diff options
author | rumko <rumko@pkgsrc.org> | 2016-06-15 20:10:50 +0000 |
---|---|---|
committer | rumko <rumko@pkgsrc.org> | 2016-06-15 20:10:50 +0000 |
commit | 9c468daecd3fadf1476513696041df735ece5611 (patch) | |
tree | 0c37754bbd454d1badfa7fc423dd6556b497f142 /devel | |
parent | 672a370ab31522c3e19fe613df865c11e49cf960 (diff) | |
download | pkgsrc-9c468daecd3fadf1476513696041df735ece5611.tar.gz |
devel/bullet: Update to 2.82
Summary of the included ChangeLog:
* Added GPU deformable object solvers to OpenCL and DirectCompute
* Create a separate library for MiniCL
* Moved vectormath into Bullet/src, and added a SSE implementation
* Added a btParallelConstraintSolver
* Added Separantix Axis Test and Polyhedral Clipping support
* OpenCL and DirectCompute cloth as basic support for capsule collision
* Use Hierachical Approximate Convex Decomposition
* Add Intel cmake-build support for OpenCL accelerated cloth/particle
* preliminary build support for Google NativeClient, using premake4
Ok@ wiz
Diffstat (limited to 'devel')
-rw-r--r-- | devel/bullet/Makefile | 27 | ||||
-rw-r--r-- | devel/bullet/PLIST | 418 | ||||
-rw-r--r-- | devel/bullet/distinfo | 14 | ||||
-rw-r--r-- | devel/bullet/patches/patch-Demos_MiniCL__VectorAdd_CMakeLists.txt | 16 | ||||
-rw-r--r-- | devel/bullet/patches/patch-aa | 42 | ||||
-rw-r--r-- | devel/bullet/patches/patch-src_BulletSoftBody_btSoftBodyInternals.h | 13 |
6 files changed, 268 insertions, 262 deletions
diff --git a/devel/bullet/Makefile b/devel/bullet/Makefile index 720f1345eef..7bb9dfa7809 100644 --- a/devel/bullet/Makefile +++ b/devel/bullet/Makefile @@ -1,8 +1,8 @@ -# $NetBSD: Makefile,v 1.4 2015/04/25 14:20:32 tnn Exp $ +# $NetBSD: Makefile,v 1.5 2016/06/15 20:10:50 rumko Exp $ # -DISTNAME= bullet-2.76 -PKGREVISION= 1 +PKGNAME= ${DISTNAME:S/-r2704//} +DISTNAME= bullet-2.82-r2704 CATEGORIES= devel MASTER_SITES= http://bullet.googlecode.com/files/ EXTRACT_SUFX= .tgz @@ -22,22 +22,11 @@ CMAKE_ARGS+= -DBUILD_SHARED_LIBS:BOOL=on # doesn't install anything without this CMAKE_ARGS+= -DINSTALL_LIBS:BOOL=on -# clean up after install rules -post-install: - ${RMDIR} ${DESTDIR}${PREFIX}/include/LinearMath/ibmsdk - ${RMDIR} ${DESTDIR}${PREFIX}/include/LinearMath/CMakeFiles/LinearMath.dir - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletSoftBody/CMakeFiles/BulletSoftBody.dir - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/ibmsdk - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/Vehicle - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/Dynamics - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/ConstraintSolver - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletDynamics/CMakeFiles/BulletDynamics.dir/Character - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/ibmsdk - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionDispatch - ${RMDIR} ${DESTDIR}${PREFIX}/include/BulletCollision/CMakeFiles/BulletCollision.dir/BroadphaseCollision +SUBST_CLASSES+= lcompat +SUBST_STAGE.lcompat= post-patch +SUBST_FILES.lcompat= Demos/AllBulletDemos/CMakeLists.txt +SUBST_SED.lcompat= -e "s|{OPENGL_glu_LIBRARY}|{OPENGL_glu_LIBRARY} -lcompat|g" +SUBST_MESSAGE.lcompat= Adding -lcompat for demos .include "../../graphics/glut/buildlink3.mk" .include "../../mk/bsd.pkg.mk" diff --git a/devel/bullet/PLIST b/devel/bullet/PLIST index a6dc28c4bf6..5e13afa9d44 100644 --- a/devel/bullet/PLIST +++ b/devel/bullet/PLIST @@ -1,188 +1,235 @@ -@comment $NetBSD: PLIST,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $ -include/Bullet-C-Api.h -include/BulletCollision/BroadphaseCollision/btAxisSweep3.h -include/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h -include/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h -include/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h -include/BulletCollision/BroadphaseCollision/btDbvt.h -include/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h -include/BulletCollision/BroadphaseCollision/btDispatcher.h -include/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h -include/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h -include/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h -include/BulletCollision/BroadphaseCollision/btQuantizedBvh.h -include/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h -include/BulletCollision/CollisionDispatch/SphereTriangleDetector.h -include/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btBoxBoxDetector.h -include/BulletCollision/CollisionDispatch/btCollisionConfiguration.h -include/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h -include/BulletCollision/CollisionDispatch/btCollisionDispatcher.h -include/BulletCollision/CollisionDispatch/btCollisionObject.h -include/BulletCollision/CollisionDispatch/btCollisionWorld.h -include/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h -include/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h -include/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h -include/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btGhostObject.h -include/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h -include/BulletCollision/CollisionDispatch/btManifoldResult.h -include/BulletCollision/CollisionDispatch/btSimulationIslandManager.h -include/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h -include/BulletCollision/CollisionDispatch/btUnionFind.h -include/BulletCollision/CollisionShapes/btBox2dShape.h -include/BulletCollision/CollisionShapes/btBoxShape.h -include/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h -include/BulletCollision/CollisionShapes/btCapsuleShape.h -include/BulletCollision/CollisionShapes/btCollisionMargin.h -include/BulletCollision/CollisionShapes/btCollisionShape.h -include/BulletCollision/CollisionShapes/btCompoundShape.h -include/BulletCollision/CollisionShapes/btConcaveShape.h -include/BulletCollision/CollisionShapes/btConeShape.h -include/BulletCollision/CollisionShapes/btConvex2dShape.h -include/BulletCollision/CollisionShapes/btConvexHullShape.h -include/BulletCollision/CollisionShapes/btConvexInternalShape.h -include/BulletCollision/CollisionShapes/btConvexPointCloudShape.h -include/BulletCollision/CollisionShapes/btConvexShape.h -include/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h -include/BulletCollision/CollisionShapes/btCylinderShape.h -include/BulletCollision/CollisionShapes/btEmptyShape.h -include/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h -include/BulletCollision/CollisionShapes/btMaterial.h -include/BulletCollision/CollisionShapes/btMinkowskiSumShape.h -include/BulletCollision/CollisionShapes/btMultiSphereShape.h -include/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h -include/BulletCollision/CollisionShapes/btOptimizedBvh.h -include/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h -include/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h -include/BulletCollision/CollisionShapes/btShapeHull.h -include/BulletCollision/CollisionShapes/btSphereShape.h -include/BulletCollision/CollisionShapes/btStaticPlaneShape.h -include/BulletCollision/CollisionShapes/btStridingMeshInterface.h -include/BulletCollision/CollisionShapes/btTetrahedronShape.h -include/BulletCollision/CollisionShapes/btTriangleBuffer.h -include/BulletCollision/CollisionShapes/btTriangleCallback.h -include/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h -include/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h -include/BulletCollision/CollisionShapes/btTriangleInfoMap.h -include/BulletCollision/CollisionShapes/btTriangleMesh.h -include/BulletCollision/CollisionShapes/btTriangleMeshShape.h -include/BulletCollision/CollisionShapes/btTriangleShape.h -include/BulletCollision/CollisionShapes/btUniformScalingShape.h -include/BulletCollision/Gimpact/btBoxCollision.h -include/BulletCollision/Gimpact/btClipPolygon.h -include/BulletCollision/Gimpact/btContactProcessing.h -include/BulletCollision/Gimpact/btGImpactBvh.h -include/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h -include/BulletCollision/Gimpact/btGImpactMassUtil.h -include/BulletCollision/Gimpact/btGImpactQuantizedBvh.h -include/BulletCollision/Gimpact/btGImpactShape.h -include/BulletCollision/Gimpact/btGenericPoolAllocator.h -include/BulletCollision/Gimpact/btGeometryOperations.h -include/BulletCollision/Gimpact/btQuantization.h -include/BulletCollision/Gimpact/btTriangleShapeEx.h -include/BulletCollision/Gimpact/gim_array.h -include/BulletCollision/Gimpact/gim_basic_geometry_operations.h -include/BulletCollision/Gimpact/gim_bitset.h -include/BulletCollision/Gimpact/gim_box_collision.h -include/BulletCollision/Gimpact/gim_box_set.h -include/BulletCollision/Gimpact/gim_clip_polygon.h -include/BulletCollision/Gimpact/gim_contact.h -include/BulletCollision/Gimpact/gim_geom_types.h -include/BulletCollision/Gimpact/gim_geometry.h -include/BulletCollision/Gimpact/gim_hash_table.h -include/BulletCollision/Gimpact/gim_linear_math.h -include/BulletCollision/Gimpact/gim_math.h -include/BulletCollision/Gimpact/gim_memory.h -include/BulletCollision/Gimpact/gim_radixsort.h -include/BulletCollision/Gimpact/gim_tri_collision.h -include/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h -include/BulletCollision/NarrowPhaseCollision/btConvexCast.h -include/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h -include/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h -include/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h -include/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h -include/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h -include/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h -include/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h -include/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h -include/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h -include/BulletCollision/NarrowPhaseCollision/btPointCollector.h -include/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h -include/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h -include/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h -include/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h -include/BulletCollision/btBulletCollisionCommon.h -include/BulletDynamics/Character/btCharacterControllerInterface.h -include/BulletDynamics/Character/btKinematicCharacterController.h -include/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h -include/BulletDynamics/ConstraintSolver/btConstraintSolver.h -include/BulletDynamics/ConstraintSolver/btContactConstraint.h -include/BulletDynamics/ConstraintSolver/btContactSolverInfo.h -include/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h -include/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h -include/BulletDynamics/ConstraintSolver/btHinge2Constraint.h -include/BulletDynamics/ConstraintSolver/btHingeConstraint.h -include/BulletDynamics/ConstraintSolver/btJacobianEntry.h -include/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h -include/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h -include/BulletDynamics/ConstraintSolver/btSliderConstraint.h -include/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h -include/BulletDynamics/ConstraintSolver/btSolverBody.h -include/BulletDynamics/ConstraintSolver/btSolverConstraint.h -include/BulletDynamics/ConstraintSolver/btTypedConstraint.h -include/BulletDynamics/ConstraintSolver/btUniversalConstraint.h -include/BulletDynamics/Dynamics/btActionInterface.h -include/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h -include/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h -include/BulletDynamics/Dynamics/btDynamicsWorld.h -include/BulletDynamics/Dynamics/btRigidBody.h -include/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h -include/BulletDynamics/Vehicle/btRaycastVehicle.h -include/BulletDynamics/Vehicle/btVehicleRaycaster.h -include/BulletDynamics/Vehicle/btWheelInfo.h -include/BulletDynamics/btBulletDynamicsCommon.h -include/BulletSoftBody/btSoftBody.h -include/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h -include/BulletSoftBody/btSoftBodyHelpers.h -include/BulletSoftBody/btSoftBodyInternals.h -include/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h -include/BulletSoftBody/btSoftRigidCollisionAlgorithm.h -include/BulletSoftBody/btSoftRigidDynamicsWorld.h -include/BulletSoftBody/btSoftSoftCollisionAlgorithm.h -include/BulletSoftBody/btSparseSDF.h -include/LinearMath/btAabbUtil2.h -include/LinearMath/btAlignedAllocator.h -include/LinearMath/btAlignedObjectArray.h -include/LinearMath/btConvexHull.h -include/LinearMath/btDefaultMotionState.h -include/LinearMath/btGeometryUtil.h -include/LinearMath/btHashMap.h -include/LinearMath/btIDebugDraw.h -include/LinearMath/btList.h -include/LinearMath/btMatrix3x3.h -include/LinearMath/btMinMax.h -include/LinearMath/btMotionState.h -include/LinearMath/btPoolAllocator.h -include/LinearMath/btQuadWord.h -include/LinearMath/btQuaternion.h -include/LinearMath/btQuickprof.h -include/LinearMath/btRandom.h -include/LinearMath/btScalar.h -include/LinearMath/btSerializer.h -include/LinearMath/btStackAlloc.h -include/LinearMath/btTransform.h -include/LinearMath/btTransformUtil.h -include/LinearMath/btVector3.h -include/btBulletCollisionCommon.h -include/btBulletDynamicsCommon.h +@comment $NetBSD: PLIST,v 1.2 2016/06/15 20:10:50 rumko Exp $ +include/bullet/Bullet-C-Api.h +include/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h +include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +include/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +include/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +include/bullet/BulletCollision/BroadphaseCollision/btDbvt.h +include/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h +include/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h +include/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h +include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +include/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h +include/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h +include/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +include/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +include/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h +include/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h +include/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +include/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +include/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h +include/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h +include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h +include/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h +include/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btGhostObject.h +include/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h +include/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h +include/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h +include/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +include/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +include/bullet/BulletCollision/CollisionDispatch/btUnionFind.h +include/bullet/BulletCollision/CollisionShapes/btBox2dShape.h +include/bullet/BulletCollision/CollisionShapes/btBoxShape.h +include/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +include/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h +include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h +include/bullet/BulletCollision/CollisionShapes/btCollisionShape.h +include/bullet/BulletCollision/CollisionShapes/btCompoundShape.h +include/bullet/BulletCollision/CollisionShapes/btConcaveShape.h +include/bullet/BulletCollision/CollisionShapes/btConeShape.h +include/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h +include/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h +include/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h +include/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h +include/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h +include/bullet/BulletCollision/CollisionShapes/btConvexShape.h +include/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +include/bullet/BulletCollision/CollisionShapes/btCylinderShape.h +include/bullet/BulletCollision/CollisionShapes/btEmptyShape.h +include/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h +include/bullet/BulletCollision/CollisionShapes/btMaterial.h +include/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +include/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h +include/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h +include/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h +include/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +include/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h +include/bullet/BulletCollision/CollisionShapes/btShapeHull.h +include/bullet/BulletCollision/CollisionShapes/btSphereShape.h +include/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h +include/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h +include/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h +include/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h +include/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h +include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h +include/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h +include/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h +include/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h +include/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h +include/bullet/BulletCollision/CollisionShapes/btTriangleShape.h +include/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h +include/bullet/BulletCollision/Gimpact/btBoxCollision.h +include/bullet/BulletCollision/Gimpact/btClipPolygon.h +include/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h +include/bullet/BulletCollision/Gimpact/btContactProcessing.h +include/bullet/BulletCollision/Gimpact/btGImpactBvh.h +include/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h +include/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h +include/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +include/bullet/BulletCollision/Gimpact/btGImpactShape.h +include/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h +include/bullet/BulletCollision/Gimpact/btGeometryOperations.h +include/bullet/BulletCollision/Gimpact/btQuantization.h +include/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h +include/bullet/BulletCollision/Gimpact/gim_array.h +include/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h +include/bullet/BulletCollision/Gimpact/gim_bitset.h +include/bullet/BulletCollision/Gimpact/gim_box_collision.h +include/bullet/BulletCollision/Gimpact/gim_box_set.h +include/bullet/BulletCollision/Gimpact/gim_clip_polygon.h +include/bullet/BulletCollision/Gimpact/gim_contact.h +include/bullet/BulletCollision/Gimpact/gim_geom_types.h +include/bullet/BulletCollision/Gimpact/gim_geometry.h +include/bullet/BulletCollision/Gimpact/gim_hash_table.h +include/bullet/BulletCollision/Gimpact/gim_linear_math.h +include/bullet/BulletCollision/Gimpact/gim_math.h +include/bullet/BulletCollision/Gimpact/gim_memory.h +include/bullet/BulletCollision/Gimpact/gim_radixsort.h +include/bullet/BulletCollision/Gimpact/gim_tri_collision.h +include/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +include/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h +include/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +include/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +include/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h +include/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +include/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h +include/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h +include/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h +include/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +include/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h +include/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h +include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +include/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +include/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h +include/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h +include/bullet/BulletCollision/btBulletCollisionCommon.h +include/bullet/BulletDynamics/Character/btCharacterControllerInterface.h +include/bullet/BulletDynamics/Character/btKinematicCharacterController.h +include/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h +include/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +include/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h +include/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h +include/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +include/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h +include/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h +include/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h +include/bullet/BulletDynamics/Dynamics/btActionInterface.h +include/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +include/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h +include/bullet/BulletDynamics/Dynamics/btRigidBody.h +include/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +include/bullet/BulletDynamics/Featherstone/btMultiBody.