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authordrochner <drochner>2001-03-23 12:36:53 +0000
committerdrochner <drochner>2001-03-23 12:36:53 +0000
commit14131a1f9ce275fe07b4d7981dbfcf70e0ae0b89 (patch)
tree3485ac3fe6b609d01875cf6715257f23dcdfd648 /cross/bfd-mdsetimage
parent950a9464a4c44fe7f217e60a17ffbf8506cbd85d (diff)
downloadpkgsrc-14131a1f9ce275fe07b4d7981dbfcf70e0ae0b89.tar.gz
update to 3.4.1
Changes: New: - fixed some Linux build problems - fixed some Windows build problems - GL_EXT_texture_env_dot3 extension (Gareth Hughes) Bug fixes: - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI - various state-update code changes needed for DRI bugs - disabled pixel transfer ops in glColorTable commands, not needed - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter - updated sources and fixed compile problems in widgets-mesa/ - GLX_PBUFFER enum value was wrong in glx.h - fixed a glColorMaterial lighting bug - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function - glXCopySubBufferMESA() Y position was off by one - Error checking of glTexSubImage3D() was broken (bug 128775) - glPopAttrib() didn't restore all derived Mesa state correctly - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL conformance problems at 16bpp. - clearing depth buffer with scissoring was broken, would segfault - OSMesaGetDepthBuffer() returned bad bytesPerValue value - fixed a line clipping bug (reported by Craig McDaniel) - fixed RGB color over/underflow bug for very tiny triangles Known problems: - NURBS or evaluator surfaces inside display lists don't always work
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