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authorreed <reed@pkgsrc.org>2004-01-02 20:51:50 +0000
committerreed <reed@pkgsrc.org>2004-01-02 20:51:50 +0000
commit8bfa4fb0706b4af69777968143a2ff982acd6762 (patch)
treee1da4095368bfa234564efd94465f3e5f849142c /games/finalbattle/DESCR
parent3925a3165f1e096e6d6f774907ae7561c7bf2da3 (diff)
downloadpkgsrc-8bfa4fb0706b4af69777968143a2ff982acd6762.tar.gz
Fix spelling typo (mulitple).
Diffstat (limited to 'games/finalbattle/DESCR')
-rw-r--r--games/finalbattle/DESCR2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/finalbattle/DESCR b/games/finalbattle/DESCR
index 4e05349b528..e69bd462674 100644
--- a/games/finalbattle/DESCR
+++ b/games/finalbattle/DESCR
@@ -7,7 +7,7 @@ selection window, a ship's-computer and player-to-player communications
window, and a ship upgrade status window.
The game uses the X network protocol to display graphics and receive
-player input from mulitple servers. Only one client is running and is in
+player input from multiple servers. Only one client is running and is in
control of the entire game. Temporary clients can also be ran which
simply send a message to the main client telling it to add a server to the
game. If there is space in the game, and the main client can access your