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authoradam <adam>2007-03-18 18:29:38 +0000
committeradam <adam>2007-03-18 18:29:38 +0000
commitfe1853cb10c8ec2bc076fe53a8d95bdd70b63f50 (patch)
tree8fa82865ddaf534e435bfef96b44cc4bfba8680e /games/rocksndiamonds/patches/patch-ak
parentb841a231f02e80762094d82c0cf0509bda23b154 (diff)
downloadpkgsrc-fe1853cb10c8ec2bc076fe53a8d95bdd70b63f50.tar.gz
Changes 3.2.3:
* fixed malloc/free bug when updating EMC artwork entries in level list * added workaround (warning and request to quit the current game) when changing elements cause endless recursion loop (which would otherwise freeze the game, causing a crash-like program exit on some systems) * fixed nasty string overflow bug when entering too long envelope text * added feedback sounds for menu navigation "menu.item.activating" and "menu.item.selecting" (for highlighting and executing menu entries) * improved "no scrolling when relocating" to also consider scroll delay (meaning that the player is not automatically centered in this case; this makes it possible to "invisibly" relocate the player to a region of the level playfield which looks the same as the old level region) * fixed bug with not recognizing "main.input.name.align" when active * fixed bug with displaying masked borders over title screens when screen fading is disabled * fixed infinite loop / crash bug when killing the player while having a CE with the setting "kill player X when explosion of <player X>" * added special editor graphic for "char_space" to distinguish it from "empty_space" when editing a level (in-game graphics still the same) * fixed nasty bug with initialization only done for the first player * small change to handle loading empty element/content list micro chunks * uploaded pre-release (test) version 3.2.3-0 binary and source code * some optimizations on startup speed by reducing initial text output * added caching of custom artwork information for faster startup times * fixed graphical bug when using fewer menu entries on level selection screen than usual (with "menu.list_size.LEVELS" directive) * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from the backbuffer to the backbuffer by error (with identical rectangle) * fixed bug when displaying titlescreen with size less than element tile * fixed bug that caused elements with "change when digging <e>" event to change for _every_ digged element, not only those specified in <e> * fixed bug that caused impact style collision when dropping element one tile over the player that can both fall down and smash players * fixed bug that caused impact style collision when element changed to falling/smashing element over the player immediately after movement
Diffstat (limited to 'games/rocksndiamonds/patches/patch-ak')
-rw-r--r--games/rocksndiamonds/patches/patch-ak6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/rocksndiamonds/patches/patch-ak b/games/rocksndiamonds/patches/patch-ak
index 1216357701c..a9af8c88a55 100644
--- a/games/rocksndiamonds/patches/patch-ak
+++ b/games/rocksndiamonds/patches/patch-ak
@@ -1,8 +1,8 @@
-$NetBSD: patch-ak,v 1.5 2005/08/16 15:35:51 adam Exp $
+$NetBSD: patch-ak,v 1.6 2007/03/18 18:29:38 adam Exp $
---- src/libgame/system.c.orig 2005-06-27 20:26:12.000000000 +0000
+--- src/libgame/system.c.orig 2006-12-28 01:43:10.000000000 +0100
+++ src/libgame/system.c
-@@ -1279,10 +1279,14 @@ inline void InitJoysticks()
+@@ -1340,10 +1340,14 @@ void InitJoysticks()
return; /* joysticks generally deactivated by compile-time directive */
#endif