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authorzuntum <zuntum@pkgsrc.org>2001-11-01 00:47:39 +0000
committerzuntum <zuntum@pkgsrc.org>2001-11-01 00:47:39 +0000
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+README.txt for "GalaXa"
+
+GalaXa
+
+version 0.1, April 22, 1998
+
+by Bill Kendrick
+New Breed Software
+(c) 1998
+
+kendrick@zippy.sonoma.edu
+http://zippy.sonoma.edu/kendrick/
+
+
+CHANGES
+-------
+Changes since v.0.0 (April 10, 1998)
+
+NEW FEATURES:
+
+* High score / High level / High hit-ratio tables
+* Pause has been added (press [P])
+* You can only shoot three bullets at a time. (6 if you've got two ships)
+* Cool explosion graphics
+* Planets in the background (starfield)
+* Asteroids (find out where!)
+* Sound effects (use "-sound")
+
+FIXED BUGS:
+
+* The left "Master" was in the wrong place. :)
+* Sometimes bugs would already be in place when starting out the first
+ level of a new game. This has been fixed.
+
+
+ABOUT GALAXA
+------------
+GalaXa is Freeware. If you like it, please send your comments, a donation,
+a postcard, anything! See the "CONTACT" section at the end of this document
+to find out how to reach me.
+
+GalaXa is a space game based loosely on "Galaga," an arcade classic
+released by NAMCO in the 1981. GalaXa is an X-Window game written in
+C in my spare time.
+
+
+STORY
+-----
+You are a lone starfighter pilot battling the evil race of
+GalaXans, giant bug-like creatures who have been meanacing the
+peaceful inhabitants of your solar system.
+
+
+REQUIREMENTS
+------------
+GalaXa requires an X-Server with at least 4-bit greyscale depth.
+16-bit or higher color depth is recommended, but hopefully shouldn't
+be required. If you have problems running the game, please e-mail me
+and I'll see if I can help: kendrick@zippy.sonoma.edu
+
+
+INSTALLING
+----------
+To install GalaXa, simply type:
+
+ make
+
+The "makefile" contains defaults which you may need to change.
+(Most likely, you may need to change the "XLIB" and "CFLAGS" to
+conform to your system's setup.)
+
+
+RUNNING
+-------
+You can run GalaXa by simply typing
+
+ galaxa
+
+Some useful command line arguements are, in this order:
+
+ display - for example, "$DISPLAY" or "computer:0.0"
+ level - for example, "-l10" or "-L5"
+ greyscale - use "-grey" or "-g"
+ sound - use "-sound" or "-s"
+
+Some example calls:
+
+ ./galaxa $DISPLAY -l15 -grey
+ galaxa home.computer.net:0.0 &
+ galaxa my.server:0.0 -l3 &
+ galaxa -sound
+
+etc.
+
+
+After a moment, a screen will appear with a count-down from 10 to 1,
+the text "ONE MOMENT", and a percentage bar.
+
+At this point, the game is loading all of the graphics onto your X-Server.
+Once the counter reaches 0 and the percentage bar reaches "full",
+the title screen will appear.
+
+
+THE TITLE SCREEN
+----------------
+The title screen will display the title graphic, credits, and the
+currently-selected level. Use the following keystrokes:
+
+[L] - Select the next higher level.
+[K] - Select the previous level.
+[Space] - Begin the game at the selected level.
+[Q] - Quit the program.
+[1] - Next title screen
+[2] - Jump to high scores title screen
+
+If you wait for a few moments, a number of useful help screens will appear,
+explaining things like what each object in the game is. The high score
+will also appear.
+
+If you wish to page through these manually (rather than wait), you can
+press [1] repeatedly to get to each screen, and eventually back to the
+title display. Press [2] to get to the high score screen.
+
+If you press [L] or [K] to change the level, and you are viewing a help
+screen, the title display will reappear.
+
+If you press [Space] to begin a game, and you are viewing a help screen,
+the game will begin.
+
+
+THE GAME SCREEN
+---------------
+The game screen looks similar to this text representation:
+
+ _________________________________________
+ | Score: 00000 Level: 01 Lives: 03 | <-- Game status
+ | |
+ | X X |
+ | |
+ | % % % % % |
+ | | <-- Evil GalaXan aliens
+ | & & & & & |
+ | |
+ | |
+ | |
+ | |
+ | |
+ | |
+ | |
+ | A | <-- Your fighter
+ |_________________________________________|
+
+
+PLAYING THE GAME
+----------------
+Each level begins with you warping forward in space.
+
+After you've dropped out of hyperspace, the aliens begin coming onto the
+screen and taking their place at the top.
+
+Note: Some aliens are only escorts, and will abruptly turn towards the
+bottom of the screen and attack! After they've left the screen,
+they will not come back. Try to shoot them for extra points, and
+definitely watch out not to get killed!
+
+You control your ship by moving it left and right and firing bullets
+up towards the aliens.
+
+The aliens move side to side (or in other directions) at the top of the
+screen and occasionally fly down to attack you. They fire bullets down
+towards you when they're attacking.
+
+
+LIVES AND GAME OVER
+-------------------
+You start the game with 3 ships (lives).
+
+If you are hit by an alien's bullet or by an actual alien, you loose
+a ship.
+
+When the number of lives reaches 0, the game is over.
+
+Note: During game over, you can see your "Hit-Ratio." This is the
+percentage of hits to shots. (For example, if you fired 1000 bullets
+during the game, but only 500 of them hit, your hit-ratio would be 50.00%.)
+
+Press [Q] to quit from the "Game Over" screen. If you beat one of the
+10 high scores and/or high levels, or you beat the high hit-ratio, you
+will be prompted for your initials (for each).
+
+When the game returns to the title-screen mode, the high score screen
+will appear first, with your high scores highlighted.
+
+
+KEYBOARD CONTROLS
+-----------------
+THe keyboard controls in the game are simple:
+
+[Left Arrow] - Slide ship left. (Release to stop sliding.)
+[Right Arrow] - Slide ship right. (Release to stop sliding.)
+[Space] - Fire a bullet.
+[P] - Pause/unpause.
+[Q] - Quit. Return to the title screen.
+
+
+MEET THE ALIENS
+---------------
+There are three categories of aliens. (See the game's help screens to
+see what they look like.)
+
+ MASTERS
+ * There are always two, at the very top of the screen.
+ * They look like flies.
+ * When they attack, they are often escorted by the alien just below
+ them.
+ * When they reach the bottom, they sometimes fire a "tractor beam."
+ If you hit this beam, your ship will begin spinning up towards
+ the alien, and will be captured by it! See below for more info.
+ * Masters require TWO shots to be killed! (They change color
+ when shot the first time.)
+ * Masters are worth 250 points.
+
+ GUARDS
+ * There are always five, making a row just below the Masters.
+ * They look like beetles. (There are two styles of Guards.)
+ * They often escort Masters down during attacks.
+ * Guards are worth 100 points.
+
+ DRONES
+ * There are five or ten, making up one or two rows just below the
+ Guards.
+ * Sometimes they are bee-like, sometimes they are ant-like.
+ * Drones are worth 50 points.
+
+ SUPER-MASTERS
+ * These are gigantic Masters which appear on every 10th level.
+ * They require many many hits to be destroyed! Watch out!
+ * Like regular Masters, they can capture your ship. (See below.)
+ * Super-Masters are worth lots of points!
+
+
+GETTING CAPTURED
+----------------
+If you allow your ship to be captured by a Master or Super-Master,
+your ship will be in their control! (It will appear red.)
+
+Note: You loose a life when this happens, so definitely avoid getting
+captured if you only have one life left!
+
+When the Master attacks, the captured ship will follow. If you can,
+try shooting the Master (but NOT the ship) while it's attacking.
+If you do so, the captured ship will be freed (it will change from
+red to white) and will fly down towards your current ship.
+
+When both ships touch, they will dock and you will control both ships
+at once. This provides both double firepower (you shoot two shots at
+once) AND extra protection (if one ship is destroyed, the other remains
+in action)!
+
+Note: If you destroy the Master while it is NOT attacking (sitting in it's
+"home" postion at the top of the screen), the captured ship will NOT
+be freed. It will instead take the place of the Master and fly down to
+attack you itself! It can even capture your ship, like a Master can.
+Be careful!
+
+
+FUTURE RELEASES
+---------------
+This is the first beta release of GalaXa. It's been released simply
+to find out what people think of the game.
+
+A future release will have:
+
+ Challenge Stages
+ More sound effects
+ ...anything else you'd like! E-mail me!
+
+
+CREDITS
+-------
+Original Concept - NAMCO, 1981
+X-Window Game Code - Bill Kendrick, New Breed Software, 1998
+Graphics - Bill Kendrick, with some graphics stolen off of
+ numerous websites
+Sounds - Bill Kendrick, and many sounds from the original
+ "Galaga" arcade game by NAMCO, 1981
+
+
+MAKE CONTACT
+------------
+Please send your questions, comments, suggestions and dontations to:
+
+Go Postal: Bill Kendrick
+ 7673 Melody Drive
+ Rohnert Park
+ California 94928, USA
+
+Phone: 1-707-795-1234 ext. 2 voicemail
+ 1-707-795-5678 fax
+
+E-mail: kendrick@zippy.sonoma.edu