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authorxtraeme <xtraeme@pkgsrc.org>2003-12-03 19:00:56 +0000
committerxtraeme <xtraeme@pkgsrc.org>2003-12-03 19:00:56 +0000
commitfb68212e17fd5a8adb32cd706b2d53792a2a6c63 (patch)
tree371c4cba445516618b825aceb4c1796adfee3850 /devel/ode/PLIST
parent631d4d6755b85bbec1e2284cb81b38489bac8967 (diff)
downloadpkgsrc-fb68212e17fd5a8adb32cd706b2d53792a2a6c63.tar.gz
Initial import of ode-0.039 from pkgsrc-wip.
ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.
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-rw-r--r--devel/ode/PLIST25
1 files changed, 25 insertions, 0 deletions
diff --git a/devel/ode/PLIST b/devel/ode/PLIST
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index 00000000000..415484f81f5
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+@comment $NetBSD: PLIST,v 1.1.1.1 2003/12/03 19:00:56 xtraeme Exp $
+include/ode/collision.h
+include/ode/collision_space.h
+include/ode/collision_trimesh.h
+include/ode/common.h
+include/ode/config.h
+include/ode/contact.h
+include/ode/error.h
+include/ode/geom.h
+include/ode/mass.h
+include/ode/matrix.h
+include/ode/memory.h
+include/ode/misc.h
+include/ode/objects.h
+include/ode/ode.h
+include/ode/odecpp.h
+include/ode/odecpp_collision.h
+include/ode/odecpp_old.h
+include/ode/odecpp_old_collision.h
+include/ode/odemath.h
+include/ode/rotation.h
+include/ode/space.h
+include/ode/timer.h
+lib/libode.a
+@dirrm include/ode