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author | zuntum <zuntum@pkgsrc.org> | 2001-11-01 00:47:39 +0000 |
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committer | zuntum <zuntum@pkgsrc.org> | 2001-11-01 00:47:39 +0000 |
commit | 37637e483f1bf6574e9306aebbd013bb63d888d6 (patch) | |
tree | 9272b7d09aad70c4eb3fc070bc4f4d3ebc8e5754 /games/finalbattle/DESCR | |
parent | 98cf373d367fc32881cb40926be1a79736f39794 (diff) | |
download | pkgsrc-37637e483f1bf6574e9306aebbd013bb63d888d6.tar.gz |
Move pkg/ files into package's toplevel directory
Diffstat (limited to 'games/finalbattle/DESCR')
-rw-r--r-- | games/finalbattle/DESCR | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/games/finalbattle/DESCR b/games/finalbattle/DESCR new file mode 100644 index 00000000000..c7df2b94546 --- /dev/null +++ b/games/finalbattle/DESCR @@ -0,0 +1,15 @@ +This is a multiplayer space battle game for the X Window System written in +C for Unix. Each player has a number of windows presenting different +information and controls, including a short range viewscreen showing your +ship in the center and other objects near it, a long range "map" (aka +"radar") showing all players, a damage report and repair window, a weapon +selection window, a ship's-computer and player-to-player communications +window, and a ship upgrade status window. + +The game uses the X network protocol to display graphics and receive +player input from mulitple servers. Only one client is running and is in +control of the entire game. Temporary clients can also be ran which +simply send a message to the main client telling it to add a server to the +game. If there is space in the game, and the main client can access your +server, then a new player is "born" onto that server. (Usage: "final -add +...") |