diff options
author | drochner <drochner> | 2006-08-03 20:18:04 +0000 |
---|---|---|
committer | drochner <drochner> | 2006-08-03 20:18:04 +0000 |
commit | 6ee1932bd37e08ce64845d920c31c0c5b4aaff31 (patch) | |
tree | 1f47c1d812ec89d4dd3b2c8a82230b7665c40843 /games/defendguin | |
parent | 22f73adc3f81d1aed306785823e3b73f9379dcd2 (diff) | |
download | pkgsrc-6ee1932bd37e08ce64845d920c31c0c5b4aaff31.tar.gz |
update to 2.4.4
changes:
- Don't fail when a texture name can't be looked up
- Increased several limits - Thanks to entryway and RjY
- Increased number of sidedef limit to 65534
- Increased number of vertexes limit to 65535
- Fixed crash when crossing sectors with very big height differences
- fix crash on E4M8
- Mac OS X: Launcher has a Console that displays text output from the game
- New command-line options for setting a window (-window) or fullscreen
(-nowindow) mode temporarily.
- The maximal supported resolution is increased from 1600x1200 to 2048x1536
- GLBoom will use the closest supported resolution when running fullscreen
- The "RUN" key inverts the autorun state
- Live monsters are highlighted in a different colour on the iddt-automap
- Fixed OpenGL sky rendering in Requiem and Memento Mori
- The "Show coordinates of automap pointer" setting works now
- merged many cleanups and fixes from PrBoom 2.3
- fix translucency map file handle leak
- fix consistency failures in netgames
- prevent crashes at 800x600 caused by rounding errors with naive clipping
- fixed slowdown at 1024x768 on some systems
- ability to play tasdoom demos directly
- -solo-net option is a shortcut for one-player network games
- emulate spechit overflows for dosdoom and tasdoom compatibility
- made several cleanups and fixes
Diffstat (limited to 'games/defendguin')
0 files changed, 0 insertions, 0 deletions