Robots no longer try to go after players who aren't in playing mode. [Windows-specific stuff elided.]
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