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authoradam <adam@pkgsrc.org>2005-09-05 08:18:08 +0000
committeradam <adam@pkgsrc.org>2005-09-05 08:18:08 +0000
commitc33c645e9be17c768c21f816bd92ccb9bf313662 (patch)
tree3f5755e24c55698bde2319e1ba2207236bc09657 /games/qstat
parent3108096548b54afb20672d00422d902fb58fd382 (diff)
downloadpkgsrc-c33c645e9be17c768c21f816bd92ccb9bf313662.tar.gz
Changes 2.0.5:
- Fix bugs with government setting of new civs (barbarians and civil war nations). - Fix a bug where some mapgen settings would create more continents than the server could handle. - Fix a bug that allowed free changing of techs after finding a tech other than the one currently being researched. - Fix a bug where removing and creating a new player would give the new player the old one's team. - When the player disconnects in a normal game, make a savegame and exit immediately rather than continuing to run. (This fixes the bug where savegames made after a client crash would reveal the entire map.) - Fix a bug in the "endyear" setting. - Don't send server-only settings to the client (to be shown in the settings dialog). - Send a unit's info to the client when its transporter is disbanded. - Fix several bugs where crashes could happen if an invalid connection was left in the lists. - Better fallbacks when starting positions can't be placed (previously the server would crash in this situation). - Fix several bugs in the detection of multiple servers on the LAN. - Make sure units in combat are not in the hidden (focus unit) state. - Update menus for the focus unit when a transporter becomes available for it. - Fix a bug in the GTK2 client where diplomat actions would sometimes become impossible. - Clicking on the focus unit in the panel will center it. - Set aifill values for several scenarios.
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