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authoradam <adam@pkgsrc.org>2005-01-12 15:50:17 +0000
committeradam <adam@pkgsrc.org>2005-01-12 15:50:17 +0000
commitf9cfe2bdcf4ec8218164506cd511ebc4c3c51330 (patch)
tree0282b76017846433e021216814ed69b5ca4e2047 /games/lmarbles/DESCR
parent6a18420a6ee57e278d725c83609cc7ff827b0746 (diff)
downloadpkgsrc-f9cfe2bdcf4ec8218164506cd511ebc4c3c51330.tar.gz
Renamed marbles to lmarbles
Changes 1.0.7: - configure option --with-profile-path has been replaced with autoconf option --localstatedir (04/06/14 M.S.) - data files will be installed to $datadir/lmarbles instead of $datadir/games/lmarbles (04/06/14 M.S.) - replaced strlen with sizeof when building config path (04/06/09 M.S.) - renamed marbles.prfs to lmarbles.prfs in the Makefile (04/06/09 M.S.) - included header for NetBSD (03/09/30 H.F.) Changes 1.0.6: - renamed project to LMarbles (02/11/24 M.S.) - fixed security holes created by improper use of sprintf (02/11/24 M.S.) Changes 1.0.5: - switched to SDL_mixer (02/08/10 L.R.) - bunch of memory leaks fixed (02/08/10 L.R.) - for Win32: (02/08/10 L.R.) - edit bug fixed - installation details added to README - much improved installation system - files are always opened in binary mode - transparency bug fix Changes 1.0.4: - fixed a bug in the sound server that caused Marbles to crash when exiting too fast (01/07/02 M.S.) - fixed a bug that caused Marbles to forget the last used profile (01/07/02 M.S.) - fixed a bug in autoswitch which restarted the level when the figure was completed with the last move (01/07/02 M.S.) - fixed a bug in restart routine that allowed selection of a ghost marble (01/07/02 M.S.) Changes 1.0.3: - score is now properly modified (02/06/24 M.S.) - fixed a bug that caused an infinite loop when left-clicking an empty tile directly after deselecting a marble (02/06/22 M.S.) - added a missing include at top of timer.c
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+LMarbles is an Atomix clone with a slight change in concept. Instead of
+assembling molecules you create figures out of marbles. Nevertheless, the basic
+game play is the same: If a marble starts to move it will not stop until it
+hits a wall or another marble. To make it more interesting there are obstacles
+like one-way streets, crumbling walls and portals.
+As Marbles is meant as a puzzle game you play against a move limit and not
+a time limit. This way you have as much time as you need to think.