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author | adam <adam@pkgsrc.org> | 2007-10-13 12:58:47 +0000 |
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committer | adam <adam@pkgsrc.org> | 2007-10-13 12:58:47 +0000 |
commit | 89644657019219f037e9064938ee23ae34d27a2d (patch) | |
tree | 418cc9ca974b0b7ee87ed531cd6e570a87e81ae2 /converters/cbmconvert | |
parent | 797a39161151bae5ab5371822c2de4a85077a378 (diff) | |
download | pkgsrc-89644657019219f037e9064938ee23ae34d27a2d.tar.gz |
Changes 3.2.4:
* fixed crash bug in toon drawing functions for large step offset values
* fixed some problems with displaying game panel when quick-loading tape
* fixed (experimental only) redrawing of every tile per frame (even if
unneeded) for the extended (R'n'D based) EMC graphics engine
* added optimization to only calculate element count for panel display
if really needed (that is, if element count values defined on panel)
* fixed problem with special editor door redraw when entering main menu
* fixed bug with displaying background for title messages on info screen
* some code cleanup for the extended (R'n'D based) EMC graphics engine
* fixed bug with CE action "move player" always resulting in player 4
if there was a CE action with no trigger player (because the player
element was calculated by using log_2() from trigger player bits with
the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
triggering player bit mask and handling all players in "move player"
* fixed bug when defined artwork cannot be found for artwork that has
default artwork cloned from other artwork (without default filename)
* added several fixes to the extended (R'n'D based) EMC graphics engine
* fixed broken editor copy and paste for custom elements between levels
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