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authorjmmv <jmmv>2003-05-06 17:40:18 +0000
committerjmmv <jmmv>2003-05-06 17:40:18 +0000
commit5a79423b6feb188f48299ebbaf981575b33d3f48 (patch)
tree37ae7d212f46ef8018a7bd8c13edba7da1a47ed9 /games/knightcap
parentf58f4f25565243e0fcd6ee359261be2e3cfc7286 (diff)
downloadpkgsrc-5a79423b6feb188f48299ebbaf981575b33d3f48.tar.gz
Drop trailing whitespace. Ok'ed by wiz.
Diffstat (limited to 'games/knightcap')
-rw-r--r--games/knightcap/DESCR6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/knightcap/DESCR b/games/knightcap/DESCR
index 13a7685713e..a2b172117a0 100644
--- a/games/knightcap/DESCR
+++ b/games/knightcap/DESCR
@@ -1,9 +1,9 @@
KnightCap is a chess program written for the Fujitsu AP1000+ parallel
-computer (running AP/Linux).
+computer (running AP/Linux).
The principal differences between KnightCap and other chess programs
are:
- - KnightCap has an optional fully rendered 3D interface, giving a feel
+ - KnightCap has an optional fully rendered 3D interface, giving a feel
much more like an "over the board" game.
- KnightCap was developed to run on a parallel distributed memory
machine, although it also runs on normal unix boxes.
@@ -14,7 +14,7 @@ are:
- KnightCap learns the parameters of its evaluation function as it
plays. The most dramatic example of how this helps is an experiment
we conducted on FICS in which KnightCap learnt from a 1650 player
- to a 2100 player in just 300 games.
+ to a 2100 player in just 300 games.
KnightCap now beats gnuchess consistently and is within "coo-ee" of
crafty, although I think it needs deeper search or some more dramatic