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authoradam <adam>2005-10-31 09:05:34 +0000
committeradam <adam>2005-10-31 09:05:34 +0000
commit7ae1ccd5804bcefc261d601d2ba6d8c68b1468f2 (patch)
tree0bfc4b5cafc6a67ae26c060b07e6710ac595b665 /games/scummvm/distinfo
parent2b15cce3e68c6dc26788265eb36a5a489d085edc (diff)
downloadpkgsrc-7ae1ccd5804bcefc261d601d2ba6d8c68b1468f2.tar.gz
Changes 0.8.0:
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
Diffstat (limited to 'games/scummvm/distinfo')
-rw-r--r--games/scummvm/distinfo12
1 files changed, 6 insertions, 6 deletions
diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo
index 259dee640d8..4b96c0856d0 100644
--- a/games/scummvm/distinfo
+++ b/games/scummvm/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.18 2005/03/29 08:48:31 adam Exp $
+$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $
-SHA1 (scummvm-0.7.1.tar.bz2) = bfc9af452377fac6026d120a4d784e0311d6a650
-RMD160 (scummvm-0.7.1.tar.bz2) = f5b4662ee2ecb614eedbe692fbd8ea6a3d06de5b
-Size (scummvm-0.7.1.tar.bz2) = 2051004 bytes
-SHA1 (patch-aa) = 9a0b721fb48df378520531377216ea0e120b46a5
-SHA1 (patch-ab) = 4e36e3a0c7ab2d3e9acd187c0cf16fd60c202f0b
+SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d
+RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e
+Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes
+SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123
+SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705