summaryrefslogtreecommitdiff
path: root/games/scummvm/DESCR
diff options
context:
space:
mode:
authorwiz <wiz@pkgsrc.org>2002-09-12 00:38:30 +0000
committerwiz <wiz@pkgsrc.org>2002-09-12 00:38:30 +0000
commitc5af3db6dc01fa2d23ef27c453ef2539449ae9df (patch)
tree322ec33d3a9a6d09deba1a59b3b9ab233cb33f15 /games/scummvm/DESCR
parent79acb9e170c98aad8de05104538cbca909359492 (diff)
downloadpkgsrc-c5af3db6dc01fa2d23ef27c453ef2539449ae9df.tar.gz
Initial import of scummvm, a game engine for lucasfilm games (without
the data files). Package provided by Adam Ciarcinski, cleaned up and buildlink2ed by me.
Diffstat (limited to 'games/scummvm/DESCR')
-rw-r--r--games/scummvm/DESCR3
1 files changed, 3 insertions, 0 deletions
diff --git a/games/scummvm/DESCR b/games/scummvm/DESCR
new file mode 100644
index 00000000000..2b720e44d11
--- /dev/null
+++ b/games/scummvm/DESCR
@@ -0,0 +1,3 @@
+ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation Utility
+for Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana
+Jones, Day of the Tentacle, Sam and Max, and many more.