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authordrochner <drochner>2006-08-03 20:18:04 +0000
committerdrochner <drochner>2006-08-03 20:18:04 +0000
commit6ee1932bd37e08ce64845d920c31c0c5b4aaff31 (patch)
tree1f47c1d812ec89d4dd3b2c8a82230b7665c40843 /games/defendguin
parent22f73adc3f81d1aed306785823e3b73f9379dcd2 (diff)
downloadpkgsrc-6ee1932bd37e08ce64845d920c31c0c5b4aaff31.tar.gz
update to 2.4.4
changes: - Don't fail when a texture name can't be looked up - Increased several limits - Thanks to entryway and RjY - Increased number of sidedef limit to 65534 - Increased number of vertexes limit to 65535 - Fixed crash when crossing sectors with very big height differences - fix crash on E4M8 - Mac OS X: Launcher has a Console that displays text output from the game - New command-line options for setting a window (-window) or fullscreen (-nowindow) mode temporarily. - The maximal supported resolution is increased from 1600x1200 to 2048x1536 - GLBoom will use the closest supported resolution when running fullscreen - The "RUN" key inverts the autorun state - Live monsters are highlighted in a different colour on the iddt-automap - Fixed OpenGL sky rendering in Requiem and Memento Mori - The "Show coordinates of automap pointer" setting works now - merged many cleanups and fixes from PrBoom 2.3 - fix translucency map file handle leak - fix consistency failures in netgames - prevent crashes at 800x600 caused by rounding errors with naive clipping - fixed slowdown at 1024x768 on some systems - ability to play tasdoom demos directly - -solo-net option is a shortcut for one-player network games - emulate spechit overflows for dosdoom and tasdoom compatibility - made several cleanups and fixes
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