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authorwiz <wiz>2002-07-11 13:21:27 +0000
committerwiz <wiz>2002-07-11 13:21:27 +0000
commit74075e63f24adaca5e68b019547c7053ab0f7cc3 (patch)
treeca27c3d0776b02c6b11adce2ecf68dedb147b2c5 /games/maelstrom-sdl/patches/patch-af
parent192e941ffb1f61c51dfa648b6e2c5d58281c92da (diff)
downloadpkgsrc-74075e63f24adaca5e68b019547c7053ab0f7cc3.tar.gz
Initial import of maelstrom-sdl, the SDL port of Maelstrom,
provided by Ben Wong in pkg/15582. Maelstrom is a port of the original shareware game for the Macintosh. It is a fast-action, high resolution (640x480) asteroids-like game, with detailed graphics and original sounds. This version uses the SDL (Simple DirectMedia Layer) which provides faster graphics and better sound than the old X11 version for NetBSD. SDL also allows the screen resolution to be changed to 640x480 when Maelstrom is run in full-screen mode.
Diffstat (limited to 'games/maelstrom-sdl/patches/patch-af')
-rw-r--r--games/maelstrom-sdl/patches/patch-af13
1 files changed, 13 insertions, 0 deletions
diff --git a/games/maelstrom-sdl/patches/patch-af b/games/maelstrom-sdl/patches/patch-af
new file mode 100644
index 00000000000..0f13f9310dc
--- /dev/null
+++ b/games/maelstrom-sdl/patches/patch-af
@@ -0,0 +1,13 @@
+$NetBSD: patch-af,v 1.1.1.1 2002/07/11 13:21:28 wiz Exp $
+
+--- maclib/Makefile.am.orig Fri Dec 3 04:30:11 1999
++++ maclib/Makefile.am
+@@ -14,7 +14,7 @@
+ applefile.h \
+ bitesex.h
+
+-bin_PROGRAMS = macres playwave snd2wav
++bin_PROGRAMS = macres snd2wav
+
+ macres_SOURCES = macres.cpp
+ macres_LDADD = libSDLmac.a