diff options
author | adam <adam@pkgsrc.org> | 2014-03-13 13:25:49 +0000 |
---|---|---|
committer | adam <adam@pkgsrc.org> | 2014-03-13 13:25:49 +0000 |
commit | f34fb27ca4f231b6ec007c862c3446eeb8b51692 (patch) | |
tree | 100ae2af58b7aa60382771e8b7b9e3eae6327227 /devel/SDL2/patches | |
parent | d75d46575eac129ee5ec2ae109c8cfbe6f20d323 (diff) | |
download | pkgsrc-f34fb27ca4f231b6ec007c862c3446eeb8b51692.tar.gz |
Changes 2.0.2:
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE)
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
Mac OS X:
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
Android:
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won't be available).
* Hotplugging support for joysticks
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
Diffstat (limited to 'devel/SDL2/patches')
-rw-r--r-- | devel/SDL2/patches/patch-CMakeLists.txt | 36 | ||||
-rw-r--r-- | devel/SDL2/patches/patch-src_cpuinfo_SDL_cpuinfo.c | 10 |
2 files changed, 23 insertions, 23 deletions
diff --git a/devel/SDL2/patches/patch-CMakeLists.txt b/devel/SDL2/patches/patch-CMakeLists.txt index b356e03b913..89e36773b4d 100644 --- a/devel/SDL2/patches/patch-CMakeLists.txt +++ b/devel/SDL2/patches/patch-CMakeLists.txt @@ -1,9 +1,9 @@ -$NetBSD: patch-CMakeLists.txt,v 1.2 2013/11/02 20:20:07 adam Exp $ +$NetBSD: patch-CMakeLists.txt,v 1.3 2014/03/13 13:25:49 adam Exp $ Allow in-tree build. Handle .dylib extension on Darwin. ---- CMakeLists.txt.orig 2013-08-12 02:57:53.000000000 +0000 +--- CMakeLists.txt.orig 2014-03-08 04:36:49.000000000 +0000 +++ CMakeLists.txt @@ -1,6 +1,3 @@ -if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) @@ -12,21 +12,21 @@ Handle .dylib extension on Darwin. cmake_minimum_required(VERSION 2.6) project(SDL2 C) -@@ -1213,10 +1213,15 @@ list(APPEND INCLUDE_FILES ${BIN_INCLUDE_ - install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2) - - if(SDL_SHARED) -+ if(APPLE) -+ set(SO_EXT "dylib") -+ else(APPLE) -+ set(SO_EXT "so") -+ endif(APPLE) - install(CODE " - execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink -- \"libSDL2-2.0.so\" \"libSDL2.so\")") -- install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}") -+ \"libSDL2-2.0.${SO_EXT}\" \"libSDL2.${SO_EXT}\")") -+ install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SO_EXT} DESTINATION "lib${LIB_SUFFIX}") - endif(SDL_SHARED) +@@ -1283,10 +1280,15 @@ install(FILES ${INCLUDE_FILES} DESTINATI if(NOT WINDOWS OR CYGWIN) + if(SDL_SHARED) ++ if(APPLE) ++ set(SO_EXT "dylib") ++ else(APPLE) ++ set(SO_EXT "so") ++ endif(APPLE) + install(CODE " + execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink +- \"libSDL2-2.0.so\" \"libSDL2.so\")") +- install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}") ++ \"libSDL2-2.0.${SO_EXT}\" \"libSDL2.${SO_EXT}\")") ++ install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SO_EXT} DESTINATION "lib${LIB_SUFFIX}") + endif() + if(FREEBSD) + # FreeBSD uses ${PREFIX}/libdata/pkgconfig diff --git a/devel/SDL2/patches/patch-src_cpuinfo_SDL_cpuinfo.c b/devel/SDL2/patches/patch-src_cpuinfo_SDL_cpuinfo.c index 3003024f3aa..bd64e3c65d5 100644 --- a/devel/SDL2/patches/patch-src_cpuinfo_SDL_cpuinfo.c +++ b/devel/SDL2/patches/patch-src_cpuinfo_SDL_cpuinfo.c @@ -1,15 +1,15 @@ -$NetBSD: patch-src_cpuinfo_SDL_cpuinfo.c,v 1.1 2013/11/02 20:20:07 adam Exp $ +$NetBSD: patch-src_cpuinfo_SDL_cpuinfo.c,v 1.2 2014/03/13 13:25:49 adam Exp $ Fix building on NetBSD and OpenBSD. ---- src/cpuinfo/SDL_cpuinfo.c.orig 2013-11-02 19:57:32.000000000 +0000 +--- src/cpuinfo/SDL_cpuinfo.c.orig 2014-03-08 04:36:51.000000000 +0000 +++ src/cpuinfo/SDL_cpuinfo.c -@@ -621,7 +621,7 @@ SDL_GetSystemRAM(void) +@@ -665,7 +665,7 @@ SDL_GetSystemRAM(void) #endif #ifdef HAVE_SYSCTLBYNAME if (SDL_SystemRAM <= 0) { --#ifdef __FreeBSD__ -+#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) +-#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) ++#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__) || defined(__OpenBSD__) #ifdef HW_REALMEM int mib[2] = {CTL_HW, HW_REALMEM}; #else |