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authorsalo <salo>2003-05-11 02:23:18 +0000
committersalo <salo>2003-05-11 02:23:18 +0000
commite421285fa28488fe582b691c6c7f31a3491d05c7 (patch)
tree3aaa68ec7a1b393fde3d561af8e0e161854974aa /games/ltris/DESCR
parent63495a22ac67d8c5bc4e6ddd924c21f7d7e059fd (diff)
downloadpkgsrc-e421285fa28488fe582b691c6c7f31a3491d05c7.tar.gz
Update to version 1.2.5.
Based on a patch sent by Soren Jacobsen via PR pkg/21525. Changes: - handle the patching in a simpler way - style nits 1.2.5: ====== - Worked around MacOS X deadlock between CoreAudio and QuickTime - Fixed crash in native midi code with files with more than 32 tracks - Added 8SVX format support to the AIFF loader - Fixed volume control on WAVE music chunks - Fixed volume control on MOD music chunks - Added support for the Atari platform - Patch from Steven Fuller to fix panning effect with 8-bit sounds. - Patch from guy on 3DRealms forums to fix native win32 midi volume. - Small, looping music samples should now be able to fade out correctly. - Added shared library support for MacOS X - Correctly report an error when using an unknown filetype - Added support for loading Ogg Vorbis samples as an audio chunk - Fixed to start playing another sample immediately when one finishes - Fixed a volume bug when calling Mix_HaltChannel() on unused channel - Fixed volume reset bug at end of channel fade. - Mix_LoadMUS() will now accept an MP3 by file extension, instead of relying entirely on the magic number.
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