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h +include/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h +include/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h +include/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h +include/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h +include/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h +include/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h +include/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h +include/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h +include/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h +include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h +include/bullet/BulletDynamics/Vehicle/btWheelInfo.h +include/bullet/BulletDynamics/btBulletDynamicsCommon.h +include/bullet/BulletSoftBody/btDefaultSoftBodySolver.h +include/bullet/BulletSoftBody/btSoftBody.h +include/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h +include/bullet/BulletSoftBody/btSoftBodyData.h +include/bullet/BulletSoftBody/btSoftBodyHelpers.h +include/bullet/BulletSoftBody/btSoftBodyInternals.h +include/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h +include/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h +include/bullet/BulletSoftBody/btSoftBodySolvers.h +include/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h +include/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h +include/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h +include/bullet/BulletSoftBody/btSparseSDF.h +include/bullet/LinearMath/btAabbUtil2.h +include/bullet/LinearMath/btAlignedAllocator.h +include/bullet/LinearMath/btAlignedObjectArray.h +include/bullet/LinearMath/btConvexHull.h +include/bullet/LinearMath/btConvexHullComputer.h +include/bullet/LinearMath/btDefaultMotionState.h +include/bullet/LinearMath/btGeometryUtil.h +include/bullet/LinearMath/btGrahamScan2dConvexHull.h +include/bullet/LinearMath/btHashMap.h +include/bullet/LinearMath/btIDebugDraw.h +include/bullet/LinearMath/btList.h +include/bullet/LinearMath/btMatrix3x3.h +include/bullet/LinearMath/btMatrixX.h +include/bullet/LinearMath/btMinMax.h +include/bullet/LinearMath/btMotionState.h +include/bullet/LinearMath/btPolarDecomposition.h +include/bullet/LinearMath/btPoolAllocator.h +include/bullet/LinearMath/btQuadWord.h +include/bullet/LinearMath/btQuaternion.h +include/bullet/LinearMath/btQuickprof.h +include/bullet/LinearMath/btRandom.h +include/bullet/LinearMath/btScalar.h +include/bullet/LinearMath/btSerializer.h +include/bullet/LinearMath/btStackAlloc.h +include/bullet/LinearMath/btTransform.h +include/bullet/LinearMath/btTransformUtil.h +include/bullet/LinearMath/btVector3.h +include/bullet/btBulletCollisionCommon.h +include/bullet/btBulletDynamicsCommon.h +include/bullet/vectormath/scalar/boolInVec.h +include/bullet/vectormath/scalar/floatInVec.h +include/bullet/vectormath/scalar/mat_aos.h +include/bullet/vectormath/scalar/quat_aos.h +include/bullet/vectormath/scalar/vec_aos.h +include/bullet/vectormath/scalar/vectormath_aos.h +include/bullet/vectormath/sse/boolInVec.h +include/bullet/vectormath/sse/floatInVec.h +include/bullet/vectormath/sse/mat_aos.h +include/bullet/vectormath/sse/quat_aos.h +include/bullet/vectormath/sse/vec_aos.h +include/bullet/vectormath/sse/vecidx_aos.h +include/bullet/vectormath/sse/vectormath_aos.h +include/bullet/vectormath/vmInclude.h +lib/cmake/bullet/BulletConfig.cmake +lib/cmake/bullet/UseBullet.cmake lib/libBulletCollision.so lib/libBulletCollision.so.${PKGVERSION} lib/libBulletDynamics.so @@ -191,3 +238,4 @@ lib/libBulletSoftBody.so lib/libBulletSoftBody.so.${PKGVERSION} lib/libLinearMath.so lib/libLinearMath.so.