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authoradam <adam>2005-10-31 09:05:34 +0000
committeradam <adam>2005-10-31 09:05:34 +0000
commit7ae1ccd5804bcefc261d601d2ba6d8c68b1468f2 (patch)
tree0bfc4b5cafc6a67ae26c060b07e6710ac595b665 /games/scummvm
parent2b15cce3e68c6dc26788265eb36a5a489d085edc (diff)
downloadpkgsrc-7ae1ccd5804bcefc261d601d2ba6d8c68b1468f2.tar.gz
Changes 0.8.0:
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
Diffstat (limited to 'games/scummvm')
-rw-r--r--games/scummvm/Makefile4
-rw-r--r--games/scummvm/distinfo12
-rw-r--r--games/scummvm/patches/patch-aa6
-rw-r--r--games/scummvm/patches/patch-ab6
4 files changed, 14 insertions, 14 deletions
diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile
index 62d8dae0196..2b905df3ba8 100644
--- a/games/scummvm/Makefile
+++ b/games/scummvm/Makefile
@@ -1,6 +1,6 @@
-# $NetBSD: Makefile,v 1.36 2005/06/17 04:49:46 jlam Exp $
+# $NetBSD: Makefile,v 1.37 2005/10/31 09:05:34 adam Exp $
-DISTNAME= scummvm-0.7.1
+DISTNAME= scummvm-0.8.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
EXTRACT_SUFX= .tar.bz2
diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo
index 259dee640d8..4b96c0856d0 100644
--- a/games/scummvm/distinfo
+++ b/games/scummvm/distinfo
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.18 2005/03/29 08:48:31 adam Exp $
+$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $
-SHA1 (scummvm-0.7.1.tar.bz2) = bfc9af452377fac6026d120a4d784e0311d6a650
-RMD160 (scummvm-0.7.1.tar.bz2) = f5b4662ee2ecb614eedbe692fbd8ea6a3d06de5b
-Size (scummvm-0.7.1.tar.bz2) = 2051004 bytes
-SHA1 (patch-aa) = 9a0b721fb48df378520531377216ea0e120b46a5
-SHA1 (patch-ab) = 4e36e3a0c7ab2d3e9acd187c0cf16fd60c202f0b
+SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d
+RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e
+Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes
+SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123
+SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705
diff --git a/games/scummvm/patches/patch-aa b/games/scummvm/patches/patch-aa
index 35a664096b6..eb2fd6844cf 100644
--- a/games/scummvm/patches/patch-aa
+++ b/games/scummvm/patches/patch-aa
@@ -1,11 +1,11 @@
-$NetBSD: patch-aa,v 1.14 2005/03/29 08:48:31 adam Exp $
+$NetBSD: patch-aa,v 1.15 2005/10/31 09:05:34 adam Exp $
---- Makefile.orig 2004-12-20 21:06:22.000000000 +0000
+--- Makefile.orig 2005-10-29 03:00:57.000000000 +0200
+++ Makefile
@@ -9,7 +9,7 @@ srcdir ?= .
DEFINES := -DHAVE_CONFIG_H
LDFLAGS :=
- INCLUDES := -I. -I$(srcdir) -I$(srcdir)/common
+ INCLUDES := -I. -I$(srcdir)
-LIBS :=
+LIBS := ${LIBOSSAUDIO}
OBJS :=
diff --git a/games/scummvm/patches/patch-ab b/games/scummvm/patches/patch-ab
index 442b7f2a266..10399111c48 100644
--- a/games/scummvm/patches/patch-ab
+++ b/games/scummvm/patches/patch-ab
@@ -1,8 +1,8 @@
-$NetBSD: patch-ab,v 1.4 2005/01/04 13:41:53 adam Exp $
+$NetBSD: patch-ab,v 1.5 2005/10/31 09:05:34 adam Exp $
---- common.rules.orig 2004-05-07 14:43:02.000000000 +0000
+--- common.rules.orig 2005-10-29 03:01:11.000000000 +0200
+++ common.rules
-@@ -26,6 +26,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n
+@@ -27,6 +27,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n
# If not building as a plugin, add the object files to the main OBJS list
OBJS += $(MODULE_LIB-$(MODULE))