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author | rh <rh@pkgsrc.org> | 2003-03-23 04:50:35 +0000 |
---|---|---|
committer | rh <rh@pkgsrc.org> | 2003-03-23 04:50:35 +0000 |
commit | 7ed1c8eeefd0a57650d919855754df346ff71010 (patch) | |
tree | 21e7b9e062d3036c4ec1eb56a9315131240ba86f /games/lbreakout2/distinfo | |
parent | e1a4a4dc75a17466cba86e03431ab5a2d7c53714 (diff) | |
download | pkgsrc-7ed1c8eeefd0a57650d919855754df346ff71010.tar.gz |
Update lbreakout to 2.4.1. Provided in PR pkg/20674 by Quentin Garnier.
Changes include:
2.4.1:
- unlimited number of backgrounds for themes (03/03/08 M.S.)
- if a levelset is selected its highscore chart is shown (03/02/27 M.S.)
- the warp icon gets static after it blinked four times (03/02/27 M.S.)
- the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the
first entries in the levelset list (03/02/27 M.S.)
- default warp limit is now 80% of bricks (03/02/27 M.S.)
- scores are displayed while player changes (03/02/23 M.S.)
- loading themes from installation path no longer restricted to the
default ones (03/02/23 M.C.)
- added an explanation of the 'Warp' feature to the documenation
(03/02/07 M.S.)
2.4:
- fixed a bug were balls could get caught within the paddle if the
'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.)
- extra balls of upper paddle (multiplayer) are created at proper position
(02/12/16 M.S.)
- shadows of extras are clipped to the playing field (02/12/15 M.S.)
- lost/gained lives are refreshed correctly (02/12/15 M.S.)
- decreased corner sensitivity and improved corner reflection (no longer
reflected at 45° but at the real perpendicular which makes it much
easier for balls to enter narrow passages) (02/12/14 M.S.)
- simplified range check for ball velocity vector (02/12/14 M.S.)
- the frame's shadow is not drawn twice (thus darker) when a brick close to
the frame is removed (02/12/13 M.S.)
- difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.)
- increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.)
- added a missing check concering the reset position of reflected balls
to the target computation (without this they could get into bricks which
resulted in a corrupted next target) (02/12/13 M.S.)
- extra balls (random initial direction) can no longer move straight up
(when they did so they simply left the screen as no target could be computed
for them) (02/12/13 M.S.)
- reduced number of get_target() calls for balls and shots (02/12/11 M.S.)
- improved handling of scrollbars (02/12/11 M.S.)
- fixed color key bugs occuring at depth >=24 (02/12/10 M.S.)
- when bricks regenerate they are refreshed correctly (02/12/08 M.S.)
- player can disintegrate single bricks by pressing 'd' and spending
5% of his/her score (02/12/08 M.S.)
2.4beta-3:
- continues always cost 50% of the current score but fully restore the
initial amount of lives (02/12/07 M.S.)
- fixed a bug in the 'restart' code that could accidently cause the
game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.)
- updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.)
- shadow creation for surfaces with no color key now works correctly
(02/12/07 M.S.)
2.4beta-2:
- fixed security holes created by improper use of sprintf (02/11/24 D.B.)
2.4beta:
- added a quick help for network game (02/11/03 M.S.)
- optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.)
- removed config option shadow (is always enabled) (02/11/01 M.S.)
- 'paddle.png' may provide an additional paddle set for a different
upper paddle (02/11/01 M.S.)
- audio buffer size became config option (02/11/01 M.S.)
- network statistics are sent in one go after game is finished
(02/10/30 M.S.)
- code clean-ups in establishing direct connection (02/10/30 M.S.)
- in the highscore chart the level index is no longer 0 after
completing a levelset (02/10/29 M.S.)
- levelset transfer improved (02/10/27 M.S.)
- fading time decreased (02/10/26 M.S.)
- SDL >= 1.1.5 is now required (02/10/25 M.S.)
- invalid users are properly removed from server (02/10/25 M.S.)
- code clean-ups and performance enhancements (02/10/21 M.S.)
- improved chatroom GUI (02/10/19 M.S.)
- fixed a network leak that caused 500% more latency in 'Deathmatch'
and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.)
2.3.5:
- added pseudo levelset !FREAKOUT! that lets you play all levels (~600)
in a random order (02/09/21 M.S.)
- moved 'Select Theme' option from 'Advanced Options' to 'Graphics'
(02/09/21 M.S.)
- bonus stack is cleared at beginning of new level (02/09/21 M.S.)
- replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.)
- implemented 'warp' option to switch to next level before all bricks
where cleared (02/09/19 M.S.)
- bricks/bonuses/maluses may have transparency (02/09/17 M.S.)
- optional bonus floor graphic (02/09/17 M.S.)
2.3.4:
- fixed a crash in 'Classic' theme (02/09/12 M.S.)
Diffstat (limited to 'games/lbreakout2/distinfo')
-rw-r--r-- | games/lbreakout2/distinfo | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/games/lbreakout2/distinfo b/games/lbreakout2/distinfo index bf660ed09d0..a288d19a23e 100644 --- a/games/lbreakout2/distinfo +++ b/games/lbreakout2/distinfo @@ -1,4 +1,4 @@ -$NetBSD: distinfo,v 1.3 2002/09/11 10:16:50 wiz Exp $ +$NetBSD: distinfo,v 1.4 2003/03/23 04:50:36 rh Exp $ -SHA1 (lbreakout2-2.3.3.tar.gz) = 582fb88840d252e2190a09dd76dd1d1026804f95 -Size (lbreakout2-2.3.3.tar.gz) = 2367515 bytes +SHA1 (lbreakout2-2.4.1.tar.gz) = 813174e74d9ac4fc527d0752c5c11142515a0d76 +Size (lbreakout2-2.4.1.tar.gz) = 2626031 bytes |