${PKGVERSION} +lib/pkgconfig/bullet.pc diff --git a/devel/bullet/distinfo b/devel/bullet/distinfo index 6f5c3ef8503..40cfd8337d0 100644 --- a/devel/bullet/distinfo +++ b/devel/bullet/distinfo @@ -1,9 +1,7 @@ -$NetBSD: distinfo,v 1.4 2015/11/03 03:27:17 agc Exp $ +$NetBSD: distinfo,v 1.5 2016/06/15 20:10:50 rumko Exp $ -SHA1 (bullet-2.76.tgz) = 95043d586001387eab50cd773f4082e1a0d6f1b0 -RMD160 (bullet-2.76.tgz) = 2024f8674791e596dd6b605000dad8052a796eed -SHA512 (bullet-2.76.tgz) = 07f714fef5a4565197a27359fc18ecd4f24414b9ce5e32a6c867a2a8cb8fe157d46210f31ea5a1917d1b12dfe2f6a82ca856364ceaa5007821bd286054ee0cf7 -Size (bullet-2.76.tgz) = 6193578 bytes -SHA1 (patch-Demos_MiniCL__VectorAdd_CMakeLists.txt) = cb80ec8046c9b93811540aef97dcc255b7c31e8f -SHA1 (patch-aa) = de9d5ce6e67c8e5a4a2efa5c67e48bbb790d54ce -SHA1 (patch-src_BulletSoftBody_btSoftBodyInternals.h) = 00b5a8b56f17239d90e9411932a4e6f1ac5ee443 +SHA1 (bullet-2.82-r2704.tgz) = a0867257b9b18e9829bbeb4c6c5872a5b29d1d33 +RMD160 (bullet-2.82-r2704.tgz) = e474f915b0d0bc8dc7d8d137eced9291732cc7fc +SHA512 (bullet-2.82-r2704.tgz) = 44bec0bd74e6d9cd8c75a41d0faa068dc05f0cdad92ff001cc53ff29912db245606827a9e763ce2cf1b551b545668a779fdc4455f73c1901b57aaa4eee31901f +Size (bullet-2.82-r2704.tgz) = 7937108 bytes +SHA1 (patch-aa) = edecca92f1c3ff2ed1544d2d98767883e3f8f497 diff --git a/devel/bullet/patches/patch-Demos_MiniCL__VectorAdd_CMakeLists.txt b/devel/bullet/patches/patch-Demos_MiniCL__VectorAdd_CMakeLists.txt deleted file mode 100644 index 4b15f0c9463..00000000000 --- a/devel/bullet/patches/patch-Demos_MiniCL__VectorAdd_CMakeLists.txt +++ /dev/null @@ -1,16 +0,0 @@ -$NetBSD: patch-Demos_MiniCL__VectorAdd_CMakeLists.txt,v 1.1 2012/12/21 02:33:08 dholland Exp $ - -Add missing internal library. I have no idea why this only causes -this to break on i386 and not amd64; I blame libtool. - ---- Demos/MiniCL_VectorAdd/CMakeLists.txt~ 2010-02-08 22:42:58.000000000 +0000 -+++ Demos/MiniCL_VectorAdd/CMakeLists.txt -@@ -6,7 +6,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src - ) - - LINK_LIBRARIES( -- BulletMultiThreaded LinearMath -+ BulletMultiThreaded BulletDynamics LinearMath - ) - - ADD_EXECUTABLE(AppMiniCLVectorAdd diff --git a/devel/bullet/patches/patch-aa b/devel/bullet/patches/patch-aa index 4ec436a58fa..0e9ad922008 100644 --- a/devel/bullet/patches/patch-aa +++ b/devel/bullet/patches/patch-aa @@ -1,28 +1,28 @@ -$NetBSD: patch-aa,v 1.1.1.1 2010/09/03 23:01:47 wiz Exp $ +$NetBSD: patch-aa,v 1.2 2016/06/15 20:10:51 rumko Exp $ Avoid using obsolete functions. --- Extras/glui/glui_list.cpp.orig 2008-05-10 18:00:21.000000000 +0000 +++ Extras/glui/glui_list.cpp @@ -20,7 +20,7 @@ -
- #include "glui_internal_control.h"
- #include <cmath>
--#include <sys/timeb.h>
-+#include <sys/time.h>
-
- /****************************** GLUI_List::GLUI_List() **********/
-
+ + #include "glui_internal_control.h" + #include <cmath> +-#include <sys/timeb.h> ++#include <sys/time.h> + + /****************************** GLUI_List::GLUI_List() **********/ + @@ -90,9 +90,9 @@ int GLUI_List::mouse_down_handler( in - {
- int tmp_line;
- unsigned long int ms;
-- timeb time;
-- ftime(&time);
-- ms = time.millitm + (time.time)*1000;
-+ struct timeval now;
-+ gettimeofday(&now, NULL);
-+ ms = now.tv_usec/1000 + now.tv_sec*1000;
-
- tmp_line = find_line( local_x-x_abs, local_y-y_abs-5 );
- if ( tmp_line == -1 ) {
+ { + int tmp_line; + unsigned long int ms; +- timeb time; +- ftime(&time); +- ms = time.millitm + (time.time)*1000; ++ struct timeval now; ++ gettimeofday(&now, NULL); ++ ms = now.tv_usec/1000 + now.tv_sec*1000; + + tmp_line = find_line( local_x-x_abs, local_y-y_abs-5 ); + if ( tmp_line == -1 ) { diff --git a/devel/bullet/patches/patch-src_BulletSoftBody_btSoftBodyInternals.h b/devel/bullet/patches/patch-src_BulletSoftBody_btSoftBodyInternals.h deleted file mode 100644 index 27afa1890d1..00000000000 --- a/devel/bullet/patches/patch-src_BulletSoftBody_btSoftBodyInternals.h +++ /dev/null @@ -1,13 +0,0 @@ -$NetBSD: patch-src_BulletSoftBody_btSoftBodyInternals.h,v 1.1 2012/10/20 22:07:40 joerg Exp $ - ---- src/BulletSoftBody/btSoftBodyInternals.h.orig 2012-10-20 12:13:07.000000000 +0000 -+++ src/BulletSoftBody/btSoftBodyInternals.h -@@ -172,7 +172,7 @@ public: - template <typename T> - static inline void ZeroInitialize(T& value) - { -- static const T zerodummy; -+ static T zerodummy; - value=zerodummy; - } - // |