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authorjmmv <jmmv@pkgsrc.org>2003-05-06 17:40:18 +0000
committerjmmv <jmmv@pkgsrc.org>2003-05-06 17:40:18 +0000
commitf1446ddf2bf8118f432b3ac74c88db3d832669a8 (patch)
tree37ae7d212f46ef8018a7bd8c13edba7da1a47ed9 /games/finalbattle
parent37170ce899bdf394cca1d0769b2215d84b15a7ee (diff)
downloadpkgsrc-f1446ddf2bf8118f432b3ac74c88db3d832669a8.tar.gz
Drop trailing whitespace. Ok'ed by wiz.
Diffstat (limited to 'games/finalbattle')
-rw-r--r--games/finalbattle/DESCR2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/finalbattle/DESCR b/games/finalbattle/DESCR
index c7df2b94546..4e05349b528 100644
--- a/games/finalbattle/DESCR
+++ b/games/finalbattle/DESCR
@@ -4,7 +4,7 @@ information and controls, including a short range viewscreen showing your
ship in the center and other objects near it, a long range "map" (aka
"radar") showing all players, a damage report and repair window, a weapon
selection window, a ship's-computer and player-to-player communications
-window, and a ship upgrade status window.
+window, and a ship upgrade status window.
The game uses the X network protocol to display graphics and receive
player input from mulitple servers. Only one client is running and is in