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authorcjep <cjep>2003-06-07 15:05:48 +0000
committercjep <cjep>2003-06-07 15:05:48 +0000
commit976f65605dfedd261286ac0359978b1b4258918a (patch)
tree79e54ba1ec546cdc58a3a665c4b44c213da51aeb /games/plib
parent21625f57087ff55533468762255b99c7404c9904 (diff)
downloadpkgsrc-976f65605dfedd261286ac0359978b1b4258918a.tar.gz
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diff --git a/games/plib/DESCR b/games/plib/DESCR
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--- a/games/plib/DESCR
+++ b/games/plib/DESCR
@@ -1,34 +1,13 @@
- PLIB is a set of OpenSource (LGPL) libraries that will permit
+PLIB is a set of OpenSource (LGPL) libraries that will permit
programmers to write games and other realtime interactive
applications that are 100% portable across a wide range of hardware
and operating systems. PLIB is OpenSource software, issued under
the terms of the Library varient GNU Public License (LGPL).
The contents of PLIB are:
-
* GUI Widgets: Picoscopic User Interface Library (PUI)
- A fully portable GUI interface that needs only
- GLUT, OpenGL and C++.
-
* Sound Replay: Sound Library (SL)
- A fully portable Audio driver suited to C++, GLUT
- and realtime applications that need low latency.
- Includes a simple 'MOD' music loader/player.
-
* Matrix/Vector math: Simple Geometry Library(SG)
- A set of matrix and vector math functions that was
- specifically written to simplify the writing of
- efficient OpenGL programs. You need to include
- this code into any SSG applications.
-
* Scene Graph: Simple Scene Graph Library (SSG)
- A scene graph library layered on top of OpenGL.
-
* Joystick: JS
- Supports more Joysticks with more axes and
- buttons than GLUT.
-
* Fonts/Text: Fonts'n'Text Library (FNT)
- Supports text output in OpenGL using texture
- mapped fonts. These are much faster to render
- than GLUT's fonts.