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authoradam <adam@pkgsrc.org>2012-07-18 06:37:40 +0000
committeradam <adam@pkgsrc.org>2012-07-18 06:37:40 +0000
commit93451e39f824c2a13f3f7b83cbcb5208a60af802 (patch)
treef7276dc98933de4c8e0ad7222fe00889d72c6804 /doc
parentf91e90a6cf7cc5501f5487f169848dbdfd451962 (diff)
downloadpkgsrc-93451e39f824c2a13f3f7b83cbcb5208a60af802.tar.gz
Changes 1.10.3:
* Campaigns: * Heir to the Throne: * Fixed bug 19531: scroll to reinforcement units in Blackwater Port * Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now always become visible when he is discovered. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two * Under the Burning Suns: * Fix bug 19630: unit lost when Nym returns * Dust Devil no longer comments on cuttlefish * Wolf Riders now utter fleeing message on easy in scenario 3 * Editor: * Improved performance of the Editor Settings ToD lighting controls * Language and i18n: * Fixed untranslatable Cancel button label in the add-ons server network status dialog (bug 19659) * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug 19677. * User interface: * Stop showing a unit's potential moves before moving in a move & attack, rather than after (more consistent with regular movement) * Whiteboard: * Fixed bug 19613: Multiple attacks after planning attacks in whiteboard * Fixed bug 19619: In local games, units keep ghosted appearance during opponent's turn * Fixed bug 19618: Problems with ending turn with impossible moves * Fixed bug 19615: Can see part of opponents' planned moves in local multiplayer game * WML engine: * Fix $owner_side in capture events fired due to unit movement * Miscellaneous and bug fixes: * Fixed: A preprocessor bug looking beyond the end of a buffer. * Fixed: Binding a temporary in the network code, possibly causing crashing. * Fixed bug 19469: Missing scenario hash results in Remote scenario always added to game description * Fixed bug 19322: controller=null hides a side in the status table * Fixed bug 19681: cache is never valid tweaked the number to string conversion of config_attribute * Fixed bug 16544: Fail to read `empty' cache files. * Added shroud_data to the inspection window (FR 19623). * Fixed: Wrong current side number after side turns (bug 19735) It also affected the lua field wesnoth.current.side
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