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authorwiz <wiz@pkgsrc.org>2007-04-18 23:25:51 +0000
committerwiz <wiz@pkgsrc.org>2007-04-18 23:25:51 +0000
commit13685dd1ba2841a30a02a4bb2b3a76ce1557c1fb (patch)
treeb8e7d96a1e83d2ef225e4b32a538930a0c89d5fc /finance
parent17dd28eceb3e8e61d97e54946d9e26b2166f53c1 (diff)
downloadpkgsrc-13685dd1ba2841a30a02a4bb2b3a76ce1557c1fb.tar.gz
Update to 1.2.4:
Version 1.2.4: * campaigns: * Heir to the Throne * updated images for Delfador * Tutorial * merged all unit images used in the tutorial from httt * graphics: * fixed a missing frame for the white mage * improved the mage of light melee animation and changed its melee attack to "morning star" * improved the look of the main menu and tips of the day boxes in the title screen * tiles with overlays are also properly shown if compiled with --enable-tinygui (bug #8720 patch #697) * language and i18n: * updated manual: French * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German, Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish * updated DejaVuSans font to version 2.16 * multiplayer maps: * revised maps: Blitz, Wilderlands * WML: * fixed the fire dragon die sound in TROW * fixed many agression->aggression typos * fixed [special_filter] not working properly (#8212) * Python AI: * backported safe AI from 1.3, so you can no longer use import, builtin statements, or access to internal variables in AI scripts * fixed bugs where movement maps weren't updated after recruiting (bug #8802) and where some unit type properties where always false (like regenerate or heals) * misc: * observer can save a replay of the game again * fixed beginning-of-scenario saves containing scenario WML (bug #8698) * fixed autosaves not getting deleted for last campaign scenario and multiplayer (bug #8762) * fixed reload from mp savegame problem (bug #8796) * used valgrind to find some memory problems fixes bug #8715, bug #8756 and bug #8839 * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG * with a move attack action if the moveto event moves the defender Wesnoth would crash (part 1 of bug #8882)
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