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authorjlam <jlam@pkgsrc.org>2000-03-28 00:34:33 +0000
committerjlam <jlam@pkgsrc.org>2000-03-28 00:34:33 +0000
commit8b8955f85bcb7b209a3b7bbc6ed49b28b01fe7bc (patch)
treedff0a0b834704412bf8cebf8ce41fe92494d6c4a /games/freeciv-server
parent0bd4b3167de1f5f3be03301579866063869825a6 (diff)
downloadpkgsrc-8b8955f85bcb7b209a3b7bbc6ed49b28b01fe7bc.tar.gz
Freeciv game server.
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
Diffstat (limited to 'games/freeciv-server')
-rw-r--r--games/freeciv-server/Makefile13
-rw-r--r--games/freeciv-server/pkg/COMMENT1
-rw-r--r--games/freeciv-server/pkg/DESCR9
-rw-r--r--games/freeciv-server/pkg/PLIST2
4 files changed, 25 insertions, 0 deletions
diff --git a/games/freeciv-server/Makefile b/games/freeciv-server/Makefile
new file mode 100644
index 00000000000..03d9fd250af
--- /dev/null
+++ b/games/freeciv-server/Makefile
@@ -0,0 +1,13 @@
+# $NetBSD: Makefile,v 1.1.1.1 2000/03/28 00:34:33 jlam Exp $
+
+PKGNAME= ${DISTNAME:S/-/-server-/}
+
+DEPENDS+= freeciv-share-1.10.0:../../games/freeciv-share
+
+CONFIGURE_ARGS+= --enable-client=no --disable-make-data
+
+do-install:
+ cd ${WRKSRC}/server; ${SETENV} ${MAKE_ENV} \
+ ${MAKE_PROGRAM} ${MAKE_FLAGS} ${INSTALL_TARGET}
+
+.include "../../games/freeciv-share/Makefile.common"
diff --git a/games/freeciv-server/pkg/COMMENT b/games/freeciv-server/pkg/COMMENT
new file mode 100644
index 00000000000..e570fe8bf6b
--- /dev/null
+++ b/games/freeciv-server/pkg/COMMENT
@@ -0,0 +1 @@
+Freeciv game server
diff --git a/games/freeciv-server/pkg/DESCR b/games/freeciv-server/pkg/DESCR
new file mode 100644
index 00000000000..9ad28534fd0
--- /dev/null
+++ b/games/freeciv-server/pkg/DESCR
@@ -0,0 +1,9 @@
+This archive contains Freeciv, a free Civilization clone for Unix and X.
+This version only allows multiplayer games, and limited support for AI
+players.
+
+You should check out the home page, as it contains much more information
+than this file and the online help. This is also where we'll inform people
+about new releases/bugs/fixes/competitions, etc.
+
+This package contains the Freeciv game server.
diff --git a/games/freeciv-server/pkg/PLIST b/games/freeciv-server/pkg/PLIST
new file mode 100644
index 00000000000..6dbfc588072
--- /dev/null
+++ b/games/freeciv-server/pkg/PLIST
@@ -0,0 +1,2 @@
+@comment $NetBSD: PLIST,v 1.1.1.1 2000/03/28 00:34:33 jlam Exp $
+bin/civserver