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authoradam <adam>2006-01-31 21:18:57 +0000
committeradam <adam>2006-01-31 21:18:57 +0000
commit497fc4e612d43637fb9db6233dccf62dd48d5c19 (patch)
tree7d722200347ea743cc3d0190be35e635e71070a2 /games/scummvm
parent6e6c988c0c9dd46ddbde729c956dd24f68db4626 (diff)
downloadpkgsrc-497fc4e612d43637fb9db6233dccf62dd48d5c19.tar.gz
Changes 0.8.1:
General: - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. - Lowered the default gain for the FluidSynth music driver and made it configurable. SCUMM: - Scrolling fixes in COMI, so it is less CPU-hungry. - Added support for Maniac Mansion NES German version. - Fixed mouse button states in COMI. - Fixed overflow when using control panel for robot in the Dig. - Added support for sound code, used by songs in HE games. - Improved shadows in later HE games. - Fixed subtitles glitches in HE games. - Improved music/sound for HE games. - Improved support for international versions of HE games. - Improved support for Macintosh versions of games. - Fixed several minor bugs. BASS: - Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window. Gob: - Fixed disappearing cursor when level password is typed in - Warn user if he tries to run CD version directly from CD under Windows Queen: - Fixed charset for Spanish version. SAGA: - Fixed digital music playback under BE systems. Simon: - Implemented more precise MD5-based game detection. - Added Polish support for Simon the Sorcerer 2. - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - Fixed palette delay at the end of Simon the Sorcerer 1. - Fixed sound looping in Windows version of Simon the Sorcerer 2. Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. Sword2: - Fixes and cleanups to the end credits. The German credits work now. - Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.
Diffstat (limited to 'games/scummvm')
-rw-r--r--games/scummvm/Makefile5
-rw-r--r--games/scummvm/distinfo8
2 files changed, 6 insertions, 7 deletions
diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile
index de520b46fb5..f08d9372558 100644
--- a/games/scummvm/Makefile
+++ b/games/scummvm/Makefile
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.39 2005/12/11 09:40:43 wiz Exp $
+# $NetBSD: Makefile,v 1.40 2006/01/31 21:18:57 adam Exp $
-DISTNAME= scummvm-0.8.0
-PKGREVISION= 1
+DISTNAME= scummvm-0.8.1
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
EXTRACT_SUFX= .tar.bz2
diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo
index 4b96c0856d0..4c372d8c96b 100644
--- a/games/scummvm/distinfo
+++ b/games/scummvm/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $
+$NetBSD: distinfo,v 1.20 2006/01/31 21:18:57 adam Exp $
-SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d
-RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e
-Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes
+SHA1 (scummvm-0.8.1.tar.bz2) = ed9d5edff5203f0c23822b26d97ab207225c5185
+RMD160 (scummvm-0.8.1.tar.bz2) = 3257d32c16fcacd35c29c6c14b819ed5465dd11c
+Size (scummvm-0.8.1.tar.bz2) = 2695150 bytes
SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123
SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705