diff options
author | nia <nia@pkgsrc.org> | 2020-06-19 13:06:35 +0000 |
---|---|---|
committer | nia <nia@pkgsrc.org> | 2020-06-19 13:06:35 +0000 |
commit | df06f0492a33bcec9a268655ebd2f154cc61457b (patch) | |
tree | a767dbc0a50265cff4b72850801c97f9f9e9cbe3 /emulators | |
parent | 11e65a6ae3493d6c02d32a36a2536185fe7588db (diff) | |
download | pkgsrc-df06f0492a33bcec9a268655ebd2f154cc61457b.tar.gz |
mgba: Update to 0.8.2
0.8.2: (2020-06-14)
Emulation fixes:
- ARM: Fix timing on Thumb shift instructions
- GB: Fix GBC game registers after skipping BIOS
- GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
- GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
- GBA: Add missing RTC overrides for Legendz games
- GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
- GBA SIO: Fix Multiplayer busy bit
- GBA SIO: Fix double-unloading active driver
- GBA Timers: Fix deserializing count-up timers
- GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
- GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
- GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
- GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
- GBA Video: Fix sprite/backdrop blending regression
Other fixes:
- 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
- ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
- ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
- CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
- Core: Fix ELF loading regression (fixes mgba.io/i/1669)
- Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
- GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
- GBA: Reject incorrectly sized BIOSes
- GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
- Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
- Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
Misc:
- 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
- GBA Serialize: Only flunk BIOS check if official BIOS was expected
- Qt: Disable Replace ROM option when no game loaded
- Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
- Qt: Set icon for Discord Rich Presence
- Qt: Show a warning when save file can't be opened
Diffstat (limited to 'emulators')
-rw-r--r-- | emulators/mgba/MESSAGE.NetBSD | 13 | ||||
-rw-r--r-- | emulators/mgba/Makefile | 13 | ||||
-rw-r--r-- | emulators/mgba/PLIST | 4 | ||||
-rw-r--r-- | emulators/mgba/distinfo | 11 | ||||
-rw-r--r-- | emulators/mgba/options.mk | 19 |
5 files changed, 32 insertions, 28 deletions
diff --git a/emulators/mgba/MESSAGE.NetBSD b/emulators/mgba/MESSAGE.NetBSD index d3f5c169dbb..b9318051810 100644 --- a/emulators/mgba/MESSAGE.NetBSD +++ b/emulators/mgba/MESSAGE.NetBSD @@ -1,7 +1,14 @@ =========================================================================== -$NetBSD: MESSAGE.NetBSD,v 1.1 2019/06/08 22:46:03 nia Exp $ +$NetBSD: MESSAGE.NetBSD,v 1.2 2020/06/19 13:06:35 nia Exp $ -Lowering the system audio latency (or blk_ms) with sysctl(8) may be -required to achieve full performance and framerates. +With the Qt UI (mgba-qt), the OpenGL video driver seems to cause frame +drops below 60FPS on certain hardware. The SDL UI (mgba) seems to be solid. + +You might want to change the audio sample rate (in mGBA's settings) +to the native rate of the device (usually 48000 Hz, or a multiple). + +NetBSD 9.0's default audio latency of 4-10ms seems good enough. If +yours is set to any higher, sysctl hw.audio0.blk_ms might need to be +lowered for full performance and framerates. =========================================================================== diff --git a/emulators/mgba/Makefile b/emulators/mgba/Makefile index c7013a2ec11..c12dfaf5ee5 100644 --- a/emulators/mgba/Makefile +++ b/emulators/mgba/Makefile @@ -1,7 +1,6 @@ -# $NetBSD: Makefile,v 1.14 2020/06/02 08:23:46 adam Exp $ +# $NetBSD: Makefile,v 1.15 2020/06/19 13:06:35 nia Exp $ -DISTNAME= mgba-0.8.1 -PKGREVISION= 4 +DISTNAME= mgba-0.8.2 CATEGORIES= emulators MASTER_SITES= ${MASTER_SITE_GITHUB:=mgba-emu/} @@ -10,13 +9,15 @@ HOMEPAGE= https://mgba.io/ COMMENT= Emulator for running Game Boy Advance games LICENSE= mpl-2.0 -EXTRACT_USING= bsdtar USE_TOOLS+= pkg-config USE_CMAKE= yes USE_LANGUAGES= c c++ -# using libzip -CMAKE_ARGS+= -DUSE_MINIZIP=OFF +# C++14 +GCC_REQD+= 5 + +CMAKE_ARGS+= -DUSE_DISCORD_RPC=OFF +CMAKE_ARGS+= -DUSE_MINIZIP=OFF # using libzip .include "options.mk" .include "../../archivers/libzip/buildlink3.mk" diff --git a/emulators/mgba/PLIST b/emulators/mgba/PLIST index bfaa3133eb0..ea13aebe516 100644 --- a/emulators/mgba/PLIST +++ b/emulators/mgba/PLIST @@ -1,4 +1,4 @@ -@comment $NetBSD: PLIST,v 1.5 2020/02/18 13:29:48 nia Exp $ +@comment $NetBSD: PLIST,v 1.6 2020/06/19 13:06:35 nia Exp $ bin/mgba ${PLIST.qt}bin/mgba-qt include/mgba-util/arm-algo.h @@ -154,9 +154,7 @@ share/doc/mGBA/LICENSE share/doc/mGBA/README.md share/doc/mGBA/README_DE.md share/doc/mGBA/licenses/blip_buf.txt -share/doc/mGBA/licenses/discord-rpc.txt share/doc/mGBA/licenses/inih.txt -share/doc/mGBA/licenses/rapidjson.txt share/icons/hicolor/128x128/apps/mgba.png share/icons/hicolor/16x16/apps/mgba.png share/icons/hicolor/24x24/apps/mgba.png diff --git a/emulators/mgba/distinfo b/emulators/mgba/distinfo index e6670d7d522..18f54f4a885 100644 --- a/emulators/mgba/distinfo +++ b/emulators/mgba/distinfo @@ -1,11 +1,12 @@ -$NetBSD: distinfo,v 1.6 2020/02/18 13:29:48 nia Exp $ +$NetBSD: distinfo,v 1.7 2020/06/19 13:06:35 nia Exp $ -SHA1 (mgba-0.8.1.tar.gz) = b22963764f7213ec0e599cf1504973f5655c92a7 -RMD160 (mgba-0.8.1.tar.gz) = bb2a05688cbd1965c670b18f162675adcf7acc2b -SHA512 (mgba-0.8.1.tar.gz) = 7873bde6a74e8a1509a3b5bba602da1c747ca1eff72adcf11f7b2572298d94766570fea0b920cb28c8b63a7d8237a15876b9feb9169edbf331b2d72f340734e2 -Size (mgba-0.8.1.tar.gz) = 11893993 bytes +SHA1 (mgba-0.8.2.tar.gz) = 170597b9be302b942ec04e7cb2d8a24c8298c87f +RMD160 (mgba-0.8.2.tar.gz) = 5c964dc3ef92e470c914f6a3939b343ee149c40a +SHA512 (mgba-0.8.2.tar.gz) = 181abab9e94964e2027cb039ded6128af1364e1442c418b8703263c9e0c5befeb7aca4d925fb44f3e25e8711a2cc22b198ea00483c42aea3b1c7ba077223d426 +Size (mgba-0.8.2.tar.gz) = 12014352 bytes SHA1 (patch-CMakeLists.txt) = 025f67fa8cabfcbb7a2e1761e3352f23df5068f8 SHA1 (patch-include_mgba-util_math.h) = 448ca1bb3bbe2812e7d9482917c488ddcf3b48f0 SHA1 (patch-include_mgba-util_platform_posix_threading.h) = deabb02eda72a4682ad84f263982eb6f8db4699b SHA1 (patch-src_platform_qt_CMakeLists.txt) = e8adb538c1319d6a5c380aa091aa3b10e3ed29e7 +SHA1 (patch-src_platform_qt_Display.cpp) = 5cb9049b1d1dbf4652a579534bc6577908a552ca SHA1 (patch-version.cmake) = 7d6d44febe7bb0ff2231452f037def7cb3782e21 diff --git a/emulators/mgba/options.mk b/emulators/mgba/options.mk index 47239b3292a..133d125405a 100644 --- a/emulators/mgba/options.mk +++ b/emulators/mgba/options.mk @@ -1,9 +1,9 @@ -# $NetBSD: options.mk,v 1.4 2020/06/14 22:01:23 nia Exp $ +# $NetBSD: options.mk,v 1.5 2020/06/19 13:06:35 nia Exp $ PKG_OPTIONS_VAR= PKG_OPTIONS.mgba -PKG_SUPPORTED_OPTIONS+= ffmpeg imagemagick qt5 opengl -PKG_SUGGESTED_OPTIONS+= ffmpeg imagemagick qt5 opengl +PKG_SUPPORTED_OPTIONS+= ffmpeg qt5 opengl +PKG_SUGGESTED_OPTIONS+= ffmpeg qt5 opengl PLIST_SRC+= PLIST PLIST_VARS+= qt @@ -17,19 +17,16 @@ CMAKE_ARGS+= -DUSE_FFMPEG=ON CMAKE_ARGS+= -DUSE_FFMPEG=OFF .endif -.if !empty(PKG_OPTIONS:Mimagemagick) -CMAKE_ARGS+= -DUSE_MAGICK=ON -.include "../../graphics/ImageMagick/buildlink3.mk" -.else -CMAKE_ARGS+= -DUSE_MAGICK=OFF -.endif - .if !empty(PKG_OPTIONS:Mqt5) PLIST.qt= yes CMAKE_ARGS+= -DBUILD_QT=ON +# We probably don't actually want Qt5Multimedia. +# It's an option as an audio output, but SDL supports many more pkgsrc +# platforms natively, without going via PulseAudio. +CMAKE_ARGS+= -DCMAKE_DISABLE_FIND_PACKAGE_Qt5Multimedia=TRUE TOOL_DEPENDS+= qt5-qttools-[0-9]*:../../x11/qt5-qttools .include "../../x11/qt5-qtbase/buildlink3.mk" -.include "../../x11/qt5-qtmultimedia/buildlink3.mk" +#.include "../../x11/qt5-qtmultimedia/buildlink3.mk" .else CMAKE_ARGS+= -DBUILD_QT=OFF .endif |