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authorwiz <wiz@pkgsrc.org>2002-12-10 12:48:46 +0000
committerwiz <wiz@pkgsrc.org>2002-12-10 12:48:46 +0000
commitfe62a22621a2289950b0e459765630a9f907fa5e (patch)
treefb3325ed6bdfd4ec215f24a4e31bc018a75f2bf1 /games/scummvm/PLIST
parentfe6be9d7b689699f32a41ce3288c8240df299d4c (diff)
downloadpkgsrc-fe62a22621a2289950b0e459765630a9f907fa5e.tar.gz
Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with some
changes by me. Changes: - fix major race condition resulting in extremely frequent crashes on MorphOS/PocketPC - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog
Diffstat (limited to 'games/scummvm/PLIST')
-rw-r--r--games/scummvm/PLIST4
1 files changed, 3 insertions, 1 deletions
diff --git a/games/scummvm/PLIST b/games/scummvm/PLIST
index 4139c16058d..23f2603df83 100644
--- a/games/scummvm/PLIST
+++ b/games/scummvm/PLIST
@@ -1,3 +1,5 @@
-@comment $NetBSD: PLIST,v 1.1.1.1 2002/09/12 00:38:30 wiz Exp $
+@comment $NetBSD: PLIST,v 1.2 2002/12/10 12:48:46 wiz Exp $
bin/scummvm
man/man6/scummvm.6
+share/doc/scummvm/README
+@dirrm share/doc/scummvm