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authorrillig <rillig>2005-05-23 08:26:03 +0000
committerrillig <rillig>2005-05-23 08:26:03 +0000
commit88fbe0b4f045070c1d74e80e2ff7448527e556e4 (patch)
treea88b53a484071e09249ef5ae57e9f69b5ffb0a67 /devel/SDLmm
parent7caf0db822a5ebc4e6dc7732d45fa9bd3e9dea13 (diff)
downloadpkgsrc-88fbe0b4f045070c1d74e80e2ff7448527e556e4.tar.gz
Removed trailing white-space.
Diffstat (limited to 'devel/SDLmm')
-rw-r--r--devel/SDLmm/DESCR8
1 files changed, 4 insertions, 4 deletions
diff --git a/devel/SDLmm/DESCR b/devel/SDLmm/DESCR
index d37c8bde65f..1386469e76f 100644
--- a/devel/SDLmm/DESCR
+++ b/devel/SDLmm/DESCR
@@ -1,8 +1,8 @@
-SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is
-a generic API that provides low level access to audio, keyboard, mouse,
-joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple
+SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is
+a generic API that provides low level access to audio, keyboard, mouse,
+joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple
platforms.
SDLmm aims to stay as close as possible to the C API while taking advantage
of native C++ features like object orientation. We will also aim at being
-platform independent as much as possible.
+platform independent as much as possible.