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authorwiz <wiz@pkgsrc.org>2002-03-08 19:19:14 +0000
committerwiz <wiz@pkgsrc.org>2002-03-08 19:19:14 +0000
commit7d4ef5c222d7f975915ce505a905c60457822265 (patch)
tree7a5521169685880ca08a357384763af7bbb4e768 /games/icebreaker/PLIST
parent1436f18e4edccf845e99b199de271e8971f3abdb (diff)
downloadpkgsrc-7d4ef5c222d7f975915ce505a905c60457822265.tar.gz
Initial import of icebreaker-1.2.1:
From the DESCR: So, uh, there's a bunch of penguins on an iceberg in Antarctica. You have been selected to catch them so they can be shipped to Finland, where they are essential to a secret plot for world domination. In order to trap the penguins, you'll need to break the iceberg into small chunks. You do this by melting lines in the ice with Special High-Tech GNU Tools. If a penguin hits a line in progress, however, it vanishes with a loud noise, and you lose a life. Once 80% or more of the iceberg is gone, the remaining chunks are small enough for shipping. Of course, if you manage to get rid of more than that, you'll save on postage, thus earning you exponential amounts of Geek Cred (a.k.a. "score"). After you ship off one batch of penguins, it's time to move on to the next. Each subsequent 'berg will have one more penguin, and you'll have one more life. This will continue until you lose, or until you exceed level one hundred or so, which Ain't Gonna Happen. Of course, this is an urgent mission, so you'll be penalized if you're slow -- every second or so, your score drops down by one.
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+@comment $NetBSD: PLIST,v 1.1.1.1 2002/03/08 19:19:14 wiz Exp $
+bin/icebreaker
+man/man6/icebreaker.6
+share/doc/icebreaker/README
+share/icebreaker/crash.wav
+share/icebreaker/icebreaker_48.bmp
+share/icebreaker/ouch.wav
+share/icebreaker/penguin.bmp
+share/icebreaker/penguinicon_32.bmp
+@dirrm share/icebreaker
+@dirrm share/doc/icebreaker
+@dirrm man/man6