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authorzuntum <zuntum@pkgsrc.org>2001-11-01 00:47:39 +0000
committerzuntum <zuntum@pkgsrc.org>2001-11-01 00:47:39 +0000
commit37637e483f1bf6574e9306aebbd013bb63d888d6 (patch)
tree9272b7d09aad70c4eb3fc070bc4f4d3ebc8e5754 /games/omega/DESCR
parent98cf373d367fc32881cb40926be1a79736f39794 (diff)
downloadpkgsrc-37637e483f1bf6574e9306aebbd013bb63d888d6.tar.gz
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+Omega is a complex rogue-style game of dungeon exploration. Unlike
+other such games, there are a number of ways to "win", depending on
+various actions taken during play. The ways you can get your name on
+the hiscore board include becoming the highest ranked head of a guild,
+sect, college, etc., as well as gaining the most points figured from
+possessions and experience. The game (via the oracle) may impose some
+structure on your exploration, but you need not follow all of the
+oracle's advice. There *is* a "total winner" status, by the way.
+
+Omega, unlike lesser games is incredibly amusing to play. Laurence P.
+Brothers (the primary author) is the Oscar Wilde of rouge-like games.
+Many omega concepts, but not great sense of humor were later stolen
+for use in ADOM.
+
+Omega offers a richness of playing detail that goes beyond a simple
+game like rogue. However, the majority of gameplay is very similar to
+rogue, hack, ultrarogue, larn, and other such games. The player is
+represented by the highlighted "@" symbol, objects and terrain
+features are represented by non-alphabetic symbols, monsters are
+represented by the various upper and lower case letters, and other
+humans are represented by a non-highlighted "@".