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authorjlam <jlam>2001-01-02 22:11:17 +0000
committerjlam <jlam>2001-01-02 22:11:17 +0000
commit7f8097d578e45c872d552566268fa75e5be837fb (patch)
treef626e979861c59499d56d7380463343fcc74a5af /devel
parent1a713e6826b915bafb9b3f3a1e044e9ec7a1de49 (diff)
downloadpkgsrc-7f8097d578e45c872d552566268fa75e5be837fb.tar.gz
Update fltk to 1.0.10. Modify make process to not build the test programs
during a normal build to reduce build times on slower platforms. Relevant changes from version 1.0.9 include various bug fixes, less memory consumption for colors, improvements to the code generation in fluid, and improvements to the way scrollbars and buttons are handled. There is also the following GL optimization for certain OpenGL implementations: - Performance of Fl_Gl_Window may be improved on some types of OpenGL implementations, in particular MESA or other software emulators, by setting the GL_SWAP_TYPE environment variable. This variable declares what is in the back buffer after you do a swapbuffers: setenv GL_SWAP_TYPE COPY This indicates that the back buffer is copied to the front buffer, and still contains it's old data. This is true of many hardware implementations. Setting this will speed up emulation of overlays, and widgets that can do partial update can take advantage of this as damage() will not be cleared to -1. setenv GL_SWAP_TYPE NODAMAGE This indicates that nothing changes the back buffer except drawing into it. This is true of MESA and Win32 software emulation and perhaps some hardware emulation on systems with lots of memory. All other values for GL_SWAP_TYPE, and not setting the variable, cause fltk to assumme that the back buffer must be completely redrawn after a swap. This is easily tested by running the gl_overlay demo program and seeing if the display is correct when you drag another window over it or if you drag the window off the screen and back on. You have to exit and run the program again for it to see any changes to the environment variable.
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