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author | joerg <joerg@pkgsrc.org> | 2009-03-20 19:23:50 +0000 |
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committer | joerg <joerg@pkgsrc.org> | 2009-03-20 19:23:50 +0000 |
commit | 2d1ba244e90207d03eef397a99aa4091baeec5b3 (patch) | |
tree | 647e974495c5d41703d41ca2e71c9b6063b9153a /games/plib | |
parent | 4bf0a20854ae9e07b7965977a713f2efee890976 (diff) | |
download | pkgsrc-2d1ba244e90207d03eef397a99aa4091baeec5b3.tar.gz |
Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
Diffstat (limited to 'games/plib')
-rw-r--r-- | games/plib/buildlink3.mk | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/games/plib/buildlink3.mk b/games/plib/buildlink3.mk index 87ba9493164..9d8c99d45da 100644 --- a/games/plib/buildlink3.mk +++ b/games/plib/buildlink3.mk @@ -1,23 +1,16 @@ -# $NetBSD: buildlink3.mk,v 1.6 2006/07/08 23:10:49 jlam Exp $ +# $NetBSD: buildlink3.mk,v 1.7 2009/03/20 19:24:34 joerg Exp $ -BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+ -PLIB_BUILDLINK3_MK:= ${PLIB_BUILDLINK3_MK}+ +BUILDLINK_TREE+= plib -.if !empty(BUILDLINK_DEPTH:M+) -BUILDLINK_DEPENDS+= plib -.endif +.if !defined(PLIB_BUILDLINK3_MK) +PLIB_BUILDLINK3_MK:= -BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nplib} -BUILDLINK_PACKAGES+= plib -BUILDLINK_ORDER:= ${BUILDLINK_ORDER} ${BUILDLINK_DEPTH}plib - -.if !empty(PLIB_BUILDLINK3_MK:M+) BUILDLINK_API_DEPENDS.plib+= plib>=1.6.0 BUILDLINK_ABI_DEPENDS.plib?= plib>=1.6.0nb3 BUILDLINK_PKGSRCDIR.plib?= ../../games/plib BUILDLINK_DEPMETHOD.plib?= build -.endif # PLIB_BUILDLINK3_MK .include "../../graphics/Mesa/buildlink3.mk" +.endif # PLIB_BUILDLINK3_MK -BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//} +BUILDLINK_TREE+= -plib |