diff options
author | rillig <rillig> | 2005-05-23 08:26:03 +0000 |
---|---|---|
committer | rillig <rillig> | 2005-05-23 08:26:03 +0000 |
commit | 88fbe0b4f045070c1d74e80e2ff7448527e556e4 (patch) | |
tree | a88b53a484071e09249ef5ae57e9f69b5ffb0a67 /devel/SDLmm | |
parent | 7caf0db822a5ebc4e6dc7732d45fa9bd3e9dea13 (diff) | |
download | pkgsrc-88fbe0b4f045070c1d74e80e2ff7448527e556e4.tar.gz |
Removed trailing white-space.
Diffstat (limited to 'devel/SDLmm')
-rw-r--r-- | devel/SDLmm/DESCR | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/devel/SDLmm/DESCR b/devel/SDLmm/DESCR index d37c8bde65f..1386469e76f 100644 --- a/devel/SDLmm/DESCR +++ b/devel/SDLmm/DESCR @@ -1,8 +1,8 @@ -SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is -a generic API that provides low level access to audio, keyboard, mouse, -joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple +SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is +a generic API that provides low level access to audio, keyboard, mouse, +joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being -platform independent as much as possible. +platform independent as much as possible